Super Mario Bros. 2 (NES)/Graphic Combos for Sprites

From Data Crystal
< Super Mario Bros. 2 (NES)
Revision as of 21:42, 7 May 2006 by Ice Ranger (talk | contribs) (seperating the ROM map to different pages)
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Jump to navigation Jump to search
  • 0x0059C4 ~ 0x0059C7 - Graphic combos for Shy Guys
  • 0x0059C8 ~ 0x0059CB - (Not used?)
  • 0x0059CC ~ 0x0059CF - Graphic combos for Tweeter
  • 0x0059D0 ~ 0x0059D3 - Graphic combos for Porcupo
  • 0x0059D4 ~ 0x0059D7 - Graphic combos for Snifits
  • 0x0059D8 ~ 0x0059DB - Graphic combos for Bob-Omb
  • 0x0059DC ~ 0x0059E3 - Graphic combos for Albatoss
  • 0x0059E4 ~ 0x0059E7 - Graphic combos for Ninjas
  • 0x0059E8 ~ 0x0059EB - Graphic combos for Beezos
  • 0x0059Ec ~ 0x0059ED - Graphic combos for Small Vegetable
  • 0x0059EE ~ 0x0059EF - Graphic combos for Large Vegetable
  • 0x0059F0 ~ 0x0059F1 - Graphic combos for Trouter
  • 0x0059F2 ~ 0x0059F3 - Graphic combos for Shell
  • 0x0059F4 ~ 0x0059F7 - Graphic combos for Coin
  • 0x0059F8 ~ 0x0059F9 - Graphic combos for Bomb
  • 0x0059FA ~ 0x0059FB - Graphic combos for Another Bomb?
  • 0x0059FC ~ 0x0059FD - Graphic combos for Mushroom Block
  • 0x0059FE ~ 0x0059FF - Graphic combos for POW Block
  • 0x005A00 ~ 0x005A01 - Graphic combos for POW Block Crumble 1
  • 0x005A02 ~ 0x005A03 - Graphic combos for POW Block Crumble 2
  • 0x005A04 ~ 0x005A05 - ???
  • 0x005A06 ~ 0x005A09 - Graphic combos for Rolling Log
  • 0x005A0A ~ 0x005A19 - Graphic combos for Poof! Clouds (1Up collected, Door disappears)
  • 0x005A1A ~ 0x005A1B - Graphic combos for Stray Bullet
  • 0x005A1C ~ 0x005A1D - Graphic combos for Another Stray Bullet
  • 0x005A1E ~ 0x005A35 - Graphic combos for Birdo
  • 0x005A36 ~ 0x005A37 - Graphic combos for Stray Egg
  • 0x005A38 ~ 0x005A39 - Graphic combos for Another Stray Egg
  • 0x005A3A ~ 0x005A3D - Graphic combos for Red Door
  • 0x005A3E ~ 0x005A41 - Graphic combos for Area behind Red Door
  • 0x005A42 ~ 0x005A45 - ???
  • 0x005A46 ~ 0x005A47 - Graphic combos for Key
  • 0x005A48 ~ 0x005A49 - Graphic combos for Potion
  • 0x005A4A ~ 0x005A4B - Graphic combos for Trouter
  • 0x005A4C ~ 0x005A4F - Graphic combos for Hoopstar
  • 0x005A50 ~ 0x005A51 - Graphic combos for Phanto
  • 0x005A52 ~ 0x005A55 - Graphic combos for Top Closed Hawkmouth
  • 0x005A56 ~ 0x005A5D - Graphic combos for Hawkmouth
  • 0x005A5E ~ 0x005A5F - Graphic combos for inside Closed Hawkmouth (blocking sprite?)
  • 0x005A60 ~ 0x005A61 - Graphic combos for Bottom Closed Hawkmouth
  • 0x005A62 ~ 0x005A63 - Graphic combos for Crystal
  • 0x005A64 ~ 0x005A65 - Graphic combos for Mushroom
  • 0x005A66 ~ 0x005A67 - Graphic combos for 1-Up
  • 0x005A68 ~ 0x005A69 - Graphic combos for Stop Watch
  • 0x005A6A ~ 0x005A6B - Graphic combos for Starman
  • 0x005A6C ~ 0x005A6F - Graphic combos for Stray Fireball
  • 0x005A70 ~ 0x005A75 - Graphic combos for Pansar
  • 0x005A76 ~ 0x005A77 - Graphic combos for Sand lifted 1
  • 0x005A78 ~ 0x005A79 - Graphic combos for Sand lifted 2
  • 0x005A7A ~ 0x005A7D - Graphic combos for Spark