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- #REDIRECT [[EarthBound/Window statistics table]]48 bytes (5 words) - 02:41, 24 January 2024
- #REDIRECT [[EarthBound Beginnings/Random encounter groups]]59 bytes (6 words) - 23:42, 1 February 2024
- #redirect [[EarthBound Beginnings/Battle Engine]]49 bytes (5 words) - 16:56, 15 April 2025
- {{subpage|game=EarthBound}}664 bytes (91 words) - 02:41, 24 January 2024
- {{subpage|game=EarthBound:RAM map}} |game=EarthBound2 KB (285 words) - 02:41, 24 January 2024
- #REDIRECT [[EarthBound/Condiment Configuration Table]]54 bytes (5 words) - 02:41, 24 January 2024
- #REDIRECT [[EarthBound/Map Data/Tileset Table]]47 bytes (6 words) - 02:41, 24 January 2024
- #REDIRECT [[EarthBound Beginnings/Map area random encounter table]]67 bytes (8 words) - 12:15, 26 January 2024
- #REDIRECT [[EarthBound Beginnings/Ally data]]45 bytes (5 words) - 23:43, 1 February 2024
- ...same way as the Fight damage calculation, but uses base damage given by [[EarthBound Beginnings/PSI data#PSI properties|PSI properties]]. ...ated by the Fight damage calculation, using base damage/healing given by [[EarthBound Beginnings/PSI data#PSI properties|PSI properties]].4 KB (500 words) - 17:53, 5 May 2025
- {{subpage|game=EarthBound}} ...to compress data to at least as small of a data size as that found in the EarthBound ROM. As of 2023, used internally by CoilSnake.4 KB (547 words) - 13:38, 29 March 2025
- {{subpage|game=EarthBound:ROM map}} |game=EarthBound4 KB (521 words) - 02:41, 24 January 2024
- #REDIRECT [[EarthBound/Jeff]]29 bytes (3 words) - 02:41, 24 January 2024
- #REDIRECT [[EarthBound/Poo]]28 bytes (3 words) - 02:41, 24 January 2024
- #REDIRECT [[EarthBound Beginnings/Enemy data]]46 bytes (5 words) - 12:15, 26 January 2024
- {{subpage|game=EarthBound:RAM map}} |game=EarthBound9 KB (1,404 words) - 21:59, 6 June 2024
- {{subpage|game=EarthBound:ROM map}} |game=EarthBound3 KB (505 words) - 02:41, 24 January 2024
- {{subpage|game=EarthBound:RAM map}} Byte index into [[EarthBound:VRAM_DMA_Transfer_Style_Table|VRAM DMA Transfer Style Table]].670 bytes (101 words) - 02:41, 24 January 2024
- #REDIRECT [[EarthBound/ASM/Math Routines]]42 bytes (5 words) - 02:41, 24 January 2024
- #REDIRECT [[EarthBound/Map Data/Palette Animation Secondary Pointer/Data Table]]80 bytes (10 words) - 02:41, 24 January 2024
Page text matches
- {{rommap|game=EarthBound}} * <tt>000000-0001FF (000200)</tt> = [[EarthBound:ROM Header Data|ROM Header Data]]33 KB (4,668 words) - 20:00, 16 June 2024
- {{rammap|game=EarthBound}} * <tt>000000-000001 (000002)</tt>: [[EarthBound/VRAM_DMA_Circular_Queue#AuxiliaryData|VRAM DMA Circular Queue End/Start]]13 KB (1,726 words) - 19:39, 16 June 2024
- {{subpage|game=EarthBound:ROM map}} ...chunks for map tilesets. Data for a given map tileset is found using the [[EarthBound:Map_Data:Tile_Arrangement_Pointer_Table|Tile Arrangement Pointer Table]].9 KB (1,287 words) - 02:41, 24 January 2024
- |game=EarthBound ...the block signature ("HAL Laboratory, inc.", loaded from ROM at address [[EarthBound/ROM_map#2F0791|<tt>$ef0591</tt>]]).9 KB (1,444 words) - 03:25, 12 June 2024
- {{subpage|game=EarthBound}} ...thBound:Palette_Memory#$7E445C|Animation Palette Remaining Frames]], and [[EarthBound:Palette_Memory#$7E445E|Animation Palette Number]] to WRAM.7 KB (1,180 words) - 02:41, 24 January 2024
- {{subpage|game=EarthBound:ROM map}} ...aphics for map tilesets. Data for a given map tileset is found using the [[EarthBound:Map_Data:Tileset_Pointer_Table|Tileset Pointer Table]].8 KB (1,111 words) - 02:41, 24 January 2024
- {{subpage|game=EarthBound:ROM map}} |game=EarthBound12 KB (2,000 words) - 02:41, 24 January 2024
- {{subpage|game=EarthBound}} Clears all controller playback and record status bit flags stored in [[EarthBound:Controller input memory#$7E007B|<tt>$7E007B</tt>]].5 KB (742 words) - 02:41, 24 January 2024
- ...for animated map tiles. Data for a given map tileset is found using the [[EarthBound/Map_Data/Tile_Animation_Characters_Pointer_Table|Map Data: Tile Animation C Portions of decompressed data are pointed to by [[EarthBound/Map_Data/Tile_Animation_Properties_Table|Tile Animation Properties]] entrie5 KB (706 words) - 15:09, 11 May 2024
- {{subpage|game=EarthBound:ROM map}} |game=EarthBound3 KB (425 words) - 02:41, 24 January 2024
- {{subpage|game=EarthBound:ROM map}} |game=EarthBound4 KB (521 words) - 02:41, 24 January 2024
- |game=EarthBound ...en tileset. The entry for a given tileset is found using a lookup to the [[EarthBound:Map_Data:Tile_Animation_Properties_Pointer_Table|Tile Animation Properties6 KB (975 words) - 06:08, 11 May 2024
- {{subpage|game=EarthBound:ROM map}} |game=EarthBound3 KB (441 words) - 02:41, 24 January 2024
- {{subpage|game=EarthBound:ROM map}} |game=EarthBound3 KB (446 words) - 02:41, 24 January 2024
- {{subpage|game=EarthBound:ROM map}} |game=EarthBound3 KB (460 words) - 02:41, 24 January 2024
- {{subpage|game=EarthBound:ROM map}} |game=EarthBound3 KB (456 words) - 02:41, 24 January 2024
- {{subpage|game=EarthBound:Notes}} Arguments for control codes may be found listed in the [[EarthBound:Standard Arguments|Standard Argument Listing]], or in PK Hack itself.67 KB (11,633 words) - 05:39, 17 September 2025
- |game=EarthBound ...the [[EarthBound:Map_Data:Tileset_Table|Tileset Table]]) to entries in [[EarthBound/Map_Data/Compressed_Tile_Animation_Characters_Data|Compressed Tile Animatio3 KB (445 words) - 19:19, 11 May 2024
- {{subpage|game=EarthBound:ROM map}} {{subpage|game=EarthBound:RAM map}}6 KB (854 words) - 02:41, 24 January 2024
- {{subpage|game=EarthBound:RAM map}} ...ll non-zero colors in the current map palette. Computed by subroutine at [[EarthBound:ASM:Palette_Routines#$C00391|$C00391]]. Used for comparisons between map pa5 KB (829 words) - 02:41, 24 January 2024