Final Fantasy VI/ROM map/Assembly C1D

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This is a sub-page of Final Fantasy VI/ROM map.

C1/D00B unknow

C1/D00B:	B75B    	LDA [$5B],Y		(from C1/C884, X = 43)
C1/D00D:	F04C    	BEQ $D05B
C1/D00F:	7B      	TDC 
C1/D010:	AA      	TAX 
C1/D011:	C220    	REP #$20
C1/D013:	ADD0E9  	LDA $E9D0
C1/D016:	0A      	ASL A
C1/D017:	0A      	ASL A
C1/D018:	8510    	STA $10
C1/D01A:	ADB664  	LDA $64B6
C1/D01D:	18      	CLC 
C1/D01E:	6DD0E9  	ADC $E9D0
C1/D021:	9DF743  	STA $43F7,X
C1/D024:	3A      	DEC A
C1/D025:	E8      	INX 
C1/D026:	E8      	INX 
C1/D027:	E8      	INX 
C1/D028:	E8      	INX 
C1/D029:	E410    	CPX $10
C1/D02B:	D0F4    	BNE $D021
C1/D02D:	ADB664  	LDA $64B6
C1/D030:	9DF743  	STA $43F7,X
C1/D033:	E8      	INX 
C1/D034:	E8      	INX 
C1/D035:	E8      	INX 
C1/D036:	E8      	INX 
C1/D037:	E05C02  	CPX #$025C
C1/D03A:	D0F4    	BNE $D030
C1/D03C:	CED0E9  	DEC $E9D0
C1/D03F:	7B      	TDC 
C1/D040:	AA      	TAX 
C1/D041:	ADB464  	LDA $64B4
C1/D044:	9DF543  	STA $43F5,X
C1/D047:	9D2145  	STA $4521,X
C1/D04A:	E8      	INX 
C1/D04B:	E8      	INX 
C1/D04C:	E8      	INX 
C1/D04D:	E8      	INX 
C1/D04E:	E02C01  	CPX #$012C
C1/D051:	D0F1    	BNE $D044
C1/D053:	8D4D46  	STA $464D
C1/D056:	7B      	TDC 
C1/D057:	E220    	SEP #$20
C1/D059:	8006    	BRA $D061
C1/D05B:	A08000  	LDY #$0080
C1/D05E:	8CD0E9  	STY $E9D0
C1/D061:	4CC6CF  	JMP $CFC6

C1/D064 unknow

C1/D064:	B75B    	LDA [$5B],Y		(from C1/C884, X = 42)
C1/D066:	8F1A2100	STA $00211A
C1/D06A:	4CC6CF  	JMP $CFC6

C1/D06D unknow

C1/D06D:	6411    	STZ $11		(from C1/C884, X = 41)
C1/D06F:	B75B    	LDA [$5B],Y
C1/D071:	1002    	BPL $D075
C1/D073:	C611    	DEC $11
C1/D075:	8510    	STA $10
C1/D077:	C220    	REP #$20
C1/D079:	ADC4E9  	LDA $E9C4
C1/D07C:	18      	CLC 
C1/D07D:	6510    	ADC $10
C1/D07F:	8DC4E9  	STA $E9C4
C1/D082:	7B      	TDC 
C1/D083:	E220    	SEP #$20
C1/D085:	C8      	INY 
C1/D086:	6411    	STZ $11
C1/D088:	B75B    	LDA [$5B],Y
C1/D08A:	1002    	BPL $D08E
C1/D08C:	C611    	DEC $11
C1/D08E:	8510    	STA $10
C1/D090:	C220    	REP #$20
C1/D092:	ADCAE9  	LDA $E9CA
C1/D095:	18      	CLC 
C1/D096:	6510    	ADC $10
C1/D098:	8DCAE9  	STA $E9CA
C1/D09B:	E220    	SEP #$20
C1/D09D:	C8      	INY 
C1/D09E:	6411    	STZ $11
C1/D0A0:	B75B    	LDA [$5B],Y
C1/D0A2:	1002    	BPL $D0A6
C1/D0A4:	C611    	DEC $11
C1/D0A6:	8510    	STA $10
C1/D0A8:	C8      	INY 
C1/D0A9:	6413    	STZ $13
C1/D0AB:	B75B    	LDA [$5B],Y
C1/D0AD:	1002    	BPL $D0B1
C1/D0AF:	C613    	DEC $13
C1/D0B1:	8512    	STA $12
C1/D0B3:	C220    	REP #$20
C1/D0B5:	ADCCE9  	LDA $E9CC
C1/D0B8:	18      	CLC 
C1/D0B9:	6510    	ADC $10
C1/D0BB:	8DCCE9  	STA $E9CC
C1/D0BE:	ADCEE9  	LDA $E9CE
C1/D0C1:	18      	CLC 
C1/D0C2:	6512    	ADC $12
C1/D0C4:	8DCEE9  	STA $E9CE
C1/D0C7:	A55B    	LDA $5B
C1/D0C9:	18      	CLC 
C1/D0CA:	690400  	ADC #$0004
C1/D0CD:	855B    	STA $5B
C1/D0CF:	7B      	TDC 
C1/D0D0:	E220    	SEP #$20
C1/D0D2:	60      	RTS

C1/D0D3 unknow

C1/D0D3:	AD6F89  	LDA $896F		(from C1/C884, X = 40)
C1/D0D6:	29F8    	AND #$F8
C1/D0D8:	175B    	ORA [$5B],Y
C1/D0DA:	8D6F89  	STA $896F
C1/D0DD:	4CC6CF  	JMP $CFC6

C1/D0E0 unknow

C1/D0E0:	AEF67A  	LDX $7AF6		(animation ID)		(from C1/C884, X = 3F)
C1/D0E3:	BD7E6F  	LDA $6F7E,X
C1/D0E6:	4A      	LSR A
C1/D0E7:	4A      	LSR A
C1/D0E8:	4A      	LSR A
C1/D0E9:	8510    	STA $10
C1/D0EB:	BD7E6F  	LDA $6F7E,X
C1/D0EE:	49FF    	EOR #$FF
C1/D0F0:	1A      	INC A
C1/D0F1:	4A      	LSR A
C1/D0F2:	4A      	LSR A
C1/D0F3:	4A      	LSR A
C1/D0F4:	8512    	STA $12
C1/D0F6:	AD1F20  	LDA $201F		(Load encounter type)
C1/D0F9:	2903    	AND #$03
C1/D0FB:	C902    	CMP #$02
C1/D0FD:	D003    	BNE $D102
C1/D0FF:	7B      	TDC 
C1/D100:	8002    	BRA $D104
C1/D102:	A908    	LDA #$08
C1/D104:	8514    	STA $14
C1/D106:	AD3B6F  	LDA $6F3B
C1/D109:	2901    	AND #$01
C1/D10B:	D011    	BNE $D11E
C1/D10D:	AD3A6F  	LDA $6F3A
C1/D110:	38      	SEC 
C1/D111:	E514    	SBC $14
C1/D113:	4A      	LSR A
C1/D114:	4A      	LSR A
C1/D115:	4A      	LSR A
C1/D116:	C510    	CMP $10
C1/D118:	F00B    	BEQ $D125
C1/D11A:	C512    	CMP $12
C1/D11C:	F007    	BEQ $D125
C1/D11E:	A45B    	LDY $5B
C1/D120:	88      	DEY 
C1/D121:	88      	DEY 
C1/D122:	88      	DEY 
C1/D123:	845B    	STY $5B
C1/D125:	60      	RTS

C1/D126 unknow

C1/D126:	B75B    	LDA [$5B],Y		(from C1/C884, X = 3E)
C1/D128:	8D8D89  	STA $898D
C1/D12B:	4CC6CF  	JMP $CFC6

C1/D12E unknow

C1/D12E:	20A1E7  	JSR $E7A1		(from C1/C884, X = 3D)
C1/D131:	BD876F  	LDA $6F87,X
C1/D134:	2940    	AND #$40
C1/D136:	D004    	BNE $D13C
C1/D138:	A918    	LDA #$18
C1/D13A:	8002    	BRA $D13E
C1/D13C:	A9E8    	LDA #$E8
C1/D13E:	8526    	STA $26
C1/D140:	BD396A  	LDA $6A39,X		(Target's sprite position ID?_RuneLancer)
C1/D143:	3017    	BMI $D15C
C1/D145:	2903    	AND #$03
C1/D147:	0A      	ASL A
C1/D148:	A8      	TAY 
C1/D149:	B93380  	LDA $8033,Y
C1/D14C:	18      	CLC 
C1/D14D:	6526    	ADC $26
C1/D14F:	9003    	BCC $D154
C1/D151:	B93380  	LDA $8033,Y
C1/D154:	9D826F  	STA $6F82,X
C1/D157:	B94380  	LDA $8043,Y
C1/D15A:	8011    	BRA $D16D
C1/D15C:	38      	SEC 
C1/D15D:	E904    	SBC #$04
C1/D15F:	0A      	ASL A
C1/D160:	A8      	TAY 
C1/D161:	B90F80  	LDA $800F,Y		(Get X-coordinate of middle of monster)
C1/D164:	18      	CLC 
C1/D165:	6526    	ADC $26
C1/D167:	9D826F  	STA $6F82,X
C1/D16A:	B92780  	LDA $8027,Y		(bottom Y-coordinate of monster - 8)
C1/D16D:	38      	SEC 
C1/D16E:	E908    	SBC #$08
C1/D170:	9D846F  	STA $6F84,X
C1/D173:	20E8E7  	JSR $E7E8
C1/D176:	AEF67A  	LDX $7AF6		(animation ID)
C1/D179:	A585    	LDA $85
C1/D17B:	18      	CLC 
C1/D17C:	6928    	ADC #$28
C1/D17E:	9DDB74  	STA $74DB,X
C1/D181:	A904    	LDA #$04
C1/D183:	8DAF60  	STA $60AF
C1/D186:	9CB060  	STZ $60B0
C1/D189:	60      	RTS

C1/D18A unknow

C1/D18A:	AEF67A  	LDX $7AF6		(animation ID)		(from C1/C884, X = 3C)
C1/D18D:	BD396A  	LDA $6A39,X		(Target's sprite position ID?_RuneLancer)
C1/D190:	300F    	BMI $D1A1
C1/D192:	AA      	TAX 
C1/D193:	0A      	ASL A
C1/D194:	0A      	ASL A
C1/D195:	0A      	ASL A
C1/D196:	0A      	ASL A
C1/D197:	0A      	ASL A
C1/D198:	A8      	TAY 
C1/D199:	BD6E61  	LDA $616E,X
C1/D19C:	99BC61  	STA $61BC,Y
C1/D19F:	800E    	BRA $D1AF
C1/D1A1:	290F    	AND #$0F
C1/D1A3:	AA      	TAX 
C1/D1A4:	38      	SEC 
C1/D1A5:	E904    	SBC #$04
C1/D1A7:	0A      	ASL A
C1/D1A8:	A8      	TAY 
C1/D1A9:	BD6E61  	LDA $616E,X
C1/D1AC:	99DB80  	STA $80DB,Y
C1/D1AF:	60      	RTS

