Zelda II: The Adventure of Link/TBL

From Data Crystal
< Zelda II: The Adventure of Link
Revision as of 00:13, 2 June 2006 by 24.171.98.145 (talk) (Zelda II ( 2 ) Text table info)
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Jump to navigation Jump to search

Text in the ROM is scattered, but most of the diologe is at 00E390 to 00EFCC .

Here's the table data. ( to make a table file, just copy the code to notepad, YOU MUST SAVE AS TYPE "all files" AND name it "zelda2.tbl" . Many hex or text editors should be able to use it. NOTE, because of how this page is displayed you might need to remove the spaces between the codes, but make sure each is on a new line or the table file wont work correctly. )

code;


CE=/

CF=.

D0=0

D1=1

D2=2

D3=3

D4=4

D5=5

D6=6

D7=7

D8=8

D9=9

DA=A

DB=B

DC=C

DD=D

DE=E

DF=F

E0=G

E1=H

E2=I

E3=J

E4=K

E5=L

E6=M

E7=N

E8=O

E9=P

EA=Q

EB=R

EC=S

ED=T

EE=U

EF=V

F0=W

F1=X

F2=Y

F3=Z

F4=

F5=

F7=l

F8=†

F9=m

FC=x


  • Remember, the codes need to be stacked on top of each other*

There, have fun :)