Dragon Ball/ROM map

From Data Crystal
< Dragon Ball
Revision as of 02:42, 23 March 2024 by PECO (talk | contribs) (Created page with "{{rammap|game=Dragon Ball (WonderSwan)}} =Overview= {| class="wikitable sortable" style="text-align:center;" |- ! Index ! Segment ! Content |- | 1 | 00 | |- | 2 | 01 | |- | 3 | 02 | |- | 4 | 03 | |- | 5 | 04 | |- | 6 | 05 | |- | 7 | 06 | |- | 8 | 07 | |- | 9 | 08 | |- | 10 | 09 | |- | 11 | 0A | |- | 12 | 0B | |- | 13 | 0C | |- | 14 | 0D | |- | 15 | 0E | |- | 16 | 0F | font |- | 17 | 10 | |- | 18 | 11 | |- | 19 | 12 | |- | 20 | 13 | |- | 21 | 14 | |-...")
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Jump to navigation Jump to search

Chip tiny.png The following article is a RAM map for Dragon Ball.

Overview

Index Segment Content
1 00
2 01
3 02
4 03
5 04
6 05
7 06
8 07
9 08
10 09
11 0A
12 0B
13 0C
14 0D
15 0E
16 0F font
17 10
18 11
19 12
20 13
21 14
22 15
23 16
24 17
25 18 text
26 19
27 1A
28 1B
29 1C
30 1D
31 1E
32 1F program


Segment 0F

Start End Content Pointer
0000 0CFF 8*8 kana, digit, capital letter and symbol
0D00 26FF 8*16 kana, digit, capital letter and symbol
2700 FFFF 16*16 kanji and symbol