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Battletoads Double Dragon: The Ultimate Team (NES)/Notes: Difference between revisions

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(Created page with "{{notes|game=Battletoads/Double Dragon (NES)}} ==Internal Music IDs== * <tt>01</tt> = Level 1 (Tail of the Ratship) * <tt>02</tt> = Character select * <tt>03</tt> = Character...")
 
mNo edit summary
Line 23: Line 23:
* <tt>14</tt> = Intro (cast list)
* <tt>14</tt> = Intro (cast list)
* <tt>15</tt> = Level 6 (Shadow-Boss Showdown) / Intro (bosses)
* <tt>15</tt> = Level 6 (Shadow-Boss Showdown) / Intro (bosses)
* <tt>16</tt> = Level 2-2 (racing section)
* <tt>16</tt> = Level 2-3 (racing section)
* <tt>17</tt> = Level 4-2 (Dark Queen battle)
* <tt>17</tt> = Level 4-2 (Dark Queen battle)
* <tt>2F</tt> = Variation of garbage chute, likely unused or garbage data
* <tt>2F</tt> = Variation of garbage chute, likely unused or garbage data

Revision as of 06:09, 31 December 2019

Chip tiny.png The following article is a Notes Page for Battletoads Double Dragon: The Ultimate Team (NES).

Internal Music IDs

  • 01 = Level 1 (Tail of the Ratship)
  • 02 = Character select
  • 03 = Character select (slower variation, likely unused)
  • 04 = Level 3 (Ropes 'n' Roper)
  • 05 = Silence?
  • 06 = Level 2 (Blag Alley)
  • 07 = Bosses: Abobo (1-2), Shadow Boss (6-1), & Dark Queen (7-1)
  • 08 = Title screen
  • 09 = Level finish
  • 0A = Cutscene 1
  • 0B = Cutscene 1 (faster variation, likely unused)
  • 0C = Level 4-1 (Ratship Rumble)
  • 0D = Boss: Roper (3-3)
  • 0E = Copyright screen / Game Over
  • 0F = Warp / Garbage chute (3-3)
  • 10 = Level 5 (Missile Mayhem)
  • 11 = Copyright screen / Game Over (slower variation, likely unused)
  • 12 = Boss: Big Blag
  • 13 = Cutscene 2 / Level 7 (Armageddon II - The Rematch)
  • 14 = Intro (cast list)
  • 15 = Level 6 (Shadow-Boss Showdown) / Intro (bosses)
  • 16 = Level 2-3 (racing section)
  • 17 = Level 4-2 (Dark Queen battle)
  • 2F = Variation of garbage chute, likely unused or garbage data