Welcome to Data Crystal's new home! Data Crystal is now part of the TCRF family (sort of).
The wiki has recently moved; please report any issues in Discord. Pardon the dust.
The wiki has recently moved; please report any issues in Discord. Pardon the dust.
Battletoads (NES)/RAM map: Difference between revisions
Jump to navigation
Jump to search
No edit summary |
m (Xkeeper moved page Battletoads (NES):RAM map to Battletoads (NES)/RAM map: normalize subpages and titles) |
(No difference)
|
Latest revision as of 02:41, 24 January 2024
The following article is a RAM map for Battletoads (NES).
- 000E = Current continues (Player 1)
- 000F = Current continues (Player 2)
- 0011 = Current lives (Player 1)
- 0012 = Current lives (Player 2)
- 0010 = Current level
- 0033 = Current music tempo
Internal Data for Battletoads (NES)
| |
---|---|