C1/D1B0 unknow

C1/D1B0:	AEF67A  	LDX $7AF6		(animation ID)		(from C1/C884, X = 3B)
C1/D1B3:	BD396A  	LDA $6A39,X		(Target's sprite position ID?_RuneLancer)
C1/D1B6:	3013    	BMI $D1CB
C1/D1B8:	AA      	TAX 
C1/D1B9:	0A      	ASL A
C1/D1BA:	0A      	ASL A
C1/D1BB:	0A      	ASL A
C1/D1BC:	0A      	ASL A
C1/D1BD:	0A      	ASL A
C1/D1BE:	A8      	TAY 
C1/D1BF:	B9BC61  	LDA $61BC,Y
C1/D1C2:	29F1    	AND #$F1
C1/D1C4:	0906    	ORA #$06
C1/D1C6:	99BC61  	STA $61BC,Y
C1/D1C9:	8012    	BRA $D1DD
C1/D1CB:	290F    	AND #$0F
C1/D1CD:	AA      	TAX 
C1/D1CE:	38      	SEC 
C1/D1CF:	E904    	SBC #$04
C1/D1D1:	0A      	ASL A
C1/D1D2:	A8      	TAY 
C1/D1D3:	B9DB80  	LDA $80DB,Y
C1/D1D6:	29F1    	AND #$F1
C1/D1D8:	0906    	ORA #$06
C1/D1DA:	99DB80  	STA $80DB,Y
C1/D1DD:	60      	RTS

C1/D1DE unknow

C1/D1DE:	B75B    	LDA [$5B],Y		(from C1/C884, X = 3A)
C1/D1E0:	8DAE62  	STA $62AE
C1/D1E3:	4CC6CF  	JMP $CFC6

C1/D1E6 unknow

C1/D1E6:	A980    	LDA #$80		(from C1/C884, X = 39)
C1/D1E8:	8516    	STA $16
C1/D1EA:	A00100  	LDY #$0001
C1/D1ED:	ADAE62  	LDA $62AE
C1/D1F0:	18      	CLC 
C1/D1F1:	775B    	ADC [$5B],Y
C1/D1F3:	8DAE62  	STA $62AE
C1/D1F6:	8512    	STA $12
C1/D1F8:	A9E0    	LDA #$E0
C1/D1FA:	8D9689  	STA $8996
C1/D1FD:	A516    	LDA $16
C1/D1FF:	8510    	STA $10
C1/D201:	ADAD62  	LDA $62AD
C1/D204:	291F    	AND #$1F
C1/D206:	AA      	TAX 
C1/D207:	A00400  	LDY #$0004
C1/D20A:	5A      	PHY 
C1/D20B:	BF9CD2C1	LDA $C1D29C,X
C1/D20F:	38      	SEC 
C1/D210:	E512    	SBC $12
C1/D212:	1001    	BPL $D215
C1/D214:	7B      	TDC 
C1/D215:	0510    	ORA $10
C1/D217:	999689  	STA $8996,Y
C1/D21A:	99168A  	STA $8A16,Y
C1/D21D:	99968A  	STA $8A96,Y
C1/D220:	99168B  	STA $8B16,Y
C1/D223:	E8      	INX 
C1/D224:	8A      	TXA 
C1/D225:	291F    	AND #$1F
C1/D227:	AA      	TAX 
C1/D228:	D004    	BNE $D22E
C1/D22A:	A516    	LDA $16
C1/D22C:	8510    	STA $10
C1/D22E:	C8      	INY 
C1/D22F:	C8      	INY 
C1/D230:	C8      	INY 
C1/D231:	C8      	INY 
C1/D232:	C08400  	CPY #$0084
C1/D235:	D0D4    	BNE $D20B
C1/D237:	7A      	PLY 
C1/D238:	B99689  	LDA $8996,Y
C1/D23B:	99968B  	STA $8B96,Y
C1/D23E:	C8      	INY 
C1/D23F:	C8      	INY 
C1/D240:	C8      	INY 
C1/D241:	C8      	INY 
C1/D242:	C05C00  	CPY #$005C
C1/D245:	D0F1    	BNE $D238
C1/D247:	EEAD62  	INC $62AD
C1/D24A:	4CC6CF  	JMP $CFC6

C1/D24D unknow

C1/D24D:	AD6F89  	LDA $896F		(from C1/C884, X = 38)
C1/D250:	0908    	ORA #$08
C1/D252:	8D6F89  	STA $896F
C1/D255:	60      	RTS

C1/D256 unknow

C1/D256:	7B      	TDC 			(from C1/C884, X = 37)
C1/D257:	AA      	TAX 
C1/D258:	A9E0    	LDA #$E0
C1/D25A:	9D9689  	STA $8996,X
C1/D25D:	E8      	INX 
C1/D25E:	E8      	INX 
C1/D25F:	E8      	INX 
C1/D260:	E8      	INX 
C1/D261:	E05C02  	CPX #$025C
C1/D264:	D0F4    	BNE $D25A
C1/D266:	60      	RTS

C1/D267 unknow

C1/D267:	7B      	TDC 			(from C1/C884, X = 36)
C1/D268:	AA      	TAX 
C1/D269:	BDDB80  	LDA $80DB,X
C1/D26C:	38      	SEC 
C1/D26D:	E90A    	SBC #$0A
C1/D26F:	9DDB80  	STA $80DB,X
C1/D272:	E8      	INX 
C1/D273:	E8      	INX 
C1/D274:	E00C00  	CPX #$000C
C1/D277:	D0F0    	BNE $D269
C1/D279:	60      	RTS

C1/D27A unknow

C1/D27A:	7B      	TDC 			(from C1/C884, X = 35)
C1/D27B:	AA      	TAX 
C1/D27C:	BDDB80  	LDA $80DB,X
C1/D27F:	18      	CLC 
C1/D280:	690A    	ADC #$0A
C1/D282:	9DDB80  	STA $80DB,X
C1/D285:	E8      	INX 
C1/D286:	E8      	INX 
C1/D287:	E00C00  	CPX #$000C
C1/D28A:	D0F0    	BNE $D27C
C1/D28C:	60      	RTS

C1/D28D unknow

C1/D28D:	7B      	TDC 			(from C1/C884, X = 34)
C1/D28E:	AA      	TAX 
C1/D28F:	BD007F  	LDA $7F00,X
C1/D292:	9DA07F  	STA $7FA0,X
C1/D295:	E8      	INX 
C1/D296:	E06000  	CPX #$0060
C1/D299:	D0F4    	BNE $D28F
C1/D29B:	60      	RT

C1/D29C unknow data

C1/D29C:	00
C1/D29D:	01
C1/D29E:	02
C1/D29F:	03
C1/D2A0:	04
C1/D2A1:	05
C1/D2A2:	06
C1/D2A3:	07
C1/D2A4:	08
C1/D2A5:	09
C1/D2A6:	0A
C1/D2A7:	0B
C1/D2A8:	0C
C1/D2A9:	0D
C1/D2AA:	0E
C1/D2AB:	0F
C1/D2AC:	0F
C1/D2AD:	0E
C1/D2AE:	0D
C1/D2AF:	0C
C1/D2B0:	0B
C1/D2B1:	0A
C1/D2B2:	09
C1/D2B3:	08
C1/D2B4:	07
C1/D2B3:	06
C1/D2B6:	05
C1/D2B7:	04
C1/D2B8:	03
C1/D2B9:	02
C1/D2BA:	01
C1/D2BB:	00
C1/D2BC:	80
C1/D2BD:	40
C1/D2BE:	60
C1/D2BF:	20
C1/D2C0:	A0
C1/D2C1:	C0
C1/D2C2:	80
C1/D2C3:	20
C1/D2C4:	20
C1/D2C5:	60
C1/D2C6:	20
C1/D2C7:	60
C1/D2C8:	20
C1/D2C9:	60
C1/D2CA:	20
C1/D2CB:	60

C1/D2CC unknow

C1/D2CC:	A908    	LDA #$08		(from C1/C884, X = 4B)
C1/D2CE:	8516    	STA $16
C1/D2D0:	8002    	BRA $D2D4

C1/D2D2 unknow

Imp Song triggers this
C1/D2D2:	6416    	STZ $16		(from C1/C884, X = 33)
C1/D2D4:	B75B    	LDA [$5B],Y
C1/D2D6:	8512    	STA $12
C1/D2D8:	A9E0    	LDA #$E0
C1/D2DA:	8D9689  	STA $8996
C1/D2DD:	ADAE62  	LDA $62AE
C1/D2E0:	29E0    	AND #$E0
C1/D2E2:	4A      	LSR A
C1/D2E3:	4A      	LSR A
C1/D2E4:	4A      	LSR A
C1/D2E5:	4A      	LSR A
C1/D2E6:	4A      	LSR A
C1/D2E7:	18      	CLC 
C1/D2E8:	6516    	ADC $16
C1/D2EA:	AA      	TAX 
C1/D2EB:	8514    	STA $14
C1/D2ED:	BFBCD2C1	LDA $C1D2BC,X
C1/D2F1:	8510    	STA $10
C1/D2F3:	ADAD62  	LDA $62AD
C1/D2F6:	291F    	AND #$1F
C1/D2F8:	AA      	TAX 
C1/D2F9:	A00400  	LDY #$0004
C1/D2FC:	BF9CD2C1	LDA $C1D29C,X
C1/D300:	38      	SEC 
C1/D301:	E512    	SBC $12
C1/D303:	1001    	BPL $D306
C1/D305:	7B      	TDC 
C1/D306:	0510    	ORA $10
C1/D308:	999689  	STA $8996,Y
C1/D30B:	E8      	INX 
C1/D30C:	8A      	TXA 
C1/D30D:	291F    	AND #$1F
C1/D30F:	AA      	TAX 
C1/D310:	D014    	BNE $D326
C1/D312:	A514    	LDA $14
C1/D314:	1A      	INC A
C1/D315:	2907    	AND #$07
C1/D317:	8514    	STA $14
C1/D319:	18      	CLC 
C1/D31A:	6516    	ADC $16
C1/D31C:	AA      	TAX 
C1/D31D:	BFBCD2C1	LDA $C1D2BC,X
C1/D321:	8510    	STA $10
C1/D323:	A20000  	LDX #$0000
C1/D326:	C8      	INY 
C1/D327:	C8      	INY 
C1/D328:	C8      	INY 
C1/D329:	C8      	INY 
C1/D32A:	C05C02  	CPY #$025C
C1/D32D:	D0CD    	BNE $D2FC
C1/D32F:	A45B    	LDY $5B
C1/D331:	C8      	INY 
C1/D332:	845B    	STY $5B
C1/D334:	EEAD62  	INC $62AD
C1/D337:	EEAE62  	INC $62AE
C1/D33A:	AEF67A  	LDX $7AF6		(animation ID)
C1/D33D:	60      	RTS

C1/D33E unknow

C1/D33E:	AEF67A  	LDX $7AF6		(animation ID)		(from C1/C884, X = 32)
C1/D341:	BD876F  	LDA $6F87,X
C1/D344:	F004    	BEQ $D34A
C1/D346:	A901    	LDA #$01
C1/D348:	8001    	BRA $D34B
C1/D34A:	7B      	TDC 
C1/D34B:	C220    	REP #$20
C1/D34D:	0A      	ASL A
C1/D34E:	8522    	STA $22		(Animation Script pointer)
C1/D350:	A55B    	LDA $5B
C1/D352:	1A      	INC A
C1/D353:	18      	CLC 
C1/D354:	6522    	ADC $22		(Animation Script pointer)
C1/D356:	855B    	STA $5B
C1/D358:	A75B    	LDA [$5B]
C1/D35A:	3A      	DEC A
C1/D35B:	855B    	STA $5B
C1/D35D:	7B      	TDC 
C1/D35E:	E220    	SEP #$20
C1/D360:	60      	RTS

