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Adventures of Lolo/ROM map: Difference between revisions

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m (moved Adventures of Lolo: ROM Map to Adventures of Lolo:ROM map over redirect: Match template)
(Adding Rom map)
Line 1: Line 1:
{{rommap|game=Adventures of Lolo}}
{{rommap|game=Adventures of Lolo}}


Data found: 63.63%
{|class="table"
!ROM Address
!Bytes
!The Data's usage
|-
|$0000
|16 Bytes
|Game's Header
|-
|$004F
|2 Bytes
|Kai 8x8 map Pointer
|-
|$0076
|2 Bytes
|Kai Palette Pointer
|-
|$0096
|12 Bytes
|Kai 8x8 map
|-
|$00AC
|32 Bytes
|Kai Palette
|-
|$0132
|2 Bytes
|Lala Captured 8x8 map 1 Pointer
|-
|$0196
|2 Bytes
|Lala Captured Palette 1 Pointer
|-
|$01A2
|1 Byte
|Lala Captured SFX byte
|-
|$01DA
|2 Bytes
|Lala Captured Palette 2 Pointer
|-
|$01E8
|2 Bytes
|Lala Captured Palette 1 Pointer (flash)
|-
|$02F6
|Unknown
|Lala Captured 8x8 map 1
|-
|$03B0
|32 Bytes
|Lala Captured Palette 1
|-
|$03D0
|32 Bytes
|Lala Captured Palette 2
|-
|$04C5
|2 Bytes
|Lala Captured 2 8x8 map Pointer
|-
|$04EE
|2 Bytes
|Lala Captured 2 Palette Pointer
|-
|$04F5
|1 Byte
|GD laugh SFX Byte
|-
|$058F
|1 Byte
|GD Escape SFX Byte
|-
|$06CE
|32 Bytes
|Lala Captured 2 Palette
|-
|$06F8
|964 Bytes
|Lala Captured 2 8x8 map
|-
|$0B21
|2 Bytes
|Title Screen 8x8 map Pointer
|-
|$0B56
|2 Bytes
|Title Screen invisible Palette Pointer
|-
|$0BE9
|1 Byte
|Title Screen reveal SFX Byte
|-
|$0BF8
|2 Bytes
|Title Screen reveal Palette Pointer 1
|-
|$0C02
|2 Bytes
|Title Screen reveal Palette Pointer 2
|-
|$0C0E
|2 Bytes
|Title Screen Palette Pointer
|-
|$0C5A
|32 Bytes
|Title Screen Palette
|-
|$0C7A
|32 Bytes
|Title Screen invisible Palette
|-
|$0C9A
|32 Bytes
|Title Screen reveal Palette
|-
|$0CBA
|Unknown
|Title Screen 8x8 map
|-
|$1169
|2 Bytes
|Menu Palette Pointer
|-
|$11EE
|32 Bytes
|Menu Palette
|-
|$1292
|120 Bytes
|Copyright Text
|-
|$1342
|2 Bytes
|Game Over data Pointer
|-
|$1394
|1 Byte
|Game Over Music byte
|-
|$13A4
|2 Bytes
|Game Over Palette Pointer
|-
|$13EE
|63 Bytes
|Game Over data
|-
|$142D
|32 Bytes
|Game Over Palette
|-
|$14FC
|2 Bytes
|Password Palette Pointer
|-
|$1503
|1 Byte
|Password Music
|-
|$153A
|1 Byte
|Move (Password) SFX Byte
|-
|$154A
|1 Byte
|Select (Password) SFX Byte
|-
|$169B
|1 Byte
|Incorrect SFX Byte
|-
|$178E
|32 Bytes
|Password Palette
|-
|$17B2
|Unknown
|Password 8x8 map
|-
|$18CB
|2 Bytes
|Starting Message text Pointer
|-
|$1931
|1 Byte
|Level Music Byte
|-
|$19B6
|1 Byte
|Cleared Floor Music Byte
|-
|$1A71
|2 Bytes
|Level Palette Pointer
|-
|$1A79
|2 Bytes
|Level Palette Lava Pointer
|-
|$1A80
|32 Bytes
|Level Palette
|-
|$1AA0
|32 Bytes
|Level Palette Lava
|-
|$1AD3
|2 Bytes
|Big Castle 8x8 map Pointer
|-
|$1AE1
|1 Byte
|Lolo Walking Music Byte
|-
|$1B43
