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EarthBound Zero/ROM map
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The following article is a ROM map for EarthBound Zero.
PRG-ROM
- 00010 to 003E1 (003D2) = Item names
- 003E2 to 0042C (0004B) = Location names
- 0042D to 00606 (001DA) = PSI names
- 00607 to 0063F (00039) = Status ailment names
- 00640 to 009DB (0039C) = Enemy names
- 009DC to 00C0F (00234) = Unknown
- 00C10 to 00E90 (00281) = Unknown
- 00E91 to 01090 (00200) = Battle palettes
- 01091 to 0180F (0077F) = Unknown
- 01810 to 01C0F (00400) = Item data
- 01C10 to 01DCF (001C0) = Teleport targets
- 01DD0 to 01E0F (00040) = Character levelup table
- 01E10 to 0200F (00200) = PSI data
- 02010 to 2000F (1E000) = Map data
- 20010 to 25DF5 (05DE6) = Objects
- 25DF6 to 2600F (0021A) = Unknown
- 26010 to 2800F (02000) = Unknown
- 28010 to 2900F (01000) = Map tile properties
- 29010 to 2920F (00200) = Map palettes
- 29210 to 2940F (00200) = Random encounter groups
- 29410 to 2959A (0018B) = Unknown
- 2959B to 295A2 (00008) = Random encounter rates
- 295A3 to 295E2 (00040) = Map area random encounter table
- 295E3 to 29ED3 (008F1) = Unknown
- 29ED4 to 2A00F (0013C) = Opening credits and title screen
- 2A010 to 2C00F (02000) = Sprite data
- 2C010 to 2CF4F (00F40) = Enemy data
- 2CF50 to 2CFA7 (00058) = Enemy positioning
- 2CFA8 to 2D619 (00672) = Enemy groups
- 2D61A to 2D639 (00020) = Enemy tile arrangement pointers
- 2D63A to 2D7D7 (0019E) = Enemy tile arrangements
- 2D7D8 to 2D80A (00033) = Enemy extra graphics table
- 2D80B to 2D91C (00112) = Battle action pointers
- 2D91D to 2DED6 (005BA) = Battle actions
- 2DED7 to 2DEF8 (00022) = Battle action targeting
- 2DEF9 to 2E00F (00117) = Unknown
- 2E010 to 3000F (02000) = Battle engine
- 30010 to 3177F (01770) = Text pointer table
- 31780 to 31E0F (00690) = Blank
- 31E10 to 31E4F (00040) = Initial sram $7400-$743F
- 31E50 to 3200F (001C0) = Initial character data
- 32010 to 3380F (01800) = Unknown
- 33810 to 3400F (00800) = Menu/naming screen/intro text
- 34010 to 3911D (0510E) = Unknown
- 3911E to 39311 (001F4) = Music table
- 39312 to 3C00F (02CFE) = Music data
- 3C010 to 4000F (04000) = Unknown
CHR-ROM
- 40010 to 4800F (08000) = Map gfx
- 48010 to 5000F (08000) = Enemy gfx
- 50010 to 5100F (01000) = Opening screen gfx
- 51010 to 5200F (01000) = Eight melodies background
- 52010 to 5300F (01000) = Credits gfx?
- 53010 to 5400F (01000) = Credits arrangements?
- 54010 to 5500F (01000) = Giegue's ship gfx
- 55010 to 5600F (01000) = Giegue's ship arrangements
- 56010 to 56C0F (00C00) = Town map gfx
- 56C10 to 5700F (00400) = Town map arrangement
- 57010 to 5740F (00400) = Whirlpool gfx
- 57410 to 5780F (00400) = Whirlpool arrangement
- 57810 to 5800F (00800) = Naming screen text 2
- 58010 to 5E80F (06800) = Sprite gfx
- 5E810 to 5F00F (00800) = Menu/naming screen/intro text (same as 33810)
- 5F010 to 6000F (01000) = Font
- 60010 to 7400F (14000) = Text
- 74010 to 7580F (01800) = Ending sprite gfx
- 75810 to 7600F (00800) = Ending background gfx
- 76010 to 7680F (00800) = "EARTH BOUND" gfx
- 76810 to 8000F (09800) = Blank