If you are still using the old URL (datacrystal.romhacking.net), please update your bookmarks! The old URL may stop working soon.
The current URL is datacrystal.tcrf.net.
The current URL is datacrystal.tcrf.net.
Parasol Stars The Story of Bubble Bobble 3/RAM map
Jump to navigation
Jump to search
The following article is a RAM map for Parasol Stars The Story of Bubble Bobble 3.
RAM | Function | Details | ||||
0X0006 | Button | 01: Right, 02:Left, 04: Down, 08: Up, 10: Start, 20: Select, 40: B, 80: A | ||||
0X000E-0X000F | Pointers | |||||
0X0012 | X-Coord | Too to player animation in SOS screen | ||||
0X005C | Invulnerability time | Value more than $00 | ||||
0X00C1 | Level | |||||
0X00C6 | Continues x0 | |||||
0X00C7 | Continues 0x | |||||
0X0200-0x029F | OAM | Y-loc, Tile, Atributte, X-loc format | ||||
0X0334 | X-Coord Enemy1 | Too X-Coord Boss Level 7 | ||||
0X0335 | X-Coord Enemy2 | |||||
0X0336 | X-Coord Enemy3 | |||||
0X0337 | X-Coord Enemy4 | |||||
0X0338 | X-Coord Enemy5 | |||||
0X0339 | X-Coord Enemy6 | |||||
0X0348 | Y-Coord Enemy1 | Too Y-Coord Boss Level 7 | ||||
0X0349 | Y-Coord Enemy2 | |||||
0X034A | Y-Coord Enemy3 | |||||
0X034B | Y-Coord Enemy4 | |||||
0X034C | Y-Coord Enemy5 | |||||
0X034D | Y-Coord Enemy6 | |||||
0X035C | Y-Coord | |||||
0X0369 | Time Enemy1 | When value=$00 the enemy change color and go fast | ||||
0X036A | Time Enemy2 | When value=$00 the enemy change color and go fast | ||||
0X036B | Time Enemy3 | When value=$00 the enemy change color and go fast | ||||
0X036C | Time Enemy4 | When value=$00 the enemy change color and go fast | ||||
0X036D | Time Enemy5 | When value=$00 the enemy change color and go fast | ||||
0X036E | Time Enemy6 | When value=$00 the enemy change color and go fast | ||||
0X0375 | Enemy1 Direction | $00: Forward, $01: Back | ||||
0X0376 | Enemy2 Direction | $00: Forward, $01: Back | ||||
0X0377 | Enemy3 Direction | $00: Forward, $01: Back | ||||
0X0378 | Enemy4 Direction | $00: Forward, $01: Back | ||||
0X0379 | Enemy5 Direction | $00: Forward, $01: Back | ||||
0X034D | Enemy6 Direction | $00: Forward, $01: Back | ||||
0X0395 | Sprite enemy1 | ($00 or $01). I don´t know if there are more values. | ||||
0X0396 | Sprite enemy2 | ($00 or $01). I don´t know if there are more values. | ||||
0X0397 | Sprite enemy3 | ($00 or $01). I don´t know if there are more values. | ||||
0X0398 | Sprite enemy4 | ($00 or $01). I don´t know if there are more values. | ||||
0X0399 | Sprite enemy5 | ($00 or $01). I don´t know if there are more values. | ||||
0X039A | Sprite enemy6 | ($00 or $01). I don´t know if there are more values. | ||||
0X04DB | Score x0000000: | |||||
0X04DC | Score 0x000000: | |||||
0X04DD | Score 00x00000: | |||||
0X04DE | Score 000x0000: | |||||
0X04DF | Score 0000x000: | |||||
0X04E0 | Score 00000x00: | |||||
0X04E1 | Score 000000x0: | |||||
0X04ED | Lives | |||||
0X064A | Time Counter (Continue Screen) | |||||
0X0650-0X068B | Max Scores |
|