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Sherlock Holmes: Hakushaku Reijou Yuukai Jiken/Notes
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The following article is a Notes Page for Sherlock Holmes: Hakushaku Reijou Yuukai Jiken.
Hello intrepid ROM hacker script starts at 10410h (8400h-C000h in RAM) ROM address=RAM address+8010 text routine: loads from RAM at 1C2C0 in ROM (C2B0 in RAM) pointers are all over the damn place digits are separated (1234512345 lllllmmmmm) e.g. you'll often see pointer tables like: 84 ab f1 23 5e 08 08 08 09 09 (not necessarily in groups of 5 though) Some pointer tables I found! ---------------------------- 392B-3934 ROM (5) B91B-B924 RAM points to (ROM) 13B98-13BDB(end of script!) 137CF-137DE (ROM) (8) points to (ROM) 1061C-106C7 137DF-137EE (ROM) (8) points to (ROM) 106C8-10770 399C-39AB ROM (8) B98C-B994 RAM points to (ROM) 13DCC-13ECB(train prices) B884-BA73 ROM (248) B874-BA63 RAM points to (ROM) 1077D-118CA (876D-98BA RAM) BA74-BC63 ROM (248) BA64-BC53 RAM points to (ROM) 118CD-12C2C *then* 117CA-118CA (these last 8 are the same as the last 8 above???) B97C-B984? RAM (points to 13DC8 ROM-a number, then 0000 pointers - seems to be prices) B966-B96D? RAM (not working?) B870-B87A? RAM B7BF-B7C7? RAM B7CF-B7D7? RAM Some hardcoded pointers I found! (first number is the pointer location in ROM. then the address it points to in RAM, then the address in ROM) -------------------------------- 2CC8 - B987 - 13997 2D99 - B951 - 13961 2E6B - B96B - 1397B 2EB5 - B887 - 13897 2ECD - B8A4 - 138B4 2EF3 - B8B2 - 138C2 2FA1 - B8C2 - 138D2 308A - B8CC - 138DC 30AB - B8DD - 138ED 3107 - B8F2 - 13902 31EB - B7FF - 1380F 321B - B816 - 13826 3249 - B81F - 1382F 325D - B830 - 13840 3275 - B85E - 1386E 3289 - B864 - 13874 329D - B878 - 13888 335F - BB1C - 13B2C 338A - BB5A - 13B6A 33E6 - BB69 - 13B79 343F - B904 - 13914 3458 - B942 - 13952 34A3 - BAF6 - 13B06 36F7 - B99C - 139AC 378C - B9B9 - 139C9 3805 - BBCC - 13BDC 3818 - BC98 - 13CA8 1C39C - BCE0 - 13CF0 1C5D5 - C048 \ 1C5E8 - C052 | yes/no window 1C5FB - C052 | 1C60E - C05C / 1C621 - C007 - yes 1C634 - C00B - no 1C689 - C066 \ 1C69C - C066 | wiping the yes/no window 1C6AF - C066 | 1C6C2 - C066 / 1C71B - C00F 1C732 - C022 1C748 - C035 1CB54 - BABF - 13ACF 1CC31 - BAE3 - 13AF3 1CE9E - 8761 - 10771 1CEB1 - 8767 - 10777 1F0EE - 8400 - 10410 Parts of the script that still need their pointers located! ----------------------------------------------------------- 10424-1061B need pointers (21) starts at 1D246 ROM 118CB? 12C2D-137CE need pointers (100) 137CF-1380E is an inline pointer table (pointers+palettes?) 139E5-13ACE need pointers (7) 13D70-13DCB need pointers (23) (numbers) 13ECC-13F05 need pointers (16) (numbers) hardcoded: (I don't know what this means. More pointers? Figure it out) ---------- A9 (1) 8523A9 (2) 8524 search A9 (1) 85C0A9 (2) 85C1 search Some graphics in the ROM: (only added here to better identify pointers that pointed to these places) ------------------------- 2679-2A78 (town names) 6010-700F (incl. title screen) 7810-800F C010-FD0F 1015B-1039A (game over) 14010-1800F (incl. font) 19BC0-1BCBF
Internal Data for Sherlock Holmes: Hakushaku Reijou Yuukai Jiken
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