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The Legend of Zelda: Oracle of Seasons/RAM map
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NOTE: All values in Tables are Hexadecimal unless noted otherwise.
The following article is a RAM map for The Legend of Zelda: Oracle of Seasons.
Bank 0 ($C000 - $CFFF)
TBD
Enemies killed since...
RAM | Length | Purpose | Note |
---|---|---|---|
$C63E | 1 Byte | Last Maple encounter | |
$C64C | 1 Byte | Gasha Seed planted at ?? | |
$C64D | 1 Byte | Gasha Seed planted at ?? | |
$C64E | 1 Byte | Gasha Seed planted at ?? | |
$C64F | 1 Byte | Gasha Seed planted at ?? | |
$C650 | 1 Byte | Gasha Seed planted at ?? | |
$C651 | 1 Byte | Gasha Seed planted at ?? | |
$C652 | 1 Byte | Gasha Seed planted at ?? | |
$C653 | 1 Byte | Gasha Seed planted at ?? | |
$C654 | 1 Byte | Gasha Seed planted at ?? | |
$C655 | 1 Byte | Gasha Seed planted at ?? | |
$C656 | 1 Byte | Gasha Seed planted at K7 | |
$C657 | 1 Byte | Gasha Seed planted at ?? | |
$C658 | 1 Byte | Gasha Seed planted at ?? | |
$C659 | 1 Byte | Gasha Seed planted at ?? | |
$C65A | 1 Byte | Gasha Seed planted at ?? | |
$C65B | 1 Byte | Gasha Seed planted at M9 |
Mysterious Counter
Action | Incrementation | Note |
---|---|---|
Collect a Heart Piece | 0x64 |
|
Great Fairy Heal | 0x40 |
|
Bomb a Wall | 0x32 |
|
Collect a Fairy | 0x18 |
|
Screen Transition | 0x05 |
This excludes entering/exiting structures, or taking mini-boss warps in dungeons. (TODO: Test Gale seeds) |
Collect a Heart | 0x04 |
|
Slay an Enemy | 0x03 |
Dungeon Things
RAM | Length | Purpose | Note |
---|---|---|---|
$C662 | 1 Byte | Has entered Hero's Cave | Exiting a sublevel or using a mini-boss warp in the corresponding level will also set these flags (though redundant). |
$C663 | 1 Byte | Has entered Level 1: Gnarled Root Dungeon | |
$C664 | 1 Byte | Has entered Level 2: Snake's Remains | |
$C665 | 1 Byte | Has entered Level 3: Poison Moth's Lair (?) | |
$C666 | 1 Byte | Has entered Level 4: Dancing Dragon Dungeon (?) | |
$C667 | 1 Byte | Has entered Level 5: Unicorn's Cave (?) | |
$C668 | 1 Byte | Has entered Level 6: Ancient Ruins (?) | |
$C669 | 1 Byte | Has entered Level 7: Explorer's Crypt (?) | |
$C66A | 1 Byte | Has entered Level 8: Sword & Shield Maze (?) |
$C66E | 1 Byte | Small Keys — Hero's Cave | |
$C66F | 1 Byte | Small Keys — Level 1: Gnarled Root Dungeon | |
$C670 | 1 Byte | Small Keys — Level 2: Snake's Remains | |
$C671 | 1 Byte | Small Keys — Level 3: Poison Moth's Lair | |
$C672 | 1 Byte | Small Keys — Level 4: Dancing Dragon Dungeon | |
$C673 | 1 Byte | Small Keys — Level 5: Unicorn's Cave | |
$C674 | 1 Byte | Small Keys — Level 6: Ancient Ruins | |
$C675 | 1 Byte | Small Keys — Level 7: Explorer's Crypt | |
$C676 | 1 Byte | Small Keys — Level 8: Sword & Shield Maze |
$C67A | 1 Byte | Has Big Key(s) | |
$C67C | 1 Byte | Has Compass(s) | |
