Zelda II: The Adventure of Link/Character Data

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< Zelda II: The Adventure of Link
Revision as of 01:48, 18 February 2007 by Ice Ranger (talk | contribs) (added formatting)
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  • 0x001480 - High Jump height standing still
  • 0x001481 - High Jump height while running
  • 0x001482 - Regular jump height standing still
  • 0x001483 - Regular jump height while running
  • 0x001484 - High Jump "gravity" standing still
  • 0x001485 - High Jump "gravity" while running
  • 0x001486 - Regular jump "gravity" standing still
  • 0x001487 - Regular jump "gravity" while running
  • 0x01D4E5 - Amount of health needed to activate the low health beeping
  • 0x01D4F3 - Turn this to 00 to turn off the low health beeping

Graphics

  • 0x01EB35 ~ 0x01EB3A - Tiles to use for Walking Link Sprite (00)
  • 0x01EB3B ~ 0x01EB40 - Tiles to use for Walking Link Sprite (01)
  • 0x01EB41 ~ 0x01EB46 - Tiles to use for Walking Link Sprite (02)
  • 0x01EB47 ~ 0x01EB4C - Tiles to use for Ducking Link Sprite (06)
  • 0x01EB4D ~ 0x01EB52 - Tiles to use for Standing Link Sprite (03)
  • 0x01EB53 ~ 0x01EB58 - Tiles to use for Preparing to Stab Link Sprite (04)
  • 0x01EB59 ~ 0x01EB5E - Tiles to use for Stabbing Link Sprite (05)
  • 0x01EE61 - 0x01EE62 - Tiles for Defeated enemy frame 1
  • 0x01EE63 - 0x01EE64 - Tiles for Defeated enemy frame 2
  • 0x01EB65 ~ 0x01EB6A - Tiles to use for Ducking Stabbing Link Sprite (07)
  • 0x01EB6B ~ 0x01EB70 - Tiles to use for Upward Thrust Link Sprite (08)

Attack Power

  • 0x01E67D - Level 1 Sword
  • 0x01E67E - Level 2 Sword
  • 0x01E67F - Level 3 Sword
  • 0x01E680 - Level 4 Sword
  • 0x01E681 - Level 5 Sword
  • 0x01E682 - Level 6 Sword
  • 0x01E683 - Level 7 Sword
  • 0x01E684 - Level 8 Sword
  • 0x01E685 - Thunder(Glitches Thunderbird Boss fight)

