Jr. Pac-Man (Arcade)/RAM map

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< Jr. Pac-Man (Arcade)
Revision as of 06:25, 12 November 2024 by Lelegofrog (talk | contribs) (Created page with "{{rammap}} Addr Size Description ---- ---- ----------- 4C0C 1 Current fruit graphic * 00 - Tricycle * 01 - Kite * 02 - Drum * 03 - Balloon * 04 - Train * 05 - Cat * 06 - Root Beer * 07 - Skateboard (unused) * 10/14 - Cowboy Hat (unused) * 11 - Rattle (unused) * 1...")
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Chip tiny.png The following article is a RAM map for Jr. Pac-Man (Arcade).

Addr    Size    Description
----    ----    -----------
4C0C       1    Current fruit graphic
                * 00 - Tricycle
                * 01 - Kite
                * 02 - Drum
                * 03 - Balloon
                * 04 - Train
                * 05 - Cat
                * 06 - Root Beer
                * 07 - Skateboard (unused)
                * 10/14 - Cowboy Hat (unused)
                * 11 - Rattle (unused)
                * 12 - Baby Bottle (unused)
                * 13 - Drum (alternate, unused)
                * 15 - Pogo Stick (unused)
                * 16 - Pacifier (unused)
                * 18 - Cat (alternate, unused)
4C0D       1    Current fruit palette
4DD4       1    Current fruit points
                * 06 - 100
                * 07 - 200
                * 08 - 500
                * 09 - 700
                * 0A - 1000
                * 0B - 2000
                * 0C - 5000
4E06       1    Super Pac-Man (from intermission) toggle (Pac-Man leftover, broken)
                * 00 - Off
                * 05+ - On
4E0E       1    Number of dots eaten
4E13       1    Current level
4E14       1    Lives
4E15       1    Lives (Display)
4E34       1    Current level(?)
4E66       1    Last state coin inputs shifted left by 1
4E6B       1    How many coins needed to be inserted before a credit is registered (default: 01)
4E6C       1    How many coins have been inserted (will register as a credit and go back to 0 when equal to 4E6B)
4E6D       1    How many credits per coin (default: 01)
4E6E       1    Credits (FF displays "Free Play")
4E6F       1    How many lives you start each game with (default based on DIP switch)
4E70       1    Number of players
                * 00 - 1 player
                * 01 or above - 2 player
4E80       4    P1 score
4E84       4    P2 score
4E88       4    High score
4E9C       1    Sounds set #1
                * 01 - Fruit bounce
                * 02 - Coin inserted
                * 04 - Extra life
4EAC       1    Sounds set #2
                * 01 - Ghost moving 1
                * 02 - Ghost moving 2
                * 04 - Ghost moving 3
                * 08 - Ghost moving 4
                * 10 - Ghost moving 5
                * 20 - Vulnerable ghost
                * 40 - Ghost retreat
4EBC       1    Sounds set #3
                * 01 - Eat dot
                * 02 - Eat medium sized dot
                * 04 - Eat fruit
                * 08 - Eat vulnerable ghost
                * 10 - Death sound
                * 20 - Fruit bounce
4ECC       1    Music set (Bass)
                * 01 - Start jingle (Bass)
                * 02 - Current coffee break/Intermission (Bass)
4EDC       1    Music set (Main melody)
                * 01 - Start jingle (Main melody)
                * 02 - Current coffee break/Intermission (Main melody)