Mario vs. Donkey Kong 2: March of the Minis/Actors

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< Mario vs. Donkey Kong 2: March of the Minis
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This is a sub-page of Mario vs. Donkey Kong 2: March of the Minis.

In addition to page editor(s), TheMarioVariable and VGamer38 have made contributions.

Actor ID Description Parameters
01 Nothing?
03 Mini Mario
04 Crashes the game
05 Nothing?
06 Nothing?
07 Nothing?
07 Nothing?
08 Nothing?
09 Nothing?
10 Nothing?
11 Nothing?
12 Nothing?
13 Nothing?
14 Causes Mini Mario icon to appear on top screen
15 Causes Mini Mario icon to appear on top screen
16 Causes Mini Mario icon to appear on top screen
1C Nothing?
2B Door
63 Fish Bob-omb
64 Bob-omb (From the Shy Guy Minigame)
65 Spark (no generator)
66 Oil drums (unused) (acts like Candle)
67 Minimario fireball
68 Thwomp
69 Cuttacutta (mechanical crab)
(Bitwise)
D0000000
D - Direction:
0 = Right
1 = Left
6A Piranha Plant
(Mask)
Mouth position
00 = Open
20 = Closed

Direction:
02 = Right
10 = Up
48 = Down
84 = Left
6B Piranha Plant fireball
6C Used in all boss battles
6D Blooper
6E Bob-omb fish
6F Podoboo
70 Nothing?
73 Candle
74 Snapjaw
(Bitwise)
D0000000
D - Direction:
0 = Right
1 = Left
75 Snapjaw on liana
96 Elevator platform
97 Donut block (doesn't fall?)
98 Water/Lava moving platform
(Bitwise)
D0000000
D - Direction:
0 = Right
1 = Left
99 Nothing?
9A Rock Blocks (destroyable with Bomb Blocks)
9B Bomb (generated from Bomb Blocks)
9C Shy Guy
(Bitwise)
D0000000
D - Direction:
0 = Right
1 = Left
9D Wooden barrel
9E Wooden crate
9F Blue springboard
A2 Balance Beams
Rope height = value * 1/4
A3 Donkey Kong (boss 1)
A4 Yellow Vertical Gate (loaded by tiles)
A5 Yellow Switch (loaded by tiles)
A6 Hammers
A7 Red Vertical Gate (loaded by tiles)
A8 Red Switch (loaded by tiles)
A9 Blue Vertical Gate (loaded by tiles)
AA Blue Switch (loaded by tiles)
AB Rotating pipe (90° angle)
AC Rotating pipe (180° angle)
AD Yellow Horizontal Gate (loaded by tiles)
AE Circus Kong
B2 Capture Kong
(Bitwise)
D0000000
D - Direction:
0 = Right
1 = Left
B3 Weird Brown Egg (unused)
B4 Starman (unused)
B5 Yellow springboard
B7 Spy Guy
(Bitwise)
D0000000
D - Direction:
0 = Right
1 = Left
B8 Fire Bar
(Bitwise)
D0000000
D - Direction:
0 = Clockwise
1 = Anticlockwise
B9 Crash Kong
(Bitwise)
D0000000
D - Direction:
0 = Right
1 = Left
BA Cool Kong
(Bitwise)
D0000000
D - Direction:
0 = Right
1 = Left
BB Moving platform on track (loaded by tiles)
BF Konga (Thwomp Kong)
C0 Donut Block
C1 Phantom Guy
A2 = Red, facing left, Y movement, down
21 = Red, facing right, Y movement, up
08 = Blue, facing right, X movement, right
89 = Blue, facing left, Y movement, down
09 = Blue, facing right, Y movement, up
8A = Blue, facing left, Y movement, up
88 = Blue, facing left, X movement, left
01 = Yellow, facing right, Y movement, down
82 = Yellow, facing left, Y movement, up
C2 Boo (unused)
(Bitwise)
D0000000
D - Direction:
0 = Right
1 = Left
C3 Mummy Guy
(Bitwise)
D0000000
D - Direction:
0 = Right
1 = Left
C4 Blue Shy Guy (unused) (shoots a Snifit Bullet sometimes)
C5 Snifit
(Bitwise)
D0000000
D - Direction:
0 = Right
1 = Left
C9 Starman (unused) (again?)
D0 Blue Shield (From DK Basement Stage 2)