C1/D361 unknow

C1/D361:	A920    	LDA #$20		(from C1/C884, X = 63)
C1/D363:	8002    	BRA $D367
C1/D365:	A950    	LDA #$50		(from C1/C884, X = 31)
C1/D367:	8524    	STA $24
C1/D369:	AEF67A  	LDX $7AF6		(animation ID)
C1/D36C:	BDE964  	LDA $64E9,X
C1/D36F:	2068D8  	JSR $D868
C1/D372:	AEF67A  	LDX $7AF6		(animation ID)
C1/D375:	C220    	REP #$20
C1/D377:	A522    	LDA $22		(Animation Script pointer)
C1/D379:	9DD074  	STA $74D0,X
C1/D37C:	7B      	TDC 
C1/D37D:	E220    	SEP #$20
C1/D37F:	A00100  	LDY #$0001
C1/D382:	BDE964  	LDA $64E9,X
C1/D385:	18      	CLC 
C1/D386:	775B    	ADC [$5B],Y
C1/D388:	9DE964  	STA $64E9,X
C1/D38B:	4CC6CF  	JMP $CFC6

C1/D38E unknow

C1/D38E:	B75B    	LDA [$5B],Y		(from C1/C884, X = 30)
C1/D390:	C220    	REP #$20
C1/D392:	0A      	ASL A
C1/D393:	0A      	ASL A
C1/D394:	0A      	ASL A
C1/D395:	0A      	ASL A
C1/D396:	AA      	TAX 
C1/D397:	7B      	TDC 
C1/D398:	A8      	TAY 
C1/D399:	BF0060D2	LDA $D26000,X
C1/D39D:	99807F  	STA $7F80,Y
C1/D3A0:	E8      	INX 
C1/D3A1:	E8      	INX 
C1/D3A2:	C8      	INY 
C1/D3A3:	C8      	INY 
C1/D3A4:	C01000  	CPY #$0010
C1/D3A7:	D0F0    	BNE $D399
C1/D3A9:	7B      	TDC 
C1/D3AA:	E220    	SEP #$20
C1/D3AC:	4CC6CF  	JMP $CFC6

C1/D3AF unknow

C1/D3AF:	AEF67A  	LDX $7AF6		(animation ID)		(from C1/C884, X = 2F)
C1/D3B2:	A908    	LDA #$08
C1/D3B4:	8DAF60  	STA $60AF
C1/D3B7:	9CB060  	STZ $60B0
C1/D3BA:	205B18  	JSR $185B		(Random number generator)
C1/D3BD:	2907    	AND #$07
C1/D3BF:	8522    	STA $22		(Animation Script pointer)
C1/D3C1:	BD876F  	LDA $6F87,X
C1/D3C4:	D004    	BNE $D3CA
C1/D3C6:	A97C    	LDA #$7C
C1/D3C8:	8008    	BRA $D3D2
C1/D3CA:	A9FC    	LDA #$FC
C1/D3CC:	A00200  	LDY #$0002
C1/D3CF:	18      	CLC 
C1/D3D0:	775B    	ADC [$5B],Y
C1/D3D2:	18      	CLC 
C1/D3D3:	6522    	ADC $22		(Animation Script pointer)
C1/D3D5:	A00100  	LDY #$0001
C1/D3D8:	775B    	ADC [$5B],Y
C1/D3DA:	9DDB74  	STA $74DB,X
C1/D3DD:	A45B    	LDY $5B
C1/D3DF:	C8      	INY 
C1/D3E0:	C8      	INY 
C1/D3E1:	845B    	STY $5B
C1/D3E3:	60      	RTS

C1/D3E4 unknow

C1/D3E4:	C220    	REP #$20		(from C1/C884, X = 2E)
C1/D3E6:	AEF67A  	LDX $7AF6		(animation ID)
C1/D3E9:	A00100  	LDY #$0001
C1/D3EC:	B75B    	LDA [$5B],Y
C1/D3EE:	29FF00  	AND #$00FF
C1/D3F1:	9D3A6A  	STA $6A3A,X		(The X position of the sprite?_RuneLancer)
C1/D3F4:	C8      	INY 
C1/D3F5:	B75B    	LDA [$5B],Y
C1/D3F7:	29FF00  	AND #$00FF
C1/D3FA:	9D3C6A  	STA $6A3C,X		(The Y position of the sprite?_RuneLancer)
C1/D3FD:	E65B    	INC $5B
C1/D3FF:	E65B    	INC $5B
C1/D401:	7B      	TDC 
C1/D402:	E220    	SEP #$20
C1/D404:	60      	RTS

C1/D405 unknow

C1/D405:	AEF67A  	LDX $7AF6		(animation ID)		
C1/D408:	AD1F20  	LDA $201F		(Load encounter type)
C1/D40B:	2903    	AND #$03
C1/D40D:	C903    	CMP #$03
C1/D40F:	D011    	BNE $D422
C1/D411:	BD386A  	LDA $6A38,X		(Caster's sprite position ID?_RuneLancer)
C1/D414:	3008    	BMI $D41E
C1/D416:	C902    	CMP #$02
C1/D418:	9004    	BCC $D41E
C1/D41A:	A901    	LDA #$01
C1/D41C:	8004    	BRA $D422
C1/D41E:	A902    	LDA #$02
C1/D420:	60      	RTS
C1/D421:	7B      	TDC 
C1/D422:	60      	RTS

C1/D423 unknow

C1/D423:	2005D4  	JSR $D405		(from C1/C884, X = 2D)
C1/D426:	C220    	REP #$20
C1/D428:	0A      	ASL A
C1/D429:	8522    	STA $22		(Animation Script pointer)
C1/D42B:	A55B    	LDA $5B
C1/D42D:	1A      	INC A
C1/D42E:	18      	CLC 
C1/D42F:	6522    	ADC $22		(Animation Script pointer)
C1/D431:	855B    	STA $5B
C1/D433:	A75B    	LDA [$5B]
C1/D435:	3A      	DEC A
C1/D436:	855B    	STA $5B
C1/D438:	7B      	TDC 
C1/D439:	E220    	SEP #$20
C1/D43B:	60      	RTS

C1/D43C unknow

C1/D43C:	B75B    	LDA [$5B],Y		(from C1/C884, X = 2B)
C1/D43E:	20269C  	JSR $9C26
C1/D441:	4CC6CF  	JMP $CFC6

C1/D444 unknow

C1/D444:	B75B    	LDA [$5B],Y		(from C1/C884, X = 2C)
C1/D446:	206B9C  	JSR $9C6B
C1/D449:	4CC6CF  	JMP $CFC6

C1/D44C unknow

C1/D44C:	B75B    	LDA [$5B],Y		(from C1/C884, X = 2A)
C1/D44E:	20D79B  	JSR $9BD7
C1/D451:	4CC6CF  	JMP $CFC6

C1/D454 unknow

C1/D454:	B75B    	LDA [$5B],Y		(from C1/C884, X = 29)
C1/D456:	8DBE62  	STA $62BE
C1/D459:	4CC6CF  	JMP $CFC6

C1/D45C unknow

C1/D45C:	B75B    	LDA [$5B],Y		(from C1/C884, X = 28)
C1/D45E:	8510    	STA $10
C1/D460:	ADBD61  	LDA $61BD
C1/D463:	29CF    	AND #$CF
C1/D465:	0510    	ORA $10
C1/D467:	8DBD61  	STA $61BD
C1/D46A:	ADDD61  	LDA $61DD
C1/D46D:	29CF    	AND #$CF
C1/D46F:	0510    	ORA $10
C1/D471:	8DDD61  	STA $61DD
C1/D474:	ADFD61  	LDA $61FD
C1/D477:	29CF    	AND #$CF
C1/D479:	0510    	ORA $10
C1/D47B:	8DFD61  	STA $61FD
C1/D47E:	AD1D62  	LDA $621D
C1/D481:	29CF    	AND #$CF
C1/D483:	0510    	ORA $10
C1/D485:	8D1D62  	STA $621D
C1/D488:	4CC6CF  	JMP $CFC6

C1/D48B unknow

C1/D48B:	B75B    	LDA [$5B],Y		(from C1/C884, X = 27)
C1/D48D:	8DBD62  	STA $62BD
C1/D490:	4CC6CF  	JMP $CFC6

C1/D493 unknow

C1/D493:	B75B    	LDA [$5B],Y		(from C1/C884, X = 26)
C1/D495:	8DBF62  	STA $62BF
C1/D498:	4CC6CF  	JMP $CFC6

C1/D49B unknow

Sour Mouth triggers this
C1/D49B:	7B      	TDC 			(from C1/C884, X = 24)
C1/D49C:	AA      	TAX 
C1/D49D:	C220    	REP #$20
C1/D49F:	9EF54A  	STZ $4AF5,X
C1/D4A2:	E8      	INX 
C1/D4A3:	E8      	INX 
C1/D4A4:	E05C02  	CPX #$025C
C1/D4A7:	D0F6    	BNE $D49F
C1/D4A9:	7B      	TDC 
C1/D4AA:	E220    	SEP #$20
C1/D4AC:	60      	RTS

C1/D4AD unknow

C1/D4AD:	7B      	TDC 			(from C1/C884, X = 25)
C1/D4AE:	AA      	TAX 
C1/D4AF:	C220    	REP #$20
C1/D4B1:	9EF543  	STZ $43F5,X
C1/D4B4:	E8      	INX 
C1/D4B5:	E8      	INX 
C1/D4B6:	E05C02  	CPX #$025C
C1/D4B9:	D0F6    	BNE $D4B1
C1/D4BB:	E220    	SEP #$20
C1/D4BD:	60      	RTS

C1/D4BE unknow

C1/D4BE:	E210    	SEP #$10		(from C1/C884, X = 23)
C1/D4C0:	C220    	REP #$20
C1/D4C2:	7B      	TDC 
C1/D4C3:	AA      	TAX 
C1/D4C4:	AD5346  	LDA $4653
C1/D4C7:	48      	PHA 
C1/D4C8:	DEF743  	DEC $43F7,X
C1/D4CB:	DE4344  	DEC $4443,X
C1/D4CE:	DE8F44  	DEC $448F,X
C1/D4D1:	DEDB44  	DEC $44DB,X
C1/D4D4:	DE2745  	DEC $4527,X
C1/D4D7:	DE7345  	DEC $4573,X
C1/D4DA:	DEBF45  	DEC $45BF,X
C1/D4DD:	DE0B46  	DEC $460B,X
C1/D4E0:	E8      	INX 
C1/D4E1:	E8      	INX 
C1/D4E2:	E8      	INX 
C1/D4E3:	E8      	INX 
C1/D4E4:	E04C    	CPX #$4C
C1/D4E6:	D0E0    	BNE $D4C8
C1/D4E8:	68      	PLA 
C1/D4E9:	8D5346  	STA $4653
C1/D4EC:	7B      	TDC 
C1/D4ED:	E220    	SEP #$20
C1/D4EF:	C210    	REP #$10
C1/D4F1:	60      	RTS