Magic Tables

  • 0x000D8B - Amount of Magic needed at Magic Level 1 for Shield
  • 0x000D8C - Amount of Magic needed at Magic Level 2 for Shield
  • 0x000D8D - Amount of Magic needed at Magic Level 3 for Shield
  • 0x000D8E - Amount of Magic needed at Magic Level 4 for Shield
  • 0x000D8F - Amount of Magic needed at Magic Level 5 for Shield
  • 0x000D90 - Amount of Magic needed at Magic Level 6 for Shield
  • 0x000D91 - Amount of Magic needed at Magic Level 7 for Shield
  • 0x000D92 - Amount of Magic needed at Magic Level 8 for Shield
  • 0x000D93 - Amount of Magic needed at Magic Level 1 for Jump
  • 0x000D94 - Amount of Magic needed at Magic Level 2 for Jump
  • 0x000D95 - Amount of Magic needed at Magic Level 3 for Jump
  • 0x000D96 - Amount of Magic needed at Magic Level 4 for Jump
  • 0x000D97 - Amount of Magic needed at Magic Level 5 for Jump
  • 0x000D98 - Amount of Magic needed at Magic Level 6 for Jump
  • 0x000D99 - Amount of Magic needed at Magic Level 7 for Jump
  • 0x000D9A - Amount of Magic needed at Magic Level 8 for Jump
  • 0x000D9B - Amount of Magic needed at Magic Level 1 for Life
  • 0x000D9C - Amount of Magic needed at Magic Level 2 for Life
  • 0x000D9D - Amount of Magic needed at Magic Level 3 for Life
  • 0x000D9E - Amount of Magic needed at Magic Level 4 for Life
  • 0x000D9F - Amount of Magic needed at Magic Level 5 for Life
  • 0x000DA0 - Amount of Magic needed at Magic Level 6 for Life
  • 0x000DA1 - Amount of Magic needed at Magic Level 7 for Life
  • 0x000DA2 - Amount of Magic needed at Magic Level 8 for Life
  • 0x000DA3 - Amount of Magic needed at Magic Level 1 for Fairy
  • 0x000DA4 - Amount of Magic needed at Magic Level 2 for Fairy
  • 0x000DA5 - Amount of Magic needed at Magic Level 3 for Fairy
  • 0x000DA6 - Amount of Magic needed at Magic Level 4 for Fairy
  • 0x000DA7 - Amount of Magic needed at Magic Level 5 for Fairy
  • 0x000DA8 - Amount of Magic needed at Magic Level 6 for Fairy
  • 0x000DA9 - Amount of Magic needed at Magic Level 7 for Fairy
  • 0x000DAA - Amount of Magic needed at Magic Level 8 for Fairy
  • 0x000DAB - Amount of Magic needed at Magic Level 1 for Fire
  • 0x000DAC - Amount of Magic needed at Magic Level 2 for Fire
  • 0x000DAD - Amount of Magic needed at Magic Level 3 for Fire
  • 0x000DAE - Amount of Magic needed at Magic Level 4 for Fire
  • 0x000DAF - Amount of Magic needed at Magic Level 5 for Fire
  • 0x000DB0 - Amount of Magic needed at Magic Level 6 for Fire
  • 0x000DB1 - Amount of Magic needed at Magic Level 7 for Fire
  • 0x000DB2 - Amount of Magic needed at Magic Level 8 for Fire
  • 0x000DB3 - Amount of Magic needed at Magic Level 1 for Reflect
  • 0x000DB4 - Amount of Magic needed at Magic Level 2 for Reflect
  • 0x000DB5 - Amount of Magic needed at Magic Level 3 for Reflect
  • 0x000DB6 - Amount of Magic needed at Magic Level 4 for Reflect
  • 0x000DB7 - Amount of Magic needed at Magic Level 5 for Reflect
  • 0x000DB8 - Amount of Magic needed at Magic Level 6 for Reflect
  • 0x000DB9 - Amount of Magic needed at Magic Level 7 for Reflect
  • 0x000DBA - Amount of Magic needed at Magic Level 8 for Reflect
  • 0x000DBB - Amount of Magic needed at Magic Level 1 for Spell
  • 0x000DBC - Amount of Magic needed at Magic Level 2 for Spell
  • 0x000DBD - Amount of Magic needed at Magic Level 3 for Spell
  • 0x000DBE - Amount of Magic needed at Magic Level 4 for Spell
  • 0x000DBF - Amount of Magic needed at Magic Level 5 for Spell
  • 0x000DC0 - Amount of Magic needed at Magic Level 6 for Spell
  • 0x000DC1 - Amount of Magic needed at Magic Level 7 for Spell
  • 0x000DC2 - Amount of Magic needed at Magic Level 8 for Spell
  • 0x000DC3 - Amount of Magic needed at Magic Level 1 for Thunder
  • 0x000DC4 - Amount of Magic needed at Magic Level 2 for Thunder
  • 0x000DC5 - Amount of Magic needed at Magic Level 3 for Thunder
  • 0x000DC6 - Amount of Magic needed at Magic Level 4 for Thunder
  • 0x000DC7 - Amount of Magic needed at Magic Level 5 for Thunder
  • 0x000DC8 - Amount of Magic needed at Magic Level 6 for Thunder
  • 0x000DC9 - Amount of Magic needed at Magic Level 7 for Thunder
  • 0x000DCA - Amount of Magic needed at Magic Level 8 for Thunder

