If you are still using the old URL (datacrystal.romhacking.net), please update your bookmarks! The old URL may stop working soon.
The current URL is datacrystal.tcrf.net.
The current URL is datacrystal.tcrf.net.
Sonic Jam 6/RAM map
Jump to navigation
Jump to search
The following article is a RAM map for Sonic Jam 6.
Address Size Description ------ ---- ----------- E0001A 1 Current button being held down E00035 1 Paused flag E00043 1 Current level * See Notes for a full list of level IDs E00061 1 Big flag (does not change graphic set used when manually altered) E0008B 1 If set to 02, will disable "level preview" before entering level. Used for pipe transitions. E00092 2 Coin count E00094 2 Lives E00096 2 Timer E000A5 1 Water level flag E000BA 1 Amount of lives to begin with at the start of the game E06D04 1 Music related? (set to 00 to disable music) E07005 1 Current sprite frame used for pause animation * See Notes for a full list of sprite frame IDs E07140 2 X position of player in relation to the screen E07142 2 Y position of player E07145 1 Current sprite frame used for Sonic/Mario * See Notes for a full list of sprite frame IDs E07149 1 Triggers jump if set to 02 E07158 1 Fireballs flag
External links
Internal Data for Sonic Jam 6
| |
---|---|