|32 Bytes
|Big Castle Palette
|-
|$1B63
|964 Bytes
|Big Castle 8x8 map
|-
|$1F73
|2 Bytes
|Big Castle Palette Pointer
|-
|$01FF0
|1 Byte
|Vs GD Music Byte
|-
|$02005
|2 Bytes
|Last Room Palette Pointer
|-
|$02046
|1 Byte
|GD turn to egg SFX Byte
|-
|$20DB
|1 Byte
|GD turn to egg 2 SFX Byte
|-
|$02126
|1 Byte
|GD shoot egg SFX Byte
|-
|$02182
|1 Byte
|Lolo win Music Byte
|-
|$2231
|1 Byte
|Ending Music Byte
|-
|$223F
|2 Bytes
|Castle Brighten Palette Pointer
|-
|$234C
|32 Bytes
|Last Room Palette
|-
|$236C
|32 Bytes
|Castle Brighten Palette
|-
|$239A
|960 Bytes
|Last Room 8x8 map
|-
|$27F8
|2 Bytes
|Floor # Palette Pointer
|-
|$27FF
|1 Byte
|Floor # Music Byte
|-
|$28B6
|2 Bytes
|Progress text 1 Pointer
|-
|$28C0
|2 Bytes
|Progress text 2 Pointer
|-
|$28D4
|2 Bytes
|Almost There text Pointer
|-
|$28DC
|2 Bytes
|Last Message text Pointer
|-
|$2924
|32 Bytes
|Floor # Palette
|-
|$2999
|162 Bytes
|Starting Message text
|-
|$2A3B
|74 Bytes
|Progress text 1
|-
|$2A85
|38 Bytes
|Progress text 2
|-
|$2AAB
|56 Bytes
|Almost there text
|-
|$2AE3
|128 Bytes
|Last Message text
|-
|$2BC9
|2 Bytes
|Lolo & Lala Palette Pointer
|-
|$2BD0
|1 Byte
|Lolo & Lala Music Byte
|-
|$2BF7
|32 Bytes
|Lolo & Lala Palette
|-
|$2F8D
|1 Byte
|X2 Heart SFX Byte
|-
|$2FA0
|1 Byte
|Heart Pickup SFX Byte
|-
|$2FB9
|1 Byte
|All hearts obtained SFX Byte
|-
|$2FCF
|1 Byte
|Powerup obtained SFX Byte
|-
|$302C
|1 Byte
|Jewel SFX Byte
|-
|$306E
|1 byte
|Lolo shot SFX Byte
|-
|$3198
|1 Byte
|Shoot egg SFX Byte
|-
|$322B
|1 Byte
|Death SFX Byte
|-
|$335E
|1 Byte
|Powerup SFX Byte
|-
|$3370
|1 Byte
|Break Rock SFX Byte
|-
|$39AD
|2 Bytes
|Water/Lava auto Palette Pointer
|-
|$39D2
|20 Bytes
|Water auto Palette
|-
|$39E6
|24 Bytes
|Lava auto Palette
|-
|$3A4C
|2 Bytes
|Level data Pointers main Pointer
|-
|$3A6A
|100 Bytes
|Level data Pointers
|-
|$4174
|1 Byte
|Egg on water SFX Byte
|-
|$448C
|1 Byte
|Leeper asleep SFX Byte
|-
|$4781
|1 Byte
|Gol Fire SFX Byte
|-
|$4E82
|1 Byte
|Medusa gaze SFX Byte
|-
|$6543
|13 Bytes
|Main theme music data channels
|-
|$6550
|4 Bytes
|Heart Pickup SFX data channel
|-
|$6554
|4 Bytes
|Leeper asleep SFX data channel
|-
|$6558
|4 Bytes
|Egg on water SFX data channel
|-
|$655C
|7 Bytes
|Use Powerup SFX data channels
|-
|$6563
|4 Bytes
|Enemy can't respawn SFX data channel
|-
|$6567
|7 Bytes
|Medusa gaze SFX data channels
|-
|$656E
|4 Bytes
|Break Rock SFX data channel
|-
|$6572
|7 Bytes
|Jewel SFX data channels
|-
|$6579
|7 Bytes
|Gol Fire SFX data channels
|-
|$6580
|4 Bytes
|Shoot egg SFX data channel
|-
|$6584
|7 Bytes
|Death SFX data channels
|-
|$658B
|7 Bytes
|All hearts obtained SFX data channels
|-
|$6592
|4 Bytes
|Turn to egg SFX data channel
|-
|$6596
|4 Bytes
|X2 Heart SFX data channel
|-
|$659A
|7 Bytes
|Powerup Obtained SFX data channels
