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Dragon Ball/RAM map
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The following article is a RAM map for Dragon Ball.
Address | Size | Description | Explanation |
---|---|---|---|
002DC | 2 | Character offset | Offset (little endian) of next character to process. |
002E9 | 1 | Glyph height flag | 00 - 1 tile otherwise 2 tiles |
002EA | 1 | Glyph write mode flag | 00 - normal write otherwise write starts from the vertical midline of the tile. |
Internal Data for Dragon Ball
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