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Castlevania (NES)/Level 5,6,7,Castle Map and Misc Graphics: Difference between revisions

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(Created page with " {{Infobox table|name=Level 5, 6, 7, Castle Map, and Misc Graphics |game=Castlevania |loc=ROM |start=0x0C010 |end=0x0FFFF }} ==Level 5 Graphical Data== * <tt>0C010-0C90F</tt>...")
 
m (Blank entries were ugly.)
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|start=0x0C010
|start=0x0C010
|end=0x0FFFF
|end=0x0FFFF
|numentries=11
|entrylength=Varies
|totallength=16367 bytes (0x3FEF)
}}
}}



Revision as of 04:43, 11 September 2013

Level 5, 6, 7, Castle Map, and Misc Graphics
Game Castlevania
Start Address 0x0C010
End Address 0x0FFFF
# of Entries 11
Entry Length Varies
Total Length 16367 bytes (0x3FEF)
Back to the ROM map

Level 5 Graphical Data

  • 0C010-0C90F

Enemy Graphics

  • 0C910-0D08F

Dead Space

  • 0D090-0D18F

Level 6 Graphical Data

  • 0D190-0DA8F

Enemy Graphics

  • 0DA90-0DF8F

Dead Space

  • 0DF90-0DFEF

Level 7 Graphical Data

  • 0DFF0-0EC0F

Dead Space

  • 0EC10-0EDAF

Castle Map

  • 0EDB0-0F48F

Power-ups, UI, Hearts and Point Markers

  • 0F490-0FF0F

Dead Space

  • 0FF10-0FFFF