|-
|$65A1
|4 Bytes
|Move (Password) SFX data channel
|-
|$65A5
|7 Bytes
|Select (Password) SFX data channels
|-
|$65AC
|7 Bytes
|Incorrect sound SFX data channels
|-
|$65B3
|10 Bytes
|Game Over music data channels
|-
|$65BD
|13 Bytes
|Lala captured SFX data channels
|-
|$65CA
|10 Bytes
|GD Laugh SFX data channels
|-
|$65D4
|7 Bytes
|GD escape SFX data channels
|-
|$65DB
|4 Bytes
|T screen reveal SFX data channel
|-
|$65DF
|13 Bytes
|Lolo win music data channels
|-
|$65EC
|4 Bytes
|Lolo walking music data channel
|-
|$65F0
|13 Bytes
|Floor clear music data channels
|-
|$65FD
|13 Bytes
|Ending music data channels
|-
|$660A
|10 Bytes
|GD turned to egg SFX data channels
|-
|$6614
|10 Bytes
|GD shoot egg SFX data channels
|-
|$661E
|7 Bytes
|Password music data channels
|-
|$6625
|13 Bytes
|Vs GD music data channels
|-
|$6632
|13 Bytes
|Floor # music data channels
|-
|$663F
|10 Bytes
|Lolo & Lala music data channels
|-
|$6649
|632 Bytes
|Main theme music data
|-
|$68C1
|21 Bytes
|Heart Pickup SFX data
|-
|$68D6
|57 Bytes
|Leeper asleep SFX data
|-
|$690F
|22 Bytes
|Egg on water SFX data
|-
|$6925
|95 Bytes
|Use powerup SFX data
|-
|$6984
|28 Bytes
|Enemy can't respawn SFX data
|-
|$69A1
|69 Bytes
|Medusa gaze SFX data
|-
|$69E6
|72 Bytes
|Break Rock SFX data
|-
|$6A2E
|76 Bytes
|Jewel SFX data
|-
|$6A7A
|64 Bytes
|Gol Fire SFX data
|-
|$6ABA
|61 Bytes
|Shoot egg SFX data
|-
|$6AF7
|45 Bytes
|GD shoot egg SFX data (related to 6ABA)
|-
|$6B24
|135 Bytes
|Death SFX data
|-
|$6BAB
|51 Bytes
|All Hearts obtained SFX data
|-
|$6BDE
|49 Bytes
|Turn to egg SFX data
|-
|$6C0F
|16 Bytes
|GD turn to egg SFX data (related to 6BDE)
|-
|$6C1F
|25 Bytes
|X2 heart SFX data
|-
|$6C38
|152 Bytes
|Powerup obtained SFX data
|-
|$6CD0
|13 Bytes
|Move (Password) SFX data
|-
|$6CDD
|39 Bytes
|Select (Password) SFX data
|-
|$6D04
|36 Bytes
|Incorrect SFX data
|-
|$6D28
|117 Bytes
|Game Over music data
|-
|$6D9D
|228 Bytes
|Lala Captured SFX data
|-
|$6E81
|244 Bytes
|GD Laugh SFX data
|-
|$6F75
|70 Bytes
|GD Escape SFX data
|-
|$6FBB
|107 Bytes
|Title Screen reveal SFX data
|-
|$7026
|133 Bytes
|Lolo Win music data
|-
|$70AB
|28 Bytes
|Lolo Walking music data
|-
|$70C7
|111 Bytes
|Floor Clear music data
|-
|$7136
|2215 Bytes
|Ending music data
|-
|$79DD
|82 Bytes
|Password Music data
|-
|$7A2F
|198 Bytes
|Vs GD Music data
|-
|$7AF5
|222 Bytes
|Floor # Music data
|-
|$7BD3
|206 Bytes
|Lolo & Lala music data
|-
|$8010
|20480 Bytes
|Main art
|-
|$D010
|6876 Bytes
|Level data
|-
|$F010
|960 Bytes
|Lolo & Lala 8x8 Map
|-
|$F410
|3072 Bytes
|Unknown art?
|}
= In Depth Data =
* <tt>0x3A6A - 0x3ACD (0064)</tt> = Room data pointers
* <tt>0x3A6A - 0x3ACD (0064)</tt> = Room data pointers
** <tt>0000 007C 00F4 016F 01EF</tt>
** <tt>0000 007C 00F4 016F 01EF</tt>