Magic Effects

Uses bits (multiple spell effects for one!)
  • 0x000DCB - Spell effects for Shield
  • 0x000DCC - Spell effects for Jump
  • 0x000DCD - Spell effects for Life
  • 0x000DCE - Spell effects for Fairy
  • 0x000DCF - Spell effects for Fire
  • 0x000DD0 - Spell effects for Reflect
  • 0x000DD1 - Spell effects for Spell
  • 0x000DD2 - Spell effects for Thunder

Magic Related

  • 0x000E7A - Amount of Life to restore with Life Spell
  • 0x000E9E - Color to turn Link's Tunic for Shield Spell
  • 0x0010EA - Color to turn Link's Tunic after casting a spell (besides Shield)
  • 0x002A0B - Brown color for Link after casting spells

Experience Tables

  • 0x001669 - Experience for Attack to level 2 (add 255)
  • 0x001681 - Experience for Attack to level 2 (000-255)
  • 0x00166A - Experience for Attack to level 3 (add 255)
  • 0x001682 - Experience for Attack to level 3 (000-255)
  • 0x00166B - Experience for Attack to level 4 (add 255)
  • 0x001683 - Experience for Attack to level 4 (000-255)
  • 0x00166C - Experience for Attack to level 5 (add 255)
  • 0x001684 - Experience for Attack to level 5 (000-255)
  • 0x00166D - Experience for Attack to level 6 (add 255)
  • 0x001685 - Experience for Attack to level 6 (000-255)
  • 0x00166E - Experience for Attack to level 7 (add 255)
  • 0x001686 - Experience for Attack to level 7 (000-255)
  • 0x00166F - Experience for Attack to level 8 (add 255)
  • 0x001687 - Experience for Attack to level 8 (000-255)
  • 0x001670 - Experience for extra life (add 255)
  • 0x001688 - Experience for extra life (000-255)
  • 0x001671 - Experience for Magic to level 2 (add 255)
  • 0x001689 - Experience for Magic to level 2 (000-255)
  • 0x001672 - Experience for Magic to level 3 (add 255)
  • 0x00168A - Experience for Magic to level 3 (000-255)
  • 0x001673 - Experience for Magic to level 4 (add 255)
  • 0x00168B - Experience for Magic to level 4 (000-255)
  • 0x001674 - Experience for Magic to level 5 (add 255)
  • 0x00168C - Experience for Magic to level 5 (000-255)
  • 0x001675 - Experience for Magic to level 6 (add 255)
  • 0x00168D - Experience for Magic to level 6 (000-255)
  • 0x001676 - Experience for Magic to level 7 (add 255)
  • 0x00168E - Experience for Magic to level 7 (000-255)
  • 0x001677 - Experience for Magic to level 8 (add 255)
  • 0x00168F - Experience for Magic to level 8 (000-255)
  • 0x001678 - Experience for extra life (add 255)
  • 0x001690 - Experience for extra life (000-255)
  • 0x001679 - Experience for Life to level 2 (add 255)
  • 0x001691 - Experience for Life to level 2 (000-255)
  • 0x00167A - Experience for Life to level 3 (add 255)
  • 0x001692 - Experience for Life to level 3 (000-255)
  • 0x00167B - Experience for Life to level 4 (add 255)
  • 0x001693 - Experience for Life to level 4 (000-255)
  • 0x00167C - Experience for Life to level 5 (add 255)
  • 0x001694 - Experience for Life to level 5 (000-255)
  • 0x00167D - Experience for Life to level 6 (add 255)
  • 0x001695 - Experience for Life to level 6 (000-255)
  • 0x00167E - Experience for Life to level 7 (add 255)
  • 0x001696 - Experience for Life to level 7 (000-255)
  • 0x00167F - Experience for Life to level 8 (add 255)
  • 0x001697 - Experience for Life to level 8 (000-255)
  • 0x001680 - Experience for extra life (add 255)
  • 0x001698 - Experience for extra life (000-255)

