Zelda II: The Adventure of Link/RAM map

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$0029 - Player's Current Y position


$00C2 - Enemy 6's HP

$00C3 - Enemy 5's HP

$00C4 - Enemy 4's HP

$00C5 - Enemy 3's HP

$00C6 - Enemy 2's HP

$00C7 - Enemy 1's HP


$004D - Player's Current X position


$0073 - Y position on map (not visually)

$0074 - X position on map (not visually)


$00A1 - Enemy 6's ID

$00A2 - Enemy 5's ID

$00A3 - Enemy 4's ID

$00A4 - Enemy 3's ID

$00A5 - Enemy 2's ID

$00A6 - Enemy 1's ID


$00C2 - Current amount of health enemy 6 has

$00C3 - Current amount of health enemy 5 has

$00C4 - Current amount of health enemy 4 has

$00C5 - Current amount of health enemy 3 has

$00C6 - Current amount of health enemy 2 has

$00C7 - Current amount of health enemy 1 has


$00F5 - Controller 1 button pressed

$00F6 - Controller 2 button pressed

$00F7 - Controller 1 button held

$00F8 - Contorller 2 button held


$05DF - Current number of enemies killed for magic/exp. bag



(Maybe uses bits?)---------------------


$0608 - Heart Containter #2 will appear (FF - yes : FB - no)


$0610 - Trophey will appear (FF - yes : F7 - no)


$0613 - Heart Container #1 (S of Parapa Palace) will appear (FF - yes : DF - no)


$0615 - Exp. Bag (NE of Castle) will appear (FF - yes : FD - no)


$0616 - Magic Container #1 (S of Castle) will appear (FF - yes : FE - no)

$0617 - Exp. Bag (E of Saria) will appear (FF - yes : DF - no)


$061C - Extra Life (W of Cemetary Palace) will appear (FF - yes : FD - no)


$0624 - Red magic jar (Death MT #1) will appear (FF - yes : FB - no)


$0626 - Red magic jar (Death MT #2) will appear (FF - yes : F7 - no)


$0629 - Red magic jar (Death MT #3) will appear (FF - yes : DF - no)

$062A - Hammer will appear (FF - yes : FE - no)


$062D - Magic Container #2 (Death MT) will appear (FF - yes : BF - no)


$0643 - Heart Container #3 (N of Island Palace) will appear (FF - yes : FB - no)


$0657 - Heart Container #4 (E of Seaside Palace) will appear (FF - yes : BF - no)


$0680 - Parapa Desert Key #2 will appear (FB - yes : FA - no)

$0681 - Parapa Desert Key #1 will appear (FF - yes : F7 - no)


$0684 - Parapa Desert Lock to Candle (FD - yes : BD - no : 7D - Candle gone : )


$0700 - Current number of lives


$0749 - Current position of the selector on Magic


$076F - A fairy if 08

$0770 - Exp. needed for Next Level (add 255 for every value)

$0771 - Exp. needed for Next Level (000 - 255)


$0773 - Current Magic left in meter

$0774 - Current Life left in meter

$0775 - Second digit of exp. (add 255 for every value)

$0776 - First digit of exp. (000 - 255)


$0777 - Attack Power

$0778 - Magic Power

$0779 - Life Power


$077B - Have Shield magic

$077C - Have Jump magic

$077D - Have Life magic

$077E - Have Fairy magic

$077F - Have Fire magic

$0780 - Have Reflect magic

$0781 - Have Spell magic

$0782 - Have Thunder magic

$0783 - Current number of Magic Containers

$0784 - Current number of Heart Containers

$0785 - Have Candle

$0786 - Have Glove

$0787 - Have Raft

$0788 - Have Boots

$0789 - Have Flute

$078A - Have Cross

$078B - Have Hammer

$078C - Have Magic Key


$0793 - Current number of keys

$0794 - Number of Crystals left for grand palace


$0796 - Have (Downward Thrust 10) (Upward Thrust 04) (Both 14)


$0798 - Have collected (Trophey B6 - yes) (Medicine 43 - yes)

$0799 - Have collected the Mirror (01 - yes)

$079A - Have collected note from Baju (08 - yes)

$079B - Have collected some water (01 - yes)

$079C - Have collected lost child (20 -yes)


$07E8 - Noise

$07E9 - Triangle

$07EA - Pulse 2

$07EB - Pulse 1

$07FB - ???MUSIC???


$0FA0 - Player name value #1

$0FA1 - Player name value #2

$0FA2 - Player name value #3

$0FA3 - Player name value #4

$0FA4 - Player name value #5

$0FA5 - Player name value #6

$0FA6 - Player name value #7

$0FA7 - Player name value #8


$6D27 - HP for Magic Stealing Skulls


$740E - Beginning number of Magic Containers for new game

$740F - Beginning number of Heart Containers for new game


$DD4C - Beginning of graphics shown for experience (part 1)


$DD5C - Beginning of graphics shown for experience (part 2)


$DDC0 - Beginning of experience gained for enemies