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User:Lizzyd710/Sandbox
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right now testing out LSW.
ROM map test? (names that are "official" are bolded)
0x001008c0
: NuFileOpen(fileName, int a1)0x00100ca8
: NuFilePos(a0)0x00100de8
: (a0)0x00100f70
: NuFileClose(fileName)0x00101140
: int (size) NuFileLoadBuffer(fileName, addrForBuffer, size)0x00101428
: nu file recoverable read?(a0, addr, a2)0x00101a30
: NuFileBeginBlkRead(a0, a1)0x00101b70
: NuFileendBlockRead(a0)0x00101c28
: NuFileBeginBlkWrite(a0, a1)0x00101d18
: NuFileEndBlkWrite(a0)0x00101fa0
: NuDatFileLoadBuffer(&a0, fileName, address?, a3)0x00102b50
: NuDatOpenEx(fileName, a1, a2, a3)0x00103338
: FNC_00103338(a0)0x001036e8
: FNC_00103488(a0, a1)0x00103ca0
: jal NuDatOpenEx(a0, a1, a2, 0)0x00103cf0
: readFPK(filePath, a1, a2, alignmentGran)0x00104b38
: smth with file parsing0x00104cc0
: MEM[a0 + 540]--0x00104ea0
: FNC_00104ea0(fileName)0x00105180
: malloc(size, location, a2)0x00105490
: mem free(a0, location, a2)0x00105668
: memlist pointer thing?(a0)0x00105860
: FNC_00105860(a0)0x00105b70
: FNC_00105b70(a0)0x00105e48
: FNC_00105e48(a0)0x001062e8
: FNC_001062e8(a0)0x00106898
: void strcat(destAddr, srcAddr)0x001068f0
: int strcpy(destAddr, srcAddr)0x00106928
: int strncpy(destAddr, srcAddr)0x00106988
: int strlen(strAddr)0x00106af0
: int strcmp(a0, a1)0x00106b40
: int strcmpIgnoreCase?(a0, a1)0x00106e38
: NuHexStringToI(a0)0x00106ef0
: bool isLetter?(a0)0x001070a0
: charToUpper?(byte a0)0x00107268
: NuPPLoadBuffer?0x00107548
: DatLoadBuffer Unpack?0x00107cf8
: NuError and NuWarning stuff(&string)0x00107ff8
: trap error and assert(errorString)0x001080f8
: some debug printer?(str, int a1)0x00108158
: another kind of printing thing(a0, a1)0x001081b8
: another error handler?(a0, a1)0x001085b8
: another IOP thing?(a0, a1, a2)0x00108900
: LoadModule(moduleName, a1, a2)0x00108b58
: bool ReturnCodeCheckNuFileClose(fileName)?0x00108b78
: NuFileOpenDir(a0)0x00108c70
: NuFileCloseDir(a0)0x00108cd0
: openFilePS2(str?, int index?)0x00108ea8
0x00109698
: NuMcOpenDir(a0, a1, dirName)0x001097e8
: void NuMcCloseDir(int offset)0x00109878
0x0010a3a0
: vectorAddition(a0 = a1 + a2)0x0010a3d8
: vectorSubtraction(a0 = a1 - a2)0x0010a410
: scalarMult(destVec, srcVec, scalarFloat)0x0010a478
: crossProduct(destVec, srcVec1, srcVec2)0x0010a4c8
: float dotProduct(vec1, vec2)0x0010a5b8
: float vectorLength(a0)0x0010a5e8
: float vectorComponentSum(a0)0x0010a9a0
: vecA = vecB * f12 + vecC(1.0 - f12)0x0010c010
: resetCamera?(nuCamera)0x0010d410
: does a nutrig malloc0x0010d668
: does another nutrig malloc0x0010ddb8
: shiftAmountCalc(int targetNum)0x0010de58
: MEM[0033dcc8] = f120x0010efa0
: MEM[0033dcd0] = a0 (double)0x0010efb0
: MEM[a0] = a1 (MEM[0033dce0] if a0 == 0)0x0010f120
-0x0010f7b4
: vector register operations0x0010fb08
: NuAnimCurve2CalcVal(a0, a1, a2)0x00111bd0
: readSomeAnimFile(filename, a1, a2, a3)0x00111c80
: NuAnimDataLoadBuff?0x00112778
0x00113400
0x00113570
: destroy display scene?0x00113968
0x00113f88
: Note: Never called0x00114b38
: find special object(scene, addrToStore, objectName, a3, t0)0x00114d10
: also find special object(scene, addrToStore?, objName, a3)0x00114ee8
: bool specObjValid(specObj)0x00114f38
: FNC_00114f38(specObj?)0x00114f88
: FNC_00114f88(specObj?, a1)0x00115408
: NuSpecialGetOriginRadius(specObj)0x00115510
: FNC_00115510(scene, string)0x00115818
: MEM[0033e234] = f120x00115ac0
0x00115be0
0x00115d18
0x00115e60
0x00115fa8
0x00116218
0x00116360
0x001164a0
: load .ats?(fileName, *a1, a2)0x0011696c
0x00117120
: returns result of nutexanm malloc?0x001196a8
: MEM[0033e3a0] = 10x001196b8
: MEM[0033e3a0] = 00x00119a08
: FNC_00119a08(scene?, a1)0x00119b58
: FNC_00119b58(nuCamera, a1)0x0011b4c8
: &NuCamera malloc()0x0011b908
: NuCameraClipTestExtents(a0, a1, f12)0x0011cc90
: FNC_0011cc90(a0, txtrOffset)0x0011cd58
: FNC_0011cd58(a0, txtrOffset + 1?)0x0011d2b0
: Note: Not implemented0x0011d388
: CreateFont(fontName, *addrForBuffer, a2)0x0011d608
: &CreateMemFont(a0, size?, a2)0x0011d820
: FNC_0011d820(&memfont)0x0011f4a8
0x0011f550
: read texture set header???
0x00166910
: getTextureWidth(offset)0x00166940
: getTextureHeight(offset)0x00231500
: GameLoadCharacterModels(a0, a1)