C1/D4F2 unknow

C1/D4F2:	C220    	REP #$20		(from C1/C884, X = 22)
C1/D4F4:	AD187B  	LDA $7B18
C1/D4F7:	38      	SEC 
C1/D4F8:	ED1F7B  	SBC $7B1F
C1/D4FB:	8510    	STA $10
C1/D4FD:	7B      	TDC 
C1/D4FE:	A8      	TAY 
C1/D4FF:	AA      	TAX 
C1/D500:	BF9FD3C2	LDA $C2D39F,X
C1/D504:	29FF00  	AND #$00FF
C1/D507:	8512    	STA $12
C1/D509:	A510    	LDA $10
C1/D50B:	99F743  	STA $43F7,Y
C1/D50E:	3A      	DEC A
C1/D50F:	C8      	INY 
C1/D510:	C8      	INY 
C1/D511:	C8      	INY 
C1/D512:	C8      	INY 
C1/D513:	C02C01  	CPY #$012C
C1/D516:	F00C    	BEQ $D524
C1/D518:	C612    	DEC $12
C1/D51A:	D0EF    	BNE $D50B
C1/D51C:	3A      	DEC A
C1/D51D:	8510    	STA $10
C1/D51F:	E614    	INC $14
C1/D521:	E8      	INX 
C1/D522:	80DC    	BRA $D500
C1/D524:	3A      	DEC A
C1/D525:	8510    	STA $10
C1/D527:	BF9FD3C2	LDA $C2D39F,X
C1/D52B:	29FF00  	AND #$00FF
C1/D52E:	8512    	STA $12
C1/D530:	A510    	LDA $10
C1/D532:	99F743  	STA $43F7,Y
C1/D535:	3A      	DEC A
C1/D536:	C8      	INY 
C1/D537:	C8      	INY 
C1/D538:	C8      	INY 
C1/D539:	C8      	INY 
C1/D53A:	C05C02  	CPY #$025C
C1/D53D:	F00B    	BEQ $D54A
C1/D53F:	C612    	DEC $12
C1/D541:	D0EF    	BNE $D532
C1/D543:	3A      	DEC A
C1/D544:	8510    	STA $10
C1/D546:	C614    	DEC $14
C1/D548:	80DD    	BRA $D527
C1/D54A:	7B      	TDC 
C1/D54B:	E220    	SEP #$20
C1/D54D:	60      	RTS

C1/D54E unknow

C1/D54E:	AEF67A  	LDX $7AF6		(animation ID)		(from C1/C884, X = 21)
C1/D551:	BDD874  	LDA $74D8,X
C1/D554:	18      	CLC 
C1/D555:	6940    	ADC #$40
C1/D557:	3009    	BMI $D562
C1/D559:	BDE764  	LDA $64E7,X
C1/D55C:	29FE    	AND #$FE
C1/D55E:	9DE764  	STA $64E7,X
C1/D561:	60      	RTS
C1/D562:	BDE764  	LDA $64E7,X
C1/D565:	0901    	ORA #$01
C1/D567:	9DE764  	STA $64E7,X
C1/D56A:	60      	RTS

C1/D56B unknow

C1/D56B:	E210    	SEP #$10		(from C1/C884, X = 1E)
C1/D56D:	C220    	REP #$20
C1/D56F:	7B      	TDC 
C1/D570:	AA      	TAX 
C1/D571:	AD534D  	LDA $4D53
C1/D574:	48      	PHA 
C1/D575:	DEF74A  	DEC $4AF7,X
C1/D578:	DE434B  	DEC $4B43,X
C1/D57B:	DE8F4B  	DEC $4B8F,X
C1/D57E:	DEDB4B  	DEC $4BDB,X
C1/D581:	DE274C  	DEC $4C27,X
C1/D584:	DE734C  	DEC $4C73,X
C1/D587:	DEBF4C  	DEC $4CBF,X
C1/D58A:	DE0B4D  	DEC $4D0B,X
C1/D58D:	E8      	INX 
C1/D58E:	E8      	INX 
C1/D58F:	E8      	INX 
C1/D590:	E8      	INX 
C1/D591:	E04C    	CPX #$4C
C1/D593:	D0E0    	BNE $D575
C1/D595:	68      	PLA 
C1/D596:	8D534D  	STA $4D53
C1/D599:	7B      	TDC 
C1/D59A:	E220    	SEP #$20
C1/D59C:	C210    	REP #$10
C1/D59E:	60      	RTS

C1/D59F unknow

C1/D59F:	C220    	REP #$20		(from C1/C884, X = 20)
C1/D5A1:	AD247B  	LDA $7B24
C1/D5A4:	38      	SEC 
C1/D5A5:	ED2B7B  	SBC $7B2B
C1/D5A8:	8510    	STA $10
C1/D5AA:	7B      	TDC 
C1/D5AB:	A8      	TAY 
C1/D5AC:	AA      	TAX 
C1/D5AD:	BF9FD3C2	LDA $C2D39F,X
C1/D5B1:	29FF00  	AND #$00FF
C1/D5B4:	8512    	STA $12
C1/D5B6:	A510    	LDA $10
C1/D5B8:	99F74A  	STA $4AF7,Y
C1/D5BB:	3A      	DEC A
C1/D5BC:	C8      	INY 
C1/D5BD:	C8      	INY 
C1/D5BE:	C8      	INY 
C1/D5BF:	C8      	INY 
C1/D5C0:	C02C01  	CPY #$012C
C1/D5C3:	F00C    	BEQ $D5D1
C1/D5C5:	C612    	DEC $12
C1/D5C7:	D0EF    	BNE $D5B8
C1/D5C9:	3A      	DEC A
C1/D5CA:	8510    	STA $10
C1/D5CC:	E614    	INC $14
C1/D5CE:	E8      	INX 
C1/D5CF:	80DC    	BRA $D5AD
C1/D5D1:	3A      	DEC A
C1/D5D2:	8510    	STA $10
C1/D5D4:	BF9FD3C2	LDA $C2D39F,X
C1/D5D8:	29FF00  	AND #$00FF
C1/D5DB:	8512    	STA $12
C1/D5DD:	A510    	LDA $10
C1/D5DF:	99F74A  	STA $4AF7,Y
C1/D5E2:	3A      	DEC A
C1/D5E3:	C8      	INY 
C1/D5E4:	C8      	INY 
C1/D5E5:	C8      	INY 
C1/D5E6:	C8      	INY 
C1/D5E7:	C05C02  	CPY #$025C
C1/D5EA:	F00C    	BEQ $D5F8
C1/D5EC:	C612    	DEC $12
C1/D5EE:	D0EF    	BNE $D5DF
C1/D5F0:	3A      	DEC A
C1/D5F1:	8510    	STA $10
C1/D5F3:	C614    	DEC $14
C1/D5F5:	CA      	DEX 
C1/D5F6:	80DC    	BRA $D5D4
C1/D5F8:	7B      	TDC 
C1/D5F9:	E220    	SEP #$20
C1/D5FB:	60      	RTS

C1/D5FC unknow

C1/D5FC:	A94C    	LDA #$4C		(from C1/C884, X = 1F)
C1/D5FE:	8D1396  	STA $9613
C1/D601:	AD1B96  	LDA $961B
C1/D604:	48      	PHA 
C1/D605:	9C1B96  	STZ $961B
C1/D608:	A94C    	LDA #$4C
C1/D60A:	8D1596  	STA $9615
C1/D60D:	A980    	LDA #$80
C1/D60F:	8D1496  	STA $9614
C1/D612:	20C71B  	JSR $1BC7
C1/D615:	7B      	TDC 
C1/D616:	AA      	TAX 
C1/D617:	BD219A  	LDA $9A21,X
C1/D61A:	9DF54A  	STA $4AF5,X
C1/D61D:	9EF64A  	STZ $4AF6,X
C1/D620:	E8      	INX 
C1/D621:	E8      	INX 
C1/D622:	E8      	INX 
C1/D623:	E8      	INX 
C1/D624:	E05C02  	CPX #$025C
C1/D627:	D0EE    	BNE $D617
C1/D629:	68      	PLA 
C1/D62A:	8D1B96  	STA $961B
C1/D62D:	60      	RTS

C1/D62E unknow

C1/D62E:	A22C00  	LDX #$002C		(from C1/C884, X = 19)
C1/D631:	8624    	STX $24
C1/D633:	A910    	LDA #$10
C1/D635:	38      	SEC 
C1/D636:	ED6C61  	SBC $616C
C1/D639:	D005    	BNE $D640
C1/D63B:	A23400  	LDX #$0034
C1/D63E:	8624    	STX $24
C1/D640:	C220    	REP #$20
C1/D642:	0A      	ASL A
C1/D643:	0A      	ASL A
C1/D644:	0A      	ASL A
C1/D645:	8522    	STA $22		(Animation Script pointer)
C1/D647:	AEF67A  	LDX $7AF6		(animation ID)
C1/D64A:	BD3C6A  	LDA $6A3C,X		(The Y position of the sprite?_RuneLancer)
C1/D64D:	18      	CLC 
C1/D64E:	6522    	ADC $22		(Animation Script pointer)
C1/D650:	38      	SEC 
C1/D651:	E524    	SBC $24
C1/D653:	9D3C6A  	STA $6A3C,X		(The Y position of the sprite?_RuneLancer)
C1/D656:	7B      	TDC 
C1/D657:	E220    	SEP #$20
C1/D659:	208AC3  	JSR $C38A
C1/D65C:	AEF67A  	LDX $7AF6		(animation ID)
C1/D65F:	BD386A  	LDA $6A38,X		(Caster's sprite position ID?_RuneLancer)
C1/D662:	20FAC3  	JSR $C3FA
C1/D665:	AEF67A  	LDX $7AF6		(animation ID)
C1/D668:	BD386A  	LDA $6A38,X		(Caster's sprite position ID?_RuneLancer)
C1/D66B:	0A      	ASL A
C1/D66C:	0A      	ASL A
C1/D66D:	0A      	ASL A
C1/D66E:	0A      	ASL A
C1/D66F:	0A      	ASL A
C1/D670:	A8      	TAY 
C1/D671:	A930    	LDA #$30
C1/D673:	99BD61  	STA $61BD,Y
C1/D676:	60      	RTS

C1/D677 unknow

C1/D677:	AE6961  	LDX $6169		(from C1/C884, X = 18)
C1/D67A:	7B      	TDC 
C1/D67B:	A8      	TAY 
C1/D67C:	BF2078D2	LDA $D27820,X
C1/D680:	99607E  	STA $7E60,Y
C1/D683:	99607C  	STA $7C60,Y
C1/D686:	E8      	INX 
C1/D687:	C8      	INY 
C1/D688:	C02000  	CPY #$0020
C1/D68B:	D0EF    	BNE $D67C
C1/D68D:	60      	RTS

C1/D68E unknow

C1/D68E:	AEF67A  	LDX $7AF6		(animation ID)		(from C1/C884, X = 16)
C1/D691:	9EE864  	STZ $64E8,X
C1/D694:	9EE964  	STZ $64E9,X
C1/D697:	60      	RTS

