Cool Spot (Genesis)/RAM map

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Chip tiny.png The following article is a RAM map for Cool Spot (Genesis).

Address |Size|Note
0x000002|   1|0xf2 = cheat input (debug)
              0xcc = level skip
0x000712|   1|Lower4 - Time - 10 Seconds
0x000713|   1|Lower4 - Time - Minutes
0x000715|   1|Lower4 - Time - Seconds
0x000748|   2|I believe this is a background state. It is consistent on levels that share backgrounds, and has unique values for the title screen as well as game over.
                bb04=Game Over (and high score screen)
                bc84=Title Screen
                b7a4=Continue Screen
                baa4=debug David Perry
                b2c4=debug menu
                b244=credits
0x000770|   1|Difficulty
                00 - Easy
                01 - Normal
                02 - Difficult
0x000771|   1|0xff = infinite lives ON
0x000774|   1|0xff = freezeability ON
0x000777|   1|Level ID:
                02=shell shock > 
                00=pier pressure > 
                04=off the wall > 
                06=wading around >  
                07=toying around > 
                0a=radical rails > 
                08=wound up > 
                09=loco motive > 
                05=back to the wall > 
                01=dock and roll > 03=surf patrol
                Bonus Levels:
                0b=U
                0c=N
                0d=C
                0e=O
                0f=L
                10=A
0x000778|   1|Score 100000s
0x00077a|   1|Score 1000s
0x00077b|   1|Score 10000s
0x00077c|   1|Score 10s
0x00077d|   1|Score 100s
0x00077f|   1|Score 1s
0x000788|   1|Lower4 - % Cool 0X0
0x000789|   1|Lower4 - % Cool X00
0x00078b|   1|Lower4 - % Cool 00X
0x00078d|   1|Lower4 - Lives
0x0007b8|   1| Not 100% on its primary purpose, but it's 05 in-game and 04 at credits. Tends to be 00 during loads.
0x00f4ed|   1|Health
                07=full
                00=dead
0x00f4f0|   1|UNCOLA temporary storage. This increases when you grab the letter in the actual Bonus Stage. It actually stores the continues in its neighbor to the right, 00xf4f1 after clearing the Bonus Stage, one at a time.
                01 = U
                02 = N
                04 = C
                08 = O
                10 = L
                20 = A

                [Single Bits]
                Bit 0 = U
                Bit 1 = N
                Bit 2 = C
                Bit 3 = O
                Bit 4 = L
                Bit 5 = A
0x00f4f1|   1|UNCOLA permanent storage. See the neighbor to the left 00xf4f0 for the moment Spot grabs a letter.
                01 = U
                02 = N
                04 = C
                08 = O
                10 = L
                20 = A
                3F= All Letters Saved

                [Single Bits]
                Bit 0 = U
                Bit 1 = N
                Bit 2 = C
                Bit 3 = O
                Bit 4 = L
                Bit 5 = A
0x00f522|   1|Counter for the jingle easter egg. Starts at 00, goes up by 1 for every spot collected (except arrows). Resets back to 00 after a few seconds (tied to countdown on 0x00f525
0x00f525|   1|Jingle countdown (see 0x00f522) Starts at $fe and counts down to 00.
0x00f579|   1|Tied to a countdown timer of some sort. Confirmed to be used at least for Bonus Stage 1, after collecting all collectibles; game will lock the player from controlling Spot and this seems to be counting down until the 
              next screen. It's normally just 00, but when last point is collected it counts down from b3 and back to 00 again, where the level fades out and transitions. Needs more research.
0x00f5a7|   1|This is similar to 00xf579. It's 00 before changing to 03 the moment Spot collects the final point in a bonus stage, and then goes back to 00 when the level ends. Needs more research.
0x00f5cc|   1|Score tens
0x00f5e1|   1|Health - 7 Max
0x00f5e2|   1|Health - 7 Max