Revision as of 15:48, 5 April 2011

Chip tiny.png The following article is a ROM map for Adventures of Lolo.

Data found: 63.63%

ROM Address Bytes The Data's usage
$0000 16 Bytes Game's Header
$004F 2 Bytes Kai 8x8 map Pointer
$0076 2 Bytes Kai Palette Pointer
$0096 12 Bytes Kai 8x8 map
$00AC 32 Bytes Kai Palette
$0132 2 Bytes Lala Captured 8x8 map 1 Pointer
$0196 2 Bytes Lala Captured Palette 1 Pointer
$01A2 1 Byte Lala Captured SFX byte
$01DA 2 Bytes Lala Captured Palette 2 Pointer
$01E8 2 Bytes Lala Captured Palette 1 Pointer (flash)
$02F6 Unknown Lala Captured 8x8 map 1
$03B0 32 Bytes Lala Captured Palette 1
$03D0 32 Bytes Lala Captured Palette 2
$04C5 2 Bytes Lala Captured 2 8x8 map Pointer
$04EE 2 Bytes Lala Captured 2 Palette Pointer
$04F5 1 Byte GD laugh SFX Byte
$058F 1 Byte GD Escape SFX Byte
$06CE 32 Bytes Lala Captured 2 Palette
$06F8 964 Bytes Lala Captured 2 8x8 map
$0B21 2 Bytes Title Screen 8x8 map Pointer
$0B56 2 Bytes Title Screen invisible Palette Pointer
$0BE9 1 Byte Title Screen reveal SFX Byte
$0BF8 2 Bytes Title Screen reveal Palette Pointer 1
$0C02 2 Bytes Title Screen reveal Palette Pointer 2
$0C0E 2 Bytes Title Screen Palette Pointer
$0C5A 32 Bytes Title Screen Palette
$0C7A 32 Bytes Title Screen invisible Palette
$0C9A 32 Bytes Title Screen reveal Palette
$0CBA Unknown Title Screen 8x8 map
$1169 2 Bytes Menu Palette Pointer
$11EE 32 Bytes Menu Palette
$1292 120 Bytes Copyright Text
$1342 2 Bytes Game Over data Pointer
$1394 1 Byte Game Over Music byte
$13A4 2 Bytes Game Over Palette Pointer
$13EE 63 Bytes Game Over data
$142D 32 Bytes Game Over Palette
$14FC 2 Bytes Password Palette Pointer
$1503 1 Byte Password Music
$153A 1 Byte Move (Password) SFX Byte
$154A 1 Byte Select (Password) SFX Byte
$169B 1 Byte Incorrect SFX Byte
$178E 32 Bytes Password Palette
$17B2 Unknown Password 8x8 map
$18CB 2 Bytes Starting Message text Pointer
$1931 1 Byte Level Music Byte
$19B6 1 Byte Cleared Floor Music Byte
$1A71 2 Bytes Level Palette Pointer
$1A79 2 Bytes Level Palette Lava Pointer
$1A80 32 Bytes Level Palette
$1AA0 32 Bytes Level Palette Lava
$1AD3 2 Bytes Big Castle 8x8 map Pointer
$1AE1 1 Byte Lolo Walking Music Byte
$1B43 32 Bytes Big Castle Palette
$1B63 964 Bytes Big Castle 8x8 map
$1F73 2 Bytes Big Castle Palette Pointer
$01FF0 1 Byte Vs GD Music Byte
$02005 2 Bytes Last Room Palette Pointer
$02046 1 Byte GD turn to egg SFX Byte
$20DB 1 Byte GD turn to egg 2 SFX Byte
$02126 1 Byte GD shoot egg SFX Byte
$02182 1 Byte Lolo win Music Byte
$2231 1 Byte Ending Music Byte
$223F 2 Bytes Castle Brighten Palette Pointer
$234C 32 Bytes Last Room Palette
$236C 32 Bytes Castle Brighten Palette
$239A 960 Bytes Last Room 8x8 map
$27F8 2 Bytes Floor # Palette Pointer
$27FF 1 Byte Floor # Music Byte
$28B6 2 Bytes Progress text 1 Pointer
$28C0 2 Bytes Progress text 2 Pointer
$28D4 2 Bytes Almost There text Pointer
$28DC 2 Bytes Last Message text Pointer
$2924 32 Bytes Floor # Palette
$2999 162 Bytes Starting Message text
$2A3B 74 Bytes Progress text 1
$2A85 38 Bytes Progress text 2
$2AAB 56 Bytes Almost there text
$2AE3 128 Bytes Last Message text
$2BC9 2 Bytes Lolo & Lala Palette Pointer
$2BD0 1 Byte Lolo & Lala Music Byte
$2BF7 32 Bytes Lolo & Lala Palette
$2F8D 1 Byte X2 Heart SFX Byte
$2FA0 1 Byte Heart Pickup SFX Byte
$2FB9 1 Byte All hearts obtained SFX Byte
$2FCF 1 Byte Powerup obtained SFX Byte
$302C 1 Byte Jewel SFX Byte