C1/D698 unknow

C1/D698:	AEF67A  	LDX $7AF6		(animation ID)		(from C1/C884, X = 15)
C1/D69B:	C220    	REP #$20
C1/D69D:	BD3A6A  	LDA $6A3A,X		(The X position of the sprite?_RuneLancer)
C1/D6A0:	18      	CLC 
C1/D6A1:	7DCE74  	ADC $74CE,X
C1/D6A4:	8522    	STA $22		(Animation Script pointer)
C1/D6A6:	BD3C6A  	LDA $6A3C,X		(The Y position of the sprite?_RuneLancer)
C1/D6A9:	18      	CLC 
C1/D6AA:	7DD074  	ADC $74D0,X
C1/D6AD:	8524    	STA $24
C1/D6AF:	7B      	TDC 
C1/D6B0:	E220    	SEP #$20
C1/D6B2:	A522    	LDA $22		(Animation Script pointer)
C1/D6B4:	8D1496  	STA $9614
C1/D6B7:	A524    	LDA $24
C1/D6B9:	8D1596  	STA $9615
C1/D6BC:	60      	RTS

C1/D6BD unknow

C1/D6BD:	AEF67A  	LDX $7AF6		(animation ID)		(from C1/C884, X = 14)
C1/D6C0:	BD396A  	LDA $6A39,X		(Target's sprite position ID?_RuneLancer)
C1/D6C3:	301F    	BMI $D6E4
C1/D6C5:	2903    	AND #$03
C1/D6C7:	8510    	STA $10
C1/D6C9:	0A      	ASL A          (multiply by 2)
C1/D6CA:	0A      	ASL A          (multiply by 4)
C1/D6CB:	0A      	ASL A          (multiply by 8)
C1/D6CC:	0A      	ASL A          (multiply by 16)
C1/D6CD:	0A      	ASL A          (multiply by 32)
C1/D6CE:	AA      	TAX 
C1/D6CF:	BDBD2E  	LDA $2EBD,X    (displayable status byte 1)
C1/D6D2:	0910    	ORA #$10       (set vanish status)
C1/D6D4:	9DBD2E  	STA $2EBD,X
C1/D6D7:	A510    	LDA $10        (load character slot)
C1/D6D9:	8D787B  	STA $7B78
C1/D6DC:	AEF67A  	LDX $7AF6		(animation ID)
C1/D6DF:	DA      	PHX 
C1/D6E0:	20792F  	JSR $2F79
C1/D6E3:	FA      	PLX 
C1/D6E4:	60      	RTS

C1/D6E5 unknow

C1/D6E5:	AEF67A  	LDX $7AF6      (animation ID)		(from C1/C884, X = 13)
C1/D6E8:	BD396A  	LDA $6A39,X    (Target's sprite position ID?_RuneLancer)
C1/D6EB:	3020    	BMI $D70D      (branch if monster)
C1/D6ED:	2903    	AND #$03       (isolate the character slot)
C1/D6EF:	8510    	STA $10
C1/D6F1:	0A      	ASL A          (multiply by 2)
C1/D6F2:	0A      	ASL A          (multiply by 4)
C1/D6F3:	0A      	ASL A          (multiply by 8)
C1/D6F4:	0A      	ASL A          (multiply by 16)
C1/D6F5:	0A      	ASL A          (multiply by 32)
C1/D6F6:	AA      	TAX 
C1/D6F7:	BDBD2E  	LDA $2EBD,X    (displayable status byte 1)
C1/D6FA:	4920    	EOR #$20       (Toggle imp status)
C1/D6FC:	9DBD2E  	STA $2EBD,X    (Now it's opposite)
C1/D6FF:	A510    	LDA $10        (load character slot)
C1/D701:	8D787B  	STA $7B78
C1/D704:	AEF67A  	LDX $7AF6		(animation ID)
C1/D707:	DA      	PHX 
C1/D708:	20792F  	JSR $2F79
C1/D70B:	FA      	PLX 
C1/D70C:	60      	RTS

C1/D70D unknow

C1/D70D:	297F    	AND #$7F		(from only C1/D6EB)
C1/D70F:	38      	SEC 
C1/D710:	E904    	SBC #$04
C1/D712:	A8      	TAY 
C1/D713:	B9C262  	LDA $62C2,Y             (Load flag for monster to be an Imp)
C1/D716:	4901    	EOR #$01                (toggle it)
C1/D718:	99C262  	STA $62C2,Y             (Now it is the opposite of what it was)
C1/D71B:	AEF67A  	LDX $7AF6		(animation ID)
C1/D71E:	DA      	PHX 
C1/D71F:	207C25  	JSR $257C
C1/D722:	20C125  	JSR $25C1
C1/D725:	FA      	PLX 
C1/D726:	60      	RTS

C1/D727 unknow

C1/D727:	205B18  	JSR $185B		(Random number generator)	
C1/D72A:	AEF67A  	LDX $7AF6		(animation ID)
C1/D72D:	9DD874  	STA $74D8,X
C1/D730:	9ED974  	STZ $74D9,X
C1/D733:	60      	RTS

C1/D734 unknow

C1/D734:	AEF67A  	LDX $7AF6		(animation ID)		(from C1/C884, X = 12)
C1/D737:	9ED874  	STZ $74D8,X
C1/D73A:	9ED974  	STZ $74D9,X
C1/D73D:	60      	RTS

C1/D73E unknow

C1/D73E:	C220    	REP #$20		(from C1/C884, X = 10)
C1/D740:	AEF67A  	LDX $7AF6		(animation ID)
C1/D743:	BD826F  	LDA $6F82,X
C1/D746:	9D3A6A  	STA $6A3A,X		(The X position of the sprite?_RuneLancer)
C1/D749:	BD846F  	LDA $6F84,X
C1/D74C:	9D3C6A  	STA $6A3C,X		(The Y position of the sprite?_RuneLancer)
C1/D74F:	7B      	TDC 
C1/D750:	E220    	SEP #$20
C1/D752:	60      	RTS

C1/D753 unknow

C1/D753:	C220    	REP #$20		(from C1/C884, X = C)
C1/D755:	ADF67A  	LDA $7AF6		(animation ID)
C1/D758:	AA      	TAX 
C1/D759:	2980FF  	AND #$FF80
C1/D75C:	A8      	TAY 
C1/D75D:	B93A6A  	LDA $6A3A,Y
C1/D760:	9D3A6A  	STA $6A3A,X		(The X position of the sprite?_RuneLancer)
C1/D763:	B93C6A  	LDA $6A3C,Y
C1/D766:	9D3C6A  	STA $6A3C,X		(The Y position of the sprite?_RuneLancer)
C1/D769:	B9CE74  	LDA $74CE,Y
C1/D76C:	9DCE74  	STA $74CE,X
C1/D76F:	B9D074  	LDA $74D0,Y
C1/D772:	9DD074  	STA $74D0,X
C1/D775:	7B      	TDC 
C1/D776:	E220    	SEP #$20
C1/D778:	60      	RTS

C1/D779 unknow

C1/D779:	AEF67A  	LDX $7AF6		(animation ID)		(from C1/C884, X = F)
C1/D77C:	A908    	LDA #$08
C1/D77E:	8DAF60  	STA $60AF
C1/D781:	9CB060  	STZ $60B0
C1/D784:	205B18  	JSR $185B		(Random number generator)
C1/D787:	2907    	AND #$07
C1/D789:	8522    	STA $22		(Animation Script pointer)
C1/D78B:	BD876F  	LDA $6F87,X
C1/D78E:	D004    	BNE $D794
C1/D790:	A97C    	LDA #$7C
C1/D792:	8002    	BRA $D796
C1/D794:	A9FC    	LDA #$FC
C1/D796:	18      	CLC 
C1/D797:	6522    	ADC $22		(Animation Script pointer)
C1/D799:	9DDB74  	STA $74DB,X
C1/D79C:	60      	RTS

C1/D79D unknow

C1/D79D:	AEF67A  	LDX $7AF6		(animation ID)		(from C1/C884, X = E)
C1/D7A0:	BD386A  	LDA $6A38,X		(Caster's sprite position ID?_RuneLancer)
C1/D7A3:	101E    	BPL $D7C3
C1/D7A5:	297F    	AND #$7F
C1/D7A7:	38      	SEC 
C1/D7A8:	E904    	SBC #$04
C1/D7AA:	0A      	ASL A
C1/D7AB:	A8      	TAY 
C1/D7AC:	C220    	REP #$20
C1/D7AE:	B9C380  	LDA $80C3,Y		(Load enemy's X-coord.)
C1/D7B1:	9DE864  	STA $64E8,X
C1/D7B4:	B9CF80  	LDA $80CF,Y
C1/D7B7:	9DEA64  	STA $64EA,X
C1/D7BA:	7B      	TDC 
C1/D7BB:	99B780  	STA $80B7,Y
C1/D7BE:	99AB80  	STA $80AB,Y
C1/D7C1:	E220    	SEP #$20
C1/D7C3:	60      	RTS

C1/D7C4 unknow

C1/D7C4:	AEF67A  	LDX $7AF6		(animation ID)		(from C1/C884, X = D)
C1/D7C7:	C220    	REP #$20
C1/D7C9:	BDD974  	LDA $74D9,X
C1/D7CC:	18      	CLC 
C1/D7CD:	690800  	ADC #$0008
C1/D7D0:	DDDC74  	CMP $74DC,X
C1/D7D3:	90F7    	BCC $D7CC
C1/D7D5:	38      	SEC 
C1/D7D6:	E90800  	SBC #$0008
C1/D7D9:	9DD974  	STA $74D9,X
C1/D7DC:	7B      	TDC 
C1/D7DD:	E220    	SEP #$20
C1/D7DF:	2019E9  	JSR $E919
C1/D7E2:	60      	RTS

C1/D7E3 unknow

C1/D7E3:	AEF67A  	LDX $7AF6		(animation ID)		(from C1/C884, X = B)
C1/D7E6:	BDD974  	LDA $74D9,X
C1/D7E9:	8524    	STA $24
C1/D7EB:	BDD874  	LDA $74D8,X
C1/D7EE:	2068D8  	JSR $D868
C1/D7F1:	AEF67A  	LDX $7AF6		(animation ID)
C1/D7F4:	C220    	REP #$20
C1/D7F6:	A522    	LDA $22		(Animation Script pointer)
C1/D7F8:	9DD074  	STA $74D0,X
C1/D7FB:	7B      	TDC 
C1/D7FC:	E220    	SEP #$20
C1/D7FE:	BDD874  	LDA $74D8,X
C1/D801:	18      	CLC 
C1/D802:	6940    	ADC #$40
C1/D804:	2068D8  	JSR $D868
C1/D807:	AEF67A  	LDX $7AF6		(animation ID)
C1/D80A:	C220    	REP #$20
C1/D80C:	A522    	LDA $22		(Animation Script pointer)
C1/D80E:	9DCE74  	STA $74CE,X
C1/D811:	7B      	TDC 
C1/D812:	E220    	SEP #$20
C1/D814:	BDD874  	LDA $74D8,X
C1/D817:	38      	SEC 
C1/D818:	E904    	SBC #$04
C1/D81A:	9DD874  	STA $74D8,X
C1/D81D:	BDD974  	LDA $74D9,X
C1/D820:	18      	CLC 
C1/D821:	6902    	ADC #$02
C1/D823:	C930    	CMP #$30
C1/D825:	B003    	BCS $D82A
C1/D827:	9DD974  	STA $74D9,X
C1/D82A:	60      	RTS

