Tales of Phantasia (SNES)/TBL

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< Tales of Phantasia (SNES)
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Chip tiny.png The following article is a Text Table for Tales of Phantasia (SNES).

A font rip is located here. It's located at the PC address 0x300000 in the 1BPP format.

TBL

Below is an incomplete table file.

06=0
07=1
08=2
09=3
0A=4
0B=5
0C=6
0D=7
0E=8
0F=9
10=あ
11=い
12=う
13=え
14=お
15=か
16=き
17=く
18=け
19=こ
1A=さ
1B=し
1C=す
1D=せ
1E=そ
1F=た
20=ち
21=つ
22=て
23=と
24=な
25=に
26=ぬ
27=ね
28=の
29=は
2A=ひ
2B=ふ
2C=へ
2D=ほ
2E=ま
2F=み
30=む
31=め
32=も
33=や
34=ゆ
35=よ
36=ら
37=り
38=る
39=れ
3A=ろ
3B=わ
3C=を
3D=ん
3E=が
3F=ぎ
40=ぐ
41=げ
42=ご
43=ざ
44=じ
45=ず
46=ぜ
47=ぞ
48=だ
49=っ
4A=!
4B=で
4C=ど
4D=ば
4E=び
4F=ぶ
50=べ
51=ぼ
52=ぽ
53=「
54=。
55=ぺ
56=?
57=ア
58=イ
59=ウ
5A=エ
5B=オ
5C=カ
5D=キ
5E=ク
5F=ケ
60=コ
61=サ
62=シ
63=ス
64=セ
65=ソ
66=タ
67=チ
68=ツ
69=テ
6A=ト
6B=ナ
6C=ニ
6D=-
6E=ネ
6F=ゃ
70=ハ
71=ヒ
72=フ
73=、
74=ホ
75=マ
76=ミ
77=ム
78=メ
79=モ
7A=ヤ
7B=ユ
7C=¨
7D=ラ
7E=リ
7F=ル

DB01=入
DC01=·
F101=

// Random control codes
00=[LINE]
01=[PAGE]
0200=BLANK
0201=[Cless]
0202=[Mint]
0203=[Arche]
0204=[Chester]
0205=[Rambard]
0206=[Klarth]
0207=[Lia]
0208=[PC8]
0209=[PC_RAM]
020A=[SPELL_RAM]
0300=[TEXT_SPEED00]
0301=[TEXT_SPEED01]
0302=[TEXT_SPEED02]
0303=[TEXT_SPEED03]
0304=[TEXT_SPEED04]
0305=[TEXT_SPEED05]
0306=[TEXT_SPEED06]
0307=[TEXT_SPEED07]
0308=[TEXT_SPEED08]
0309=[TEXT_SPEED09]
030A=[TEXT_SPEED0A]
030B=[TEXT_SPEED0B]
030C=[TEXT_SPEED0C]
030D=[TEXT_SPEED0D]
030E=[TEXT_SPEED0E]
030F=[TEXT_SPEED0F]
0310=[TEXT_SPEED10]
0400=[TEXT_COLOR00]
0401=[TEXT_COLOR01]
0402=[TEXT_COLOR02]
0403=[TEXT_COLOR03]
0404=[TEXT_COLOR04]
0405=[TEXT_COLOR05]
0406=[TEXT_COLOR06]
0407=[TEXT_COLOR07]
0408=[TEXT_COLOR08]
0409=[TEXT_COLOR09]
040A=[TEXT_COLOR0A]

8180801F=[FLOORS]
81808062=[SPECIFIED_NUMBER_1]
81808066=[SPECIFIED_NUMBER_2]
81808067=[SPECIFIED_NUMBER_3]
81808164=[GOLD_PER_PERSON_1]
81808166=[GOLD_PER_PERSON_1_TOTAL]
81808167=[SPECIFIED_NUMBER_2]
81808169=[GOLD_PER_PERSON_2]
8180816B=[GOLD_PER_PERSON_2_TOTAL]
8180816F=[GOLD_PER_PERSON_3]
81808171=[GOLD_PER_PERSON_3_TOTAL]
81808135=[COUNTER]
81808273=[GOLD_OWED]
FFFF=[END]

8680=(SPECIFIC_POINTER_RAM)<2>
81=(SET_NUMBER_RAM)<1>
86=(SET_SPECIFIC_RAM)<1>