Mega Man IV/RAM map/Object ASM Private Memory 3

From Data Crystal
Revision as of 02:42, 24 January 2024 by Xkeeper (talk | contribs) (Xkeeper moved page Mega Man IV:RAM map:Object ASM Private Memory 3 to Mega Man IV/RAM map/Object ASM Private Memory 3: normalize subpages and titles)
Jump to navigation Jump to search

This is a sub-page of Mega Man IV/RAM map.

498 : If value is 01, if Mega Man Vertical Speed is up, it does as if A is held even if it is not.
Value can only be set next time Mega Man status is not 00.
(used by Rush Coil : A doesn't need to be held for Mega Man to go up.