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Super Mario Advance 4: Super Mario Bros. 3/RAM map
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The following article is a RAM map for Super Mario Advance 4: Super Mario Bros. 3.
Addresses are for USA/Europe version, but an equivalent or similar address exists in the Japan version.
RAM Map
Address Size Description -------- ---- ----------- 03002A6A 2 Lives count (Mario) 03002A6C 2 Lives count (Luigi) 03002C52 3 Panel slot 1-3 * 00 - Empty * 01 - Mushroom * 02 - Fire Flower * 03 - Star 03002C58 1 Coin count (Mario) 03002C83 1 Coin count (Luigi) 03002D52 2 Switch effects * 0000 - No effects * +0001 - Vegetables in main game (Blue-Green Switch effect) * +0002 - Halved P-Meter (Cyan Switch effect) * +0004 - Triple 1-Up Mushrooms (Unused) * +0008 - Hold Box from Super Mario World (Unused) * +0010 - Slowed timer (Green Switch effect) * +0020 - Shortened enemy points chain (Unused) * +0040 - Fireball coin mechanics from Super Mario World (Orange Switch effect) * +0080 - Famicom damage mechanic (Red Switch effect) * +0100 - Unique Luigi mechanics in main game (Yellow Switch effect) * +0200 - 2x point multiplier (Red Switch effect) * +0400 - 1-Up Mushrooms into 3-Up Moons (Blue Switch effect) * +0800 - Some enemies replaced with harder ones (Red Switch effect) * +1000 - Floating platform rescue (Unused) * +2000 - Bosses are twice as strong (Red Switch effect) * +4000 - Luigi replaces Mario in replays (Unused) 03002D64 1 Indicator for switches active in main game * 00 - No switches active * +01 - Blue Switch active * +02 - Orange Switch active * +04 - Blue-Green Switch active * +08 - Yellow Switch active * +10 - Green Switch active (Unused) * +20 - Cyan Switch active (appears as Blue-Green Switch) (Unused) * +40 - Red Switch active 03002D70 1 Current character * 00 - Mario * 01 - Luigi 03003854 3 Score digits 03003A8B 1 Indicator for switches active in main game * 00 - No switches active * +01 - Blue Switch active * +02 - Orange Switch active * +04 - Blue-Green Switch active (Unused) * +08 - Yellow Switch active (Unused) * +10 - Green Switch active * +20 - Cyan Switch active (appears as Blue-Green Switch) * +40 - Red Switch active 03003CF8 1 P-Switch timer 03003D03 1 Underwater flag(?) 03003D06 1 Behind the background timer 03003D0B 3 Time digits 03003D0E 1 Timer for time countdown 03003DBC 1 Number of Advance Coins(?) (World-e) 03003E17 1 Current power-up (World-e) * 00 - Small * 01 - Big * 02 - Fire * 03 - Raccoon * 04 - Frog * 05 - Tanooki * 06 - Hammer * 07 - Cape 03003E1C 1 Invulnerability timer (World-e) 03003E1D 1 Star timer (World-e) 03003E1E 1 Transformation animation timer (World-e) 03003E21 1 Kicked animation timer (World-e) 03003E22 1 Front facing animation timer (World-e) 03003E23 1 End of level walk animation timer (World-e) 03003E2F 1 Goomba's Shoe flag (World-e) 03003E30 1 Set power-up + palette (World-e) * 01 - Small * 02 - Big * 03 - Fire * 04 - Raccoon * 05 - Frog * 06 - Tanooki * 07 - Hammer * 08 - Cape 03003F32 1 Statue flag (World-e) 03003F5B 1 Current power-up * 00 - Small * 01 - Big * 02 - Fire * 03 - Raccoon * 04 - Frog * 05 - Tanooki * 06 - Hammer * 07 - Cape 03003F60 1 Invulnerability timer 03003F61 1 Star timer 03003F62 1 Transformation animation timer 03003F65 1 Kicked animation timer 03003F66 1 Front facing animation timer 03003F67 1 End of level walk animation timer 03003F73 1 Goomba's Shoe flag 03003F74 1 Set power-up + palette * 01 - Small * 02 - Big * 03 - Fire * 04 - Raccoon * 05 - Frog * 06 - Tanooki * 07 - Hammer * 08 - Cape 03003F76 1 Statue flag 03003F80 1 Star flag (sets off 03003F61 + plays invincibility music) 03004F08 1 Turns before N-Spade card game ends
Internal Data for Super Mario Advance 4: Super Mario Bros. 3
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