Graphical Values when Leveling Up

Tens Place
  • 0x001E42 - __*_ of Attack Level 2
  • 0x001E43 - __*_ of Attack Level 3
  • 0x001E44 - __*_ of Attack Level 4
  • 0x001E45 - __*_ of Attack Level 5
  • 0x001E46 - __*_ of Attack Level 6
  • 0x001E47 - __*_ of Attack Level 7
  • 0x001E48 - __*_ of Attack Level 8
  • 0x001E49 - __*_ of Attack giving a 1-Up
  • 0x001E4A - __*_ of Magic Level 2
  • 0x001E4B - __*_ of Magic Level 3
  • 0x001E4C - __*_ of Magic Level 4
  • 0x001E4D - __*_ of Magic Level 5
  • 0x001E4E - __*_ of Magic Level 6
  • 0x001E4F - __*_ of Magic Level 7
  • 0x001E50 - __*_ of Magic Level 8
  • 0x001E51 - __*_ of Magic giving a 1-Up
  • 0x001E52 - __*_ of Life Level 2
  • 0x001E53 - __*_ of Life Level 3
  • 0x001E54 - __*_ of Life Level 4
  • 0x001E55 - __*_ of Life Level 5
  • 0x001E56 - __*_ of Life Level 6
  • 0x001E57 - __*_ of Life Level 7
  • 0x001E58 - __*_ of Life Level 8
  • 0x001E59 - __*_ of Life giving a 1-Up
Hundreds Place
  • 0x001E5A - _*__ of Attack Level 2
  • 0x001E5B - _*__ of Attack Level 3
  • 0x001E5C - _*__ of Attack Level 4
  • 0x001E5D - _*__ of Attack Level 5
  • 0x001E5E - _*__ of Attack Level 6
  • 0x001E5F - _*__ of Attack Level 7
  • 0x001E60 - _*__ of Attack Level 8
  • 0x001E61 - _*__ of Attack giving a 1-Up
  • 0x001E62 - _*__ of Magic Level 2
  • 0x001E63 - _*__ of Magic Level 3
  • 0x001E64 - _*__ of Magic Level 4
  • 0x001E65 - _*__ of Magic Level 5
  • 0x001E66 - _*__ of Magic Level 6
  • 0x001E67 - _*__ of Magic Level 7
  • 0x001E68 - _*__ of Magic Level 8
  • 0x001E69 - _*__ of Magic giving a 1-Up
  • 0x001E6A - _*__ of Life Level 2
  • 0x001E6B - _*__ of Life Level 3
  • 0x001E6C - _*__ of Life Level 4
  • 0x001E6D - _*__ of Life Level 5
  • 0x001E6E - _*__ of Life Level 6
  • 0x001E6F - _*__ of Life Level 7
  • 0x001E70 - _*__ of Life Level 8
  • 0x001E71 - _*__ of Life giving a 1-Up
Thousands Place
  • 0x001E72 - *___ of Attack Level 2
  • 0x001E73 - *___ of Attack Level 3
  • 0x001E74 - *___ of Attack Level 4
  • 0x001E75 - *___ of Attack Level 5
  • 0x001E76 - *___ of Attack Level 6
  • 0x001E77 - *___ of Attack Level 7
  • 0x001E78 - *___ of Attack Level 8
  • 0x001E79 - *___ of Attack giving a 1-Up
  • 0x001E7A - *___ of Magic Level 2
  • 0x001E7B - *___ of Magic Level 3
  • 0x001E7C - *___ of Magic Level 4
  • 0x001E7D - *___ of Magic Level 5
  • 0x001E7E - *___ of Magic Level 6
  • 0x001E7F - *___ of Magic Level 7
  • 0x001E80 - *___ of Magic Level 8
  • 0x001E81 - *___ of Magic giving a 1-Up
  • 0x001E82 - *___ of Life Level 2
  • 0x001E83 - *___ of Life Level 3
  • 0x001E84 - *___ of Life Level 4
  • 0x001E85 - *___ of Life Level 5
  • 0x001E86 - *___ of Life Level 6
  • 0x001E87 - *___ of Life Level 7
  • 0x001E88 - *___ of Life Level 8
  • 0x001E89 - *___ of Life giving a 1-Up