C1/D82B unknow

C1/D82B:	AEF67A  	LDX $7AF6		(animation ID)		(from C1/C884, X = A)
C1/D82E:	A930    	LDA #$30
C1/D830:	8524    	STA $24
C1/D832:	BDD874  	LDA $74D8,X
C1/D835:	5DD974  	EOR $74D9,X
C1/D838:	2068D8  	JSR $D868
C1/D83B:	AEF67A  	LDX $7AF6		(animation ID)
C1/D83E:	C220    	REP #$20
C1/D840:	A522    	LDA $22		(Animation Script pointer)
C1/D842:	9DD074  	STA $74D0,X
C1/D845:	7B      	TDC 
C1/D846:	E220    	SEP #$20
C1/D848:	BDD874  	LDA $74D8,X
C1/D84B:	18      	CLC 
C1/D84C:	6920    	ADC #$20
C1/D84E:	2068D8  	JSR $D868
C1/D851:	AEF67A  	LDX $7AF6		(animation ID)
C1/D854:	C220    	REP #$20
C1/D856:	A522    	LDA $22		(Animation Script pointer)
C1/D858:	9DCE74  	STA $74CE,X
C1/D85B:	7B      	TDC 
C1/D85C:	E220    	SEP #$20
C1/D85E:	BDD874  	LDA $74D8,X
C1/D861:	38      	SEC 
C1/D862:	E904    	SBC #$04
C1/D864:	9DD874  	STA $74D8,X
C1/D867:	60      	RTS

C1/D868 unknow

C1/D868:	20996B  	JSR $6B99	
C1/D86B:	3005    	BMI $D872
C1/D86D:	8522    	STA $22		
C1/D86F:	6423    	STZ $23
C1/D871:	60      	RTS

C1/D872 unknow

C1/D872:	8522    	STA $22		(Animation Script pointer)
C1/D874:	A9FF    	LDA #$FF
C1/D876:	8523    	STA $23
C1/D878:	60      	RTS

C1/D879 unknow

C1/D879:	A930    	LDA #$30		(from C1/C884, X = 9)
C1/D87B:	8DBD61  	STA $61BD
C1/D87E:	8DDD61  	STA $61DD
C1/D881:	8DFD61  	STA $61FD
C1/D884:	8D1D62  	STA $621D
C1/D887:	A931    	LDA #$31
C1/D889:	8DDC80  	STA $80DC
C1/D88C:	8DDE80  	STA $80DE
C1/D88F:	8DE080  	STA $80E0
C1/D892:	8DE280  	STA $80E2
C1/D895:	8DE480  	STA $80E4
C1/D898:	8DE680  	STA $80E6
C1/D89B:	AEF67A  	LDX $7AF6		(animation ID)
C1/D89E:	C220    	REP #$20
C1/D8A0:	BD3C6A  	LDA $6A3C,X		(The Y position of the sprite?_RuneLancer)
C1/D8A3:	18      	CLC 
C1/D8A4:	7DD074  	ADC $74D0,X
C1/D8A7:	18      	CLC 
C1/D8A8:	694600  	ADC #$0046
C1/D8AB:	8524    	STA $24
C1/D8AD:	7B      	TDC 
C1/D8AE:	AA      	TAX 
C1/D8AF:	A8      	TAY 
C1/D8B0:	A524    	LDA $24
C1/D8B2:	D94380  	CMP $8043,Y
C1/D8B5:	900A    	BCC $D8C1
C1/D8B7:	E220    	SEP #$20
C1/D8B9:	A920    	LDA #$20
C1/D8BB:	9DBD61  	STA $61BD,X
C1/D8BE:	7B      	TDC 
C1/D8BF:	C220    	REP #$20
C1/D8C1:	8A      	TXA 
C1/D8C2:	18      	CLC 
C1/D8C3:	692000  	ADC #$0020
C1/D8C6:	AA      	TAX 
C1/D8C7:	C8      	INY 
C1/D8C8:	C8      	INY 
C1/D8C9:	C00800  	CPY #$0008
C1/D8CC:	D0E2    	BNE $D8B0
C1/D8CE:	7B      	TDC 
C1/D8CF:	A8      	TAY 
C1/D8D0:	A524    	LDA $24
C1/D8D2:	D92780  	CMP $8027,Y		(bottom Y-coordinate of monster - 8)
C1/D8D5:	9009    	BCC $D8E0
C1/D8D7:	E220    	SEP #$20
C1/D8D9:	A921    	LDA #$21
C1/D8DB:	99DC80  	STA $80DC,Y
C1/D8DE:	C220    	REP #$20
C1/D8E0:	C8      	INY 
C1/D8E1:	C8      	INY 
C1/D8E2:	C00C00  	CPY #$000C
C1/D8E5:	D0E9    	BNE $D8D0
C1/D8E7:	7B      	TDC 
C1/D8E8:	E220    	SEP #$20
C1/D8EA:	60      	RTS

C1/D8EB unknow

C1/D8EB:	AEF67A  	LDX $7AF6		(animation ID)		(from C1/C884, X = 8)
C1/D8EE:	2009FA  	JSR $FA09
C1/D8F1:	60      	RTS

C1/D8F2 unknow

C1/D8F2:	AEF67A  	LDX $7AF6		(animation ID)		(from C1/C884, X = 7)
C1/D8F5:	C220    	REP #$20
C1/D8F7:	BDCE74  	LDA $74CE,X
C1/D8FA:	8D9E5F  	STA $5F9E
C1/D8FD:	BDD074  	LDA $74D0,X
C1/D900:	8D8E5F  	STA $5F8E
C1/D903:	7B      	TDC 
C1/D904:	E220    	SEP #$20
C1/D906:	60      	RTS

C1/D907 unknow

C1/D907:	7B      	TDC 			(from C1/C884, X = 6)
C1/D908:	AA      	TAX 
C1/D909:	9E6D5F  	STZ $5F6D,X
C1/D90C:	E8      	INX 
C1/D90D:	E04000  	CPX #$0040
C1/D910:	D0F7    	BNE $D909
C1/D912:	205B18  	JSR $185B		(Random number generator)
C1/D915:	7B      	TDC 
C1/D916:	8D6D5F  	STA $5F6D
C1/D919:	18      	CLC 
C1/D91A:	6910    	ADC #$10
C1/D91C:	8D7D5F  	STA $5F7D
C1/D91F:	A908    	LDA #$08
C1/D921:	8524    	STA $24
C1/D923:	851A    	STA $1A
C1/D925:	A20001  	LDX #$0100
C1/D928:	861C    	STX $1C
C1/D92A:	A2F544  	LDX #$44F5
C1/D92D:	7B      	TDC 
C1/D92E:	208B0D  	JSR $0D8B
C1/D931:	20B4E5  	JSR $E5B4
C1/D934:	AEF67A  	LDX $7AF6		(animation ID)
C1/D937:	60      	RTS

C1/D938 unknow

C1/D938:	20A1E7  	JSR $E7A1		(from C1/C884, X = 5)
C1/D93B:	C220    	REP #$20
C1/D93D:	B9C561  	LDA $61C5,Y
C1/D940:	9DCE74  	STA $74CE,X
C1/D943:	B9C761  	LDA $61C7,Y
C1/D946:	9DD074  	STA $74D0,X
C1/D949:	7B      	TDC 
C1/D94A:	E220    	SEP #$20
C1/D94C:	BD386A  	LDA $6A38,X		(Caster's sprite position ID?_RuneLancer)
C1/D94F:	A8      	TAY 
C1/D950:	B9107B  	LDA $7B10,Y
C1/D953:	F003    	BEQ $D958
C1/D955:	7B      	TDC 
C1/D956:	8002    	BRA $D95A
C1/D958:	A980    	LDA #$80
C1/D95A:	9D3A6A  	STA $6A3A,X		(The X position of the sprite?_RuneLancer)
C1/D95D:	A904    	LDA #$04
C1/D95F:	9D3B6A  	STA $6A3B,X
C1/D962:	BDD274  	LDA $74D2,X
C1/D965:	0A      	ASL A
C1/D966:	0A      	ASL A
C1/D967:	18      	CLC 
C1/D968:	6908    	ADC #$08
C1/D96A:	9D3C6A  	STA $6A3C,X		(The Y position of the sprite?_RuneLancer)
C1/D96D:	60      	RTS

C1/D96E unknow

C1/D96E:	205B18  	JSR $185B		(Random number generator)
C1/D971:	AEF67A  	LDX $7AF6		(animation ID)
C1/D974:	9DD874  	STA $74D8,X
C1/D977:	205B18  	JSR $185B		(Random number generator)
C1/D97A:	AEF67A  	LDX $7AF6		(animation ID)
C1/D97D:	9DD974  	STA $74D9,X
C1/D980:	60      	RTS

C1/D981 unknow

C1/D981:	20A1E7  	JSR $E7A1		(from C1/C884, X = 2)
C1/D984:	B9BE61  	LDA $61BE,Y
C1/D987:	8DB260  	STA $60B2
C1/D98A:	BD386A  	LDA $6A38,X		(Caster's sprite position ID?_RuneLancer)
C1/D98D:	A8      	TAY 
C1/D98E:	B9107B  	LDA $7B10,Y
C1/D991:	8DB160  	STA $60B1
C1/D994:	60      	RTS

C1/D995 unknow

C1/D995:	20A1E7  	JSR $E7A1		(from C1/C884, X = 3)
C1/D998:	ADB260  	LDA $60B2
C1/D99B:	99BE61  	STA $61BE,Y
C1/D99E:	BD386A  	LDA $6A38,X		(Caster's sprite position ID?_RuneLancer)
C1/D9A1:	A8      	TAY 
C1/D9A2:	ADB160  	LDA $60B1
C1/D9A5:	99107B  	STA $7B10,Y
C1/D9A8:	60      	RTS

C1/D9A9 unknow

C1/D9A9:	20A1E7  	JSR $E7A1		(from C1/C884, X = 1)
C1/D9AC:	C220    	REP #$20
C1/D9AE:	7B      	TDC 
C1/D9AF:	99C561  	STA $61C5,Y
C1/D9B2:	99C761  	STA $61C7,Y
C1/D9B5:	9DCE74  	STA $74CE,X
C1/D9B8:	9DD074  	STA $74D0,X
C1/D9BB:	E220    	SEP #$20
C1/D9BD:	60      	RTS

C1/D9BE unknow

C1/D9BE:	20A1E7  	JSR $E7A1		(from C1/C884, X = 0)
C1/D9C1:	C220    	REP #$20
C1/D9C3:	B9B761  	LDA $61B7,Y
C1/D9C6:	18      	CLC 
C1/D9C7:	79D461  	ADC $61D4,Y
C1/D9CA:	9D826F  	STA $6F82,X
C1/D9CD:	B9B961  	LDA $61B9,Y
C1/D9D0:	9D846F  	STA $6F84,X
C1/D9D3:	7B      	TDC 
C1/D9D4:	E220    	SEP #$20
C1/D9D6:	60      	RTS

C1/D9D7 unknow

C1/D9D7:	297F    	AND #$7F		(from C1/C70A, C1/C817, C1/C868)
C1/D9D9:	0A      	ASL A
C1/D9DA:	8EF67A  	STX $7AF6		(animation ID)
C1/D9DD:	AA      	TAX 
C1/D9DE:	A45B    	LDY $5B
C1/D9E0:	C8      	INY 
C1/D9E1:	845B    	STY $5B
C1/D9E3:	7CE6D9  	JMP ($D9E6,X)

C1/D9E6 PTR main animation table?