$306E 1 byte Lolo shot SFX Byte
$3198 1 Byte Shoot egg SFX Byte
$322B 1 Byte Death SFX Byte
$335E 1 Byte Powerup SFX Byte
$3370 1 Byte Break Rock SFX Byte
$39AD 2 Bytes Water/Lava auto Palette Pointer
$39D2 20 Bytes Water auto Palette
$39E6 24 Bytes Lava auto Palette
$3A4C 2 Bytes Level data Pointers main Pointer
$3A6A 100 Bytes Level data Pointers
$4174 1 Byte Egg on water SFX Byte
$448C 1 Byte Leeper asleep SFX Byte
$4781 1 Byte Gol Fire SFX Byte
$4E82 1 Byte Medusa gaze SFX Byte
$6543 13 Bytes Main theme music data channels
$6550 4 Bytes Heart Pickup SFX data channel
$6554 4 Bytes Leeper asleep SFX data channel
$6558 4 Bytes Egg on water SFX data channel
$655C 7 Bytes Use Powerup SFX data channels
$6563 4 Bytes Enemy can't respawn SFX data channel
$6567 7 Bytes Medusa gaze SFX data channels
$656E 4 Bytes Break Rock SFX data channel
$6572 7 Bytes Jewel SFX data channels
$6579 7 Bytes Gol Fire SFX data channels
$6580 4 Bytes Shoot egg SFX data channel
$6584 7 Bytes Death SFX data channels
$658B 7 Bytes All hearts obtained SFX data channels
$6592 4 Bytes Turn to egg SFX data channel
$6596 4 Bytes X2 Heart SFX data channel
$659A 7 Bytes Powerup Obtained SFX data channels
$65A1 4 Bytes Move (Password) SFX data channel
$65A5 7 Bytes Select (Password) SFX data channels
$65AC 7 Bytes Incorrect sound SFX data channels
$65B3 10 Bytes Game Over music data channels
$65BD 13 Bytes Lala captured SFX data channels
$65CA 10 Bytes GD Laugh SFX data channels
$65D4 7 Bytes GD escape SFX data channels
$65DB 4 Bytes T screen reveal SFX data channel
$65DF 13 Bytes Lolo win music data channels
$65EC 4 Bytes Lolo walking music data channel
$65F0 13 Bytes Floor clear music data channels
$65FD 13 Bytes Ending music data channels
$660A 10 Bytes GD turned to egg SFX data channels
$6614 10 Bytes GD shoot egg SFX data channels
$661E 7 Bytes Password music data channels
$6625 13 Bytes Vs GD music data channels
$6632 13 Bytes Floor # music data channels
$663F 10 Bytes Lolo & Lala music data channels
$6649 632 Bytes Main theme music data
$68C1 21 Bytes Heart Pickup SFX data
$68D6 57 Bytes Leeper asleep SFX data
$690F 22 Bytes Egg on water SFX data
$6925 95 Bytes Use powerup SFX data
$6984 28 Bytes Enemy can't respawn SFX data
$69A1 69 Bytes Medusa gaze SFX data
$69E6 72 Bytes Break Rock SFX data
$6A2E 76 Bytes Jewel SFX data
$6A7A 64 Bytes Gol Fire SFX data
$6ABA 61 Bytes Shoot egg SFX data
$6AF7 45 Bytes GD shoot egg SFX data (related to 6ABA)
$6B24 135 Bytes Death SFX data
$6BAB 51 Bytes All Hearts obtained SFX data
$6BDE 49 Bytes Turn to egg SFX data
$6C0F 16 Bytes GD turn to egg SFX data (related to 6BDE)
$6C1F 25 Bytes X2 heart SFX data
$6C38 152 Bytes Powerup obtained SFX data
$6CD0 13 Bytes Move (Password) SFX data
$6CDD 39 Bytes Select (Password) SFX data
$6D04 36 Bytes Incorrect SFX data
$6D28 117 Bytes Game Over music data
$6D9D 228 Bytes Lala Captured SFX data
$6E81 244 Bytes GD Laugh SFX data
$6F75 70 Bytes GD Escape SFX data
$6FBB 107 Bytes Title Screen reveal SFX data
$7026 133 Bytes Lolo Win music data
$70AB 28 Bytes Lolo Walking music data
$70C7 111 Bytes Floor Clear music data
$7136 2215 Bytes Ending music data
$79DD 82 Bytes Password Music data
$7A2F 198 Bytes Vs GD Music data
$7AF5 222 Bytes Floor # Music data
$7BD3 206 Bytes Lolo & Lala music data
$8010 20480 Bytes Main art
$D010 6876 Bytes Level data
$F010 960 Bytes Lolo & Lala 8x8 Map
$F410 3072 Bytes Unknown art?

