Kid Icarus/ROM map

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< Kid Icarus
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Chip tiny.png The following article is a ROM map for Kid Icarus.

Sound effects

Sound effect pointers

  • 0x0121C0 to 0x0121C1 = hitting enemy 1st part
  • 0x0121D0 to 0x0121D1 = hitting enemy 2nd part
  • 0x0121C6 to 0x0121C7 = "air" sound with arrow 1st part
  • 0x0121D6 to 0x0121D7 = "air" sound with arrow 2nd part
  • 0x0121C8 to 0x0121C9 = footsteps 1st part
  • 0x0121D8 to 0x0121D9 = footsteps 2nd part
  • 0x0121E0 to 0x0121E1 = taking damage 1st part
  • 0x0121F0 to 0x0121F1 = taking damage 2nd part
  • 0x0121E2 to 0x0121E3 = using hammer 1st part
  • 0x0121F2 to 0x0121F3 = using hammer 2nd part
  • 0x0121E4 to 0x0121E5 = turning into eggplant 1st part
  • 0x0121F4 to 0x0121F6 = turning into eggplant 2nd part
  • 0x0121E6 to 0x0121E7 = picking up item 1st part
  • 0x0121F6 to 0x0121F7 = picking up item 2nd part
  • 0x0121E8 to 0x0121E9 = defeating enemy 1st part
  • 0x0121F8 to 0x0121F9 = defeating enemy 2nd part
  • 0x0121EA to 0x0121EB = shooting arrow 1st part
  • 0x0121FA to 0x0121FB = shooting arrow 2nd part
  • 0x0121EC to 0x0121ED = jumping 1st part
  • 0x0121FC to 0x0121FD = jumping 2nd part
  • 0x0121EE to 0x0121EF = selection cursor 1st part
  • 0x0121FE to 0x0121FF = selection cursor 2nd part
  • 0x012200 to 0x012201 = timer 1st part
  • 0x012210 to 0x012211 = timer 2nd part

Sound effect data

  • 0x012202 to 0x012203 = sound effect for timer after grabbing harp
  • 0x0125F0 to 0x0125FB = sound effect for selection cursor


Music

Effects

  • 0x012C76 to 0x012C77 = World 1 main theme
  • 0x012C78 to 0x012C79 = title screen

Pointers

  • 0x012C98 to 0x012CA4 = fortress boss music
  • 0x012CA5 to 0x012CA5 = side scrolling area music
  • 0x012CB2 to 0x012CBE = final boss music
  • 0x012CBF to 0x012CCB = fortress music
  • 0x012CCC to 0x012CD8 = final side scrolling area music
  • 0x012CD9 to 0x012CE5 = spotted by Grim Reapers music
  • 0x012CE6 to 0x012CF2 = ending music
  • 0x012CF3 to 0x012CFF = title screen music
  • 0x012D00 to 0x012D0C = game over music
  • 0x012D0D to 0x012D19 = stage complete music
  • 0x012D1A to 0x012D26 = World 1 main music
  • 0x012D27 to 0x012D33 = World 2 main music

Music Data

  • 0x012E0B to 0x012FAB = World 1 music data
  • 0x013533 to 0x0137A7 = Title Screen music data