		(function)	(value)
C1/D9E6:	78C8      	(00)
C1/D9E8:	47F3    	(01)
C1/D9EA:	3FF3		(02)
C1/D9EC:	77F3		(03)
C1/D9EE:	B3F7    	(04)
C1/D9F0:	9DF8		(05)
C1/D9F2:	91F4  	        (06)
C1/D9F4:	76F4     	(07)
C1/D9F6:	1DF7    	(08)
C1/D9F8:	BCF7    	(09)
C1/D9FA:	2FF8    	(0A)
C1/D9FC:	E6F7    	(0B)
C1/D9FE:	4BF8    	(0C)
C1/DA00:	63F2    	(0D)
C1/DA02:	7AF2      	(0E)
C1/DA04:	63F2    	(0F)
C1/DA06:	55F2    	(10)
C1/DA08:	B4F8    	(11)
C1/DA0A:	DBFA      	(12)
C1/DA0C:	3DFA    	(13)
C1/DA0E:	E0F8      	(14)
C1/DA10:	E6F9    	(15)
C1/DA12:	63FB    	(16)
C1/DA14:	D7FB    	(17)
C1/DA16:	A8FB      	(18)
C1/DA18:	37FC    	(19)
C1/DA1A:	40FC      	(1A)
C1/DA1C:	1AF3    	(1B)
C1/DA1E:	A2F2    	(1C)
C1/DA20:	F1F2    	(1D)
C1/DA22:	B6F2    	(1E)
C1/DA24:	CFF7    	(1F)
C1/DA26:	4BFA      	(20)
C1/DA28:	90FA    	(21)
C1/DA2A:	E1F2    	(22)
C1/DA2C:	E5F1    	(23)
C1/DA2E:	1DF2    	(24)
C1/DA30:	ECF0    	(25)
C1/DA32:	94F0    	(26)
C1/DA34:	88F0    	(27)
C1/DA36:	73F0    	(28)
C1/DA38:	C8EF		(29)
C1/DA3A:	6EEC		(2A)
C1/DA3C:	58EC		(2B)
C1/DA3E:	9CEE    	(2C)
C1/DA40:	A3EF    	(2D)
C1/DA42:	86ED    	(2E)
C1/DA44:	DAEB      	(2F)
C1/DA46:	C4EB    	(30)
C1/DA48:	ACEC		(31)
C1/DA4A:	96EC    	(32)
C1/DA4C:	4FEC     	(33)
C1/DA4E:	46EC    	(34)
C1/DA50:	B2EB    	(35)
C1/DA52:	BBEB      	(36)
C1/DA54:	84EC    	(37)
C1/DA56:	8DEC		(38)
C1/DA58:	EAEC    	(39)
C1/DA5A:	D4EC    	(3A)
C1/DA5C:	CBEC    	(3B)
C1/DA5E:	C2EC    	(3C)
C1/DA60:	A1EA    	(3D)
C1/DA62:	98EA    	(3E)
C1/DA64:	85EA    	(3F)
C1/DA66:	76EA    	(40)
C1/DA68:	05EA    	(41)
C1/DA6A:	EBE9      	(42)
C1/DA6C:	2FF0    	(43)
C1/DA6E:	9FE9    	(44)
C1/DA70:	FBE8    	(45)
C1/DA72:	30E8    	(46)
C1/DA74:	73C8    	(47)
C1/DA76:	B1E7    	(48)
C1/DA78:	E4DA    	(49)
C1/DA7A:	98E7      	(4A)
C1/DA7C:	79E7    	(4B)
C1/DA7E:	24EC    	(4C)
C1/DA80:	02EC    	(4D)
C1/DA82:	F0EB    	(4E)
C1/DA84:	F9EB    	(4F)
C1/DA86:	46E7    	(50)
C1/DA88:	3DE7    	(51)
C1/DA8A:	6DF8     	(52)
C1/DA8C:	44F0    	(53)
C1/DA8E:	22E7    	(54)
C1/DA90:	07E7    	(55)
C1/DA92:	CDE6    	(56)
C1/DA94:	8DE6    	(57)
C1/DA96:	F9E5    	(58)
C1/DA98:	F0E5    	(59)
C1/DA9A:	28E5    	(5A)
C1/DA9C:	09E5    	(5B)
C1/DA9E:	3AE4    	(5C)
C1/DAA0:	16E4    	(5D)
C1/DAA2:	01E4    	(5E)
C1/DAA4:	ECE3    	(5F)
C1/DAA6:	A0E3    	(60)
C1/DAA8:	28E3    	(61)
C1/DAAA:	8DDD		(62)
C1/DAAC:	42DD    	(63)
C1/DAAE:	86E2    	(64)
C1/DAB0:	5DE1    	(65)
C1/DAB2:	B3E1    	(66)
C1/DAB4:	5AE2    	(67)
C1/DAB6:	DFDC		(68)
C1/DAB8:	9BDC    	(69)
C1/DABA:	81DC    	(6A)
C1/DABC:	66DC    	(6B)
C1/DABE:	55DC    	(6C)
C1/DAC0:	8FDB		(6D)
C1/DAC2:	C5E5		(6E)
C1/DAC4:	D9DC    	(6F)
C1/DAC6:	6CDB      	(70)
C1/DAC8:	C0E2    	(71)
C1/DACA:	80F9    	(72)
C1/DACC:	64DB    	(73)
C1/DACE:	0FF3		(74)
C1/DAD0:	FCF7		(75)
C1/DAD2:	A2E4    	(76)
C1/DAD4:	50DB    	(77)
C1/DAD6:	31DB    	(78)
C1/DAD8:	F9DA    	(79)
C1/DADB:	23DB     	(7A)
C1/DADC:	4CED    	(7B)
C1/DADF:	12ED		(7C)
C1/DAE0:	00ED    	(7D)
C1/DAE2:	09ED    	(7E)

C1/DAE4 unknow

C1/DAE4:	AEF67A  	LDX $7AF6		(animation ID)		(from C1/D9E3, X = 49)
C1/DAE7:	BD826F  	LDA $6F82,X
C1/DAEA:	8510    	STA $10
C1/DAEC:	A75B    	LDA [$5B]
C1/DAEE:	F003    	BEQ $DAF3
C1/DAF0:	4CEF17  	JMP $17EF
C1/DAF3:	ADE7E9  	LDA $E9E7
C1/DAF6:	4CEF17  	JMP $17EF

C1/DAF9 unknow

C1/DAF9:	AEF67A  	LDX $7AF6		(animation ID)		(from C1/D9E3, X = 79)
C1/DAFC:	A00200    	LDY #$0002
C1/DAFF:	B75B      	LDA [$5B],Y 
C1/DB01:	3011    	BMI $DB14
C1/DB03:	88      	DEY 
C1/DB04:	B75B    	LDA [$5B],Y
C1/DB06:	F007    	BEQ $DB0F
C1/DB08:	BD396A  	LDA $6A39,X		(Target's sprite position ID?_RuneLancer)
C1/DB0B:	300F    	BMI $DB1C
C1/DB0D:	8005    	BRA $DB14
C1/DB0F:	BD386A  	LDA $6A38,X		(Caster's sprite position ID?_RuneLancer)
C1/DB12:	3008    	BMI $DB1C
C1/DB14:	2903    	AND #$03
C1/DB16:	A8      	TAY 
C1/DB17:	A75B    	LDA [$5B]
C1/DB19:	99CC64  	STA $64CC,Y
C1/DB1C:	A45B    	LDY $5B
C1/DB1E:	C8      	INY 
C1/DB1F:	C8      	INY 
C1/DB20:	845B    	STY $5B
C1/DB22:	60      	RTS

C1/DB23 unknow

C1/DB23:	AEF67A  	LDX $7AF6		(animation ID)		(from C1/D9E3, X = 7A)
C1/DB26:	C220    	REP #$20
C1/DB28:	A75B    	LDA [$5B]
C1/DB2A:	3A      	DEC A
C1/DB2B:	855B    	STA $5B
C1/DB2D:	7B      	TDC 
C1/DB2E:	E220    	SEP #$20
C1/DB30:	60      	RTS

C1/DB31 unknow

C1/DB31:	AEF67A  	LDX $7AF6		(animation ID)		(from C1/D9E3, X = 78)
C1/DB34:	ADBA64  	LDA $64BA
C1/DB37:	F002    	BEQ $DB3B
C1/DB39:	A901    	LDA #$01
C1/DB3B:	C220    	REP #$20
C1/DB3D:	0A      	ASL A
C1/DB3E:	8522    	STA $22		(Animation Script pointer)
C1/DB40:	A55B    	LDA $5B
C1/DB42:	18      	CLC 
C1/DB43:	6522    	ADC $22		(Animation Script pointer)
C1/DB45:	855B    	STA $5B
C1/DB47:	A75B    	LDA [$5B]
C1/DB49:	3A      	DEC A
C1/DB4A:	855B    	STA $5B
C1/DB4C:	7B      	TDC 
C1/DB4D:	E220    	SEP #$20
C1/DB4F:	60      	RTS

C1/DB50 unknow

C1/DB50:	AF3F2100	LDA $00213F		(from C1/D9E3, X = 77)
C1/DB54:	AF372100	LDA $002137
C1/DB58:	AF3D2100	LDA $00213D
C1/DB5C:	C75B    	CMP [$5B]
C1/DB5E:	90F0    	BCC $DB50
C1/DB60:	AEF67A  	LDX $7AF6		(animation ID)
C1/DB63:	60      	RTS

C1/DB64 unknow

C1/DB64:	AEF67A  	LDX $7AF6		(animation ID)		(from C1/D9E3, X = 73)
C1/DB67:	BD386A  	LDA $6A38,X		(Caster's sprite position ID?_RuneLancer)
C1/DB6A:	8006    	BRA $DB72

C1/DB6C unknow

C1/DB6C:	AEF67A  	LDX $7AF6		(animation ID)		(from C1/D9E3, X = 70)
C1/DB6F:	BD396A  	LDA $6A39,X		(Target's sprite position ID?_RuneLancer)
C1/DB72:	3004    	BMI $DB78
C1/DB74:	2903    	AND #$03
C1/DB76:	8002    	BRA $DB7A
C1/DB78:	A904    	LDA #$04
C1/DB7A:	C220    	REP #$20
C1/DB7C:	0A      	ASL A
C1/DB7D:	8522    	STA $22		(Animation Script pointer)
C1/DB7F:	A55B    	LDA $5B
C1/DB81:	18      	CLC 
C1/DB82:	6522    	ADC $22		(Animation Script pointer)
C1/DB84:	855B    	STA $5B
C1/DB86:	A75B    	LDA [$5B]
C1/DB88:	3A      	DEC A
C1/DB89:	855B    	STA $5B
C1/DB8B:	7B      	TDC 
C1/DB8C:	E220    	SEP #$20
C1/DB8E:	60      	RTS