$C67E | 1 Byte | Has Dungeon Map(s) |
Items
RAM | Length | Purpose | Note |
---|---|---|---|
$C680 | 1 Byte | Item on B Button | |
$C681 | 1 Byte | Item on A Button | |
$C682 | 1 Byte | Inventory Slot 1 | |
$C683 | 1 Byte | Inventory Slot 2 | |
$C684 | 1 Byte | Inventory Slot 3 | |
$C685 | 1 Byte | Inventory Slot 4 | |
$C686 | 1 Byte | Inventory Slot 5 | |
$C687 | 1 Byte | Inventory Slot 6 | |
$C688 | 1 Byte | Inventory Slot 7 | |
$C689 | 1 Byte | Inventory Slot 8 | |
$C68A | 1 Byte | Inventory Slot 9 | |
$C68B | 1 Byte | Inventory Slot 10 | |
$C68C | 1 Byte | Inventory Slot 11 | |
$C68D | 1 Byte | Inventory Slot 12 | |
$C68E | 1 Byte | Inventory Slot 13 | |
$C68F | 1 Byte | Inventory Slot 14 | |
$C690 | 1 Byte | Inventory Slot 15 | |
$C691 | 1 Byte | Inventory Slot 16 |
RAM | Length | Purpose | Note |
---|---|---|---|
$C6A2 | 1 Byte | Current Hearts | |
$C6A3 | 1 Byte | Max Hearts | |
$C6A5 - $C6A6 | 2 Bytes | Rupees | Value is represented in decimal. Example: If the total rupee count is 639, the hexadecimal representation will be 0x0639 .
|
$C6A7 - $C6A8 | 2 Bytes | Ore Chunks | |
$C6A9 | 1 Byte | Shield level | |
$C6AA | 1 Byte | Current Bombs | |
$C6AC | 1 Byte | Sword level | |
$C6B1 | 1 Byte | Boomerang level | |
$C6B3 | 1 Byte | Slingshot level | |
$C6B4 | 1 Byte | Roc's feather level | |
$C6B5 | 1 Byte | Ember Seeds | |
$C6B6 | 1 Byte | Scent Seeds | |
$C6B7 | 1 Byte | Pegasus Seeds | |
$C6B8 | 1 Byte | Gale Seeds | |
$C6B9 | 1 Byte | Mystery Seeds | |
$C6BA | 1 Byte | Gasha Seeds | |
$C6BB | 1 Byte | Essences | |
$C6CA | 1 Byte | Vasu Ring Flags | 0x01 : Slayed 1,000 Monsters — Slayer's Ring0x02 : Collected 10,000 Rupees — Rupee Ring0x04 : Saved the World — Victory RingBased on what events have occurred, the above values get added to this address. Collecting each corresponding ring then adds the corresponding value multiplied by 0x10 to this address.
Example: If the value is |
$C6C6 | 1 Byte | Ring Box level |
TBD
RAM | Length | Purpose | Note |
---|---|---|---|
$C700 - $C7FF | 256 Bytes | Overworld Screen Flags (used to track events and map exploration) | |
$CC30 | 1 Byte | Enemies left on screen | |
$CE00 - $CEAF | Current Screen Collision Data | Dynamically generated from the screen tile data. This space is also used as a temporary store for compressed level data read from ROM. | |
$CF00 - $CFAF | Current Screen Tile Data |
Unmapped
RAM | Note |
---|---|
$C000 - $C5BF | |
$C600 - $C601 | |
$C607 - $C615 | |
$C620 - $C621 | |
$C626 | |
$C628 - $C639 | |
$C63D | |
$C63F - $C64B | |
$C65E - $C661 | |
$C66B - $C66C | |
$C677 - $C679 | |
$C67B | |
$C67D | |
$C67F | |
$C692 - $C6A1 | |
$C6A4 | |
$C6AB | |
$C6AD - $C6B0 | |
$C6B2 | |
$C6BC - $C6C5 | |
$C6C7 - $C6FF | |
$C800 - $CC2F | |
$CC31 - $CDFF | |
$CEB0 - $CEFF | |
$CFB0 - $CFFF |
Internal Data for The Legend of Zelda: Oracle of Seasons
| |
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