In Depth Data

  • 0x3A6A - 0x3ACD (0064) = Room data pointers
    • 0000 007C 00F4 016F 01EF
    • 026B 02E5 0370 03E9 0472
    • 04EE 057E 0604 0695 0705
    • 0795 0822 08A6 091E 09A1
    • 0A15 0A91 0B29 0BC9 0C4F
    • 0CF3 0D8A 0E0C 0E97 0F2A
    • 0000 00B0 0136 01AD 024F
    • 02DC 0360 03F0 0470 04F9
    • 0583 060E 06A4 071A 07A8
    • 0839 08C5 095E 09E7 0A6D

Room Data

Note that this data is stored in CHR-ROM.

  • 0xD010 - 0xD08B (007C)
  • 0xD08C - 0xD103 (0078)
  • 0xD104 - 0xD17E (007B)
  • 0xD17F - 0xD1FE (0080)
  • 0xD1FF - 0xD27A (007C)
  • 0xD27B - 0xD2F4 (007A)
  • 0xD2F5 - 0xD37F (008B)
  • 0xD380 - 0xD3F8 (0079)
  • 0xD3F9 - 0xD481 (0089)
  • 0xD482 - 0xD4FD (007C)
  • 0xD4FE - 0xD58D (0090)
  • 0xD58E - 0xD613 (0086)
  • 0xD614 - 0xD6A4 (0091)
  • 0xD6A5 - 0xD714 (0070)
  • 0xD715 - 0xD7A4 (0090)
  • 0xD7A5 - 0xD831 (008D)
  • 0xD832 - 0xD8B5 (0084)
  • 0xD8B6 - 0xD92D (0078)
  • 0xD92E - 0xD9B0 (0083)
  • 0xD9B1 - 0xDA24 (0074)
  • 0xDA25 - 0xDAA0 (007C)
  • 0xDAA1 - 0xDB38 (0098)
  • 0xDB39 - 0xDBD8 (00A0)
  • 0xDBD9 - 0xDC5E (0086)
  • 0xDC5F - 0xDD02 (00A4)
  • 0xDD03 - 0xDD99 (0097)
  • 0xDD9A - 0xDE1B (0082)
  • 0xDE1C - 0xDEA6 (008B)
  • 0xDEA7 - 0xDF39 (0093)
  • 0xDF3A - 0xE00F (00D6)
  • 0xE010 - 0xE0BF (00B0)
  • 0xE0C0 - 0xE145 (0086)
  • 0xE146 - 0xE1BC (0077)
  • 0xE1BD - 0xE25E (00A2)
  • 0xE25F - 0xE2EB (008D)
  • 0xE2EC - 0xE36F (0084)
  • 0xE370 - 0xE3FF (0090)
  • 0xE400 - 0xE47F (0080)
  • 0xE480 - 0xE508 (0089)
  • 0xE509 - 0xE592 (008A)
  • 0xE593 - 0xE61D (008B)
  • 0xE61E - 0xE6B3 (0096)
  • 0xE6B4 - 0xE729 (0076)
  • 0xE72A - 0xE7B7 (008E)
  • 0xE7B8 - 0xE848 (0091)
  • 0xE849 - 0xE8D4 (008C)
  • 0xE8D5 - 0xE96D (0099)
  • 0xE96E - 0xE9F6 (0089)
  • 0xE9F7 - 0xEA7C (0086)
  • 0xEA7D - 0xEAEB (006F)