Pokémon Mystery Dungeon: Red Rescue Team/Function Script/Pointer Table

From Data Crystal
< Pokémon Mystery Dungeon: Red Rescue Team
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Jump to navigation Jump to search

This is a sub-page of Pokémon Mystery Dungeon: Red Rescue Team/Function Script.

Function Script: Pointer Table
Game Pokémon Mystery Dungeon: Red Rescue Team
Start Address 0x012F1F8
End Address 0x013050B
# of Entries 407
Entry Length 12 bytes (0x12)
Total Length 4884 bytes (0x1314)
Back to the ROM map

Every corresponds to a script. For the list of scripts, see Script Debug Names.

Below is described the entry structure:

Address   Size     Description
--------  ----   ----------------
{
  0000    0002   the index used to call the command.
  0002    0002   use unknown, maybe is only for debug purposes
  0004    0004   little-endian GBA pointer to script debug name
  0008    0004   little-endian GBA pointer to script data
}
Repeats for every entry.