C1/DB8F unknow

C1/DB8F:	AEF67A  	LDX $7AF6		(animation ID)		(from C1/D9E3, X = 6D)
C1/DB92:	C220    	REP #$20
C1/DB94:	BD3A6A  	LDA $6A3A,X		(The X position of the sprite?_RuneLancer)
C1/DB97:	8522    	STA $22		(Animation Script pointer)
C1/DB99:	290001  	AND #$0100
C1/DB9C:	F003    	BEQ $DBA1
C1/DB9E:	3A      	DEC A
C1/DB9F:	8522    	STA $22		(Animation Script pointer)
C1/DBA1:	BD3C6A  	LDA $6A3C,X		(The Y position of the sprite?_RuneLancer)
C1/DBA4:	8524    	STA $24
C1/DBA6:	290001  	AND #$0100
C1/DBA9:	F003    	BEQ $DBAE
C1/DBAB:	3A      	DEC A
C1/DBAC:	8524    	STA $24
C1/DBAE:	7B      	TDC 
C1/DBAF:	E220    	SEP #$20
C1/DBB1:	A522    	LDA $22		(Animation Script pointer)
C1/DBB3:	857D    	STA $7D
C1/DBB5:	A524    	LDA $24
C1/DBB7:	857E    	STA $7E
C1/DBB9:	BD826F  	LDA $6F82,X
C1/DBBC:	857F    	STA $7F
C1/DBBE:	BD846F  	LDA $6F84,X
C1/DBC1:	8580    	STA $80
C1/DBC3:	20916C  	JSR $6C91
C1/DBC6:	AEF67A  	LDX $7AF6		(animation ID)
C1/DBC9:	A907    	LDA #$07
C1/DBCB:	8524    	STA $24
C1/DBCD:	20BAE7  	JSR $E7BA
C1/DBD0:	A585    	LDA $85
C1/DBD2:	38      	SEC 
C1/DBD3:	FDDB74  	SBC $74DB,X
C1/DBD6:	300B    	BMI $DBE3
C1/DBD8:	BDDB74  	LDA $74DB,X
C1/DBDB:	18      	CLC 
C1/DBDC:	6522    	ADC $22		(Animation Script pointer)
C1/DBDE:	9DDB74  	STA $74DB,X
C1/DBE1:	8009    	BRA $DBEC
C1/DBE3:	BDDB74  	LDA $74DB,X
C1/DBE6:	38      	SEC 
C1/DBE7:	E522    	SBC $22		(Animation Script pointer)
C1/DBE9:	9DDB74  	STA $74DB,X
C1/DBEC:	A75B    	LDA [$5B]
C1/DBEE:	18      	CLC 
C1/DBEF:	6904    	ADC #$04
C1/DBF1:	8524    	STA $24
C1/DBF3:	AEF67A  	LDX $7AF6		(animation ID)
C1/DBF6:	A586    	LDA $86
C1/DBF8:	C524    	CMP $24
C1/DBFA:	B006    	BCS $DC02
C1/DBFC:	A45B    	LDY $5B
C1/DBFE:	C8      	INY 
C1/DBFF:	845B    	STY $5B
C1/DC01:	60      	RTS

C1/DC02 unknow

C1/DC02:	A75B    	LDA [$5B]
C1/DC04:	A8      	TAY 
C1/DC05:	8424    	STY $24
C1/DC07:	BDDB74  	LDA $74DB,X
C1/DC0A:	18      	CLC 
C1/DC0B:	6940    	ADC #$40
C1/DC0D:	20676C  	JSR $6C67
C1/DC10:	AEF67A  	LDX $7AF6		(animation ID)
C1/DC13:	C220    	REP #$20
C1/DC15:	BD3A6A  	LDA $6A3A,X		(The X position of the sprite?_RuneLancer)
C1/DC18:	18      	CLC 
C1/DC19:	6528    	ADC $28
C1/DC1B:	9D3A6A  	STA $6A3A,X		(The X position of the sprite?_RuneLancer)
C1/DC1E:	7B      	TDC 
C1/DC1F:	E220    	SEP #$20
C1/DC21:	AEF67A  	LDX $7AF6		(animation ID)
C1/DC24:	A75B    	LDA [$5B]
C1/DC26:	A8      	TAY 
C1/DC27:	8424    	STY $24
C1/DC29:	BDDB74  	LDA $74DB,X
C1/DC2C:	20676C  	JSR $6C67
C1/DC2F:	AEF67A  	LDX $7AF6		(animation ID)
C1/DC32:	C220    	REP #$20
C1/DC34:	BD3C6A  	LDA $6A3C,X		(The Y position of the sprite?_RuneLancer)
C1/DC37:	18      	CLC 
C1/DC38:	6528    	ADC $28
C1/DC3A:	9D3C6A  	STA $6A3C,X		(The Y position of the sprite?_RuneLancer)
C1/DC3D:	A00100    	LDY #$0001
C1/DC40:	B7    	
C1/DC41:	5B      	TCD 
C1/DC42:	29FF00  	AND #$00FF
C1/DC45:	8522    	STA $22		(Animation Script pointer)
C1/DC47:	A55B    	LDA $5B
C1/DC49:	38      	SEC 
C1/DC4A:	E522    	SBC $22		(Animation Script pointer)
C1/DC4C:	855B    	STA $5B
C1/DC4E:	7B      	TDC 
C1/DC4F:	E220    	SEP #$20
C1/DC51:	AEF67A  	LDX $7AF6		(animation ID)
C1/DC54:	60      	RTS

C1/DC55 unknow

C1/DC55:	AEF67A  	LDX $7AF6		(animation ID)		(from C1/D9E3, X = 6C)
C1/DC58:	BD866F  	LDA $6F86,X
C1/DC5B:	29FC    	AND #$FC
C1/DC5D:	075B    	ORA [$5B]
C1/DC5F:	9D866F  	STA $6F86,X
C1/DC62:	9E8C6F  	STZ $6F8C,X
C1/DC65:	60      	RTS

C1/DC66 unknow

C1/DC66:	AEF67A  	LDX $7AF6		(animation ID)		(from C1/D9E3, X = 6B)
C1/DC69:	BD366A  	LDA $6A36,X
C1/DC6C:	C220    	REP #$20
C1/DC6E:	0A      	ASL A
C1/DC6F:	8522    	STA $22		(Animation Script pointer)
C1/DC71:	A55B    	LDA $5B
C1/DC73:	18      	CLC 
C1/DC74:	6522    	ADC $22		(Animation Script pointer)
C1/DC76:	855B    	STA $5B
C1/DC78:	A75B    	LDA [$5B]
C1/DC7A:	3A      	DEC A
C1/DC7B:	855B    	STA $5B
C1/DC7D:	7B      	TDC 
C1/DC7E:	E220    	SEP #$20
C1/DC80:	60      	RTS

C1/DC81 unknow

C1/DC81:	A75B    	LDA [$5B]		(from C1/D9E3, X = 6A)
C1/DC83:	1005    	BPL $DC8A
C1/DC85:	290F    	AND #$0F
C1/DC87:	8DC862  	STA $62C8
C1/DC8A:	A75B    	LDA [$5B]
C1/DC8C:	2940    	AND #$40
C1/DC8E:	F007    	BEQ $DC97
C1/DC90:	A75B    	LDA [$5B]
C1/DC92:	290F    	AND #$0F
C1/DC94:	8DC962  	STA $62C9
C1/DC97:	AEF67A  	LDX $7AF6		(animation ID)
C1/DC9A:	60      	RTS

C1/DC9B unknow

C1/DC9B:	205B18  	JSR $185B		(Random number generator)
C1/DC9E:	8510    	STA $10
C1/DCA0:	205B18  	JSR $185B		(Random number generator)
C1/DCA3:	8512    	STA $12
C1/DCA5:	AEF67A  	LDX $7AF6		(animation ID)
C1/DCA8:	A510    	LDA $10
C1/DCAA:	275B    	AND [$5B]
C1/DCAC:	9DCE74  	STA $74CE,X
C1/DCAF:	9ECF74  	STZ $74CF,X
C1/DCB2:	BD876F  	LDA $6F87,X
C1/DCB5:	F00F    	BEQ $DCC6
C1/DCB7:	C220    	REP #$20
C1/DCB9:	BDCE74  	LDA $74CE,X
C1/DCBC:	49FFFF  	EOR #$FFFF
C1/DCBF:	1A      	INC A
C1/DCC0:	9DCE74  	STA $74CE,X
C1/DCC3:	7B      	TDC 
C1/DCC4:	E220    	SEP #$20
C1/DCC6:	A00100  	LDY #$0001
C1/DCC9:	A512    	LDA $12
C1/DCCB:	375B      	????
C1/DCCD:	9DD074  	STA $74D0,X
C1/DCD0:	9ED174  	STZ $74D1,X
C1/DCD3:	A45B    	LDY $5B
C1/DCD5:	C8      	INY 
C1/DCD6:	845B    	STY $5B
C1/DCD8:	60      	RTS

C1/DCD9 unknow

C1/DCD9:	A901    	LDA #$01		(from C1/D9E3, X = 6F)
C1/DCDB:	851A    	STA $1A
C1/DCDD:	8002    	BRA $DCE1

C1/DCDF unknow

C1/DCDF:	641A    	STZ $1A		(from C1/D9E3, X = 68)
C1/DCE1:	AEF67A  	LDX $7AF6		(animation ID)
C1/DCE4:	BDD974  	LDA $74D9,X
C1/DCE7:	8524    	STA $24
C1/DCE9:	BDD874  	LDA $74D8,X
C1/DCEC:	2068D8  	JSR $D868
C1/DCEF:	AEF67A  	LDX $7AF6		(animation ID)
C1/DCF2:	C220    	REP #$20
C1/DCF4:	BD876F  	LDA $6F87,X
C1/DCF7:	29FF00  	AND #$00FF
C1/DCFA:	F007    	BEQ $DD03
C1/DCFC:	A522    	LDA $22		(Animation Script pointer)
C1/DCFE:	49FFFF  	EOR #$FFFF
C1/DD01:	8522    	STA $22		(Animation Script pointer)
C1/DD03:	A522    	LDA $22		(Animation Script pointer)
C1/DD05:	9DCE74  	STA $74CE,X
C1/DD08:	7B      	TDC 
C1/DD09:	E220    	SEP #$20
C1/DD0B:	A51A    	LDA $1A
C1/DD0D:	F002    	BEQ $DD11
C1/DD0F:	4624    	LSR $24
C1/DD11:	BDD874  	LDA $74D8,X
C1/DD14:	18      	CLC 
C1/DD15:	6940    	ADC #$40
C1/DD17:	2068D8  	JSR $D868
C1/DD1A:	AEF67A  	LDX $7AF6		(animation ID)
C1/DD1D:	C220    	REP #$20
C1/DD1F:	A522    	LDA $22		(Animation Script pointer)
C1/DD21:	9DD074  	STA $74D0,X
C1/DD24:	7B      	TDC 
C1/DD25:	E220    	SEP #$20
C1/DD27:	BDD974  	LDA $74D9,X
C1/DD2A:	18      	CLC 
C1/DD2B:	675B    	ADC [$5B]
C1/DD2D:	9DD974  	STA $74D9,X
C1/DD30:	A00100    	LDY #$0001
C1/DD33:	BDD874          LDA $74D8,X
C1/DD35:	18      	CLC
C1/DD37:	775B    	ADC [$5B],Y
C1/DD39:	9DD874  	STA $74D8,X
C1/DD3C:	A45B    	LDY $5B
C1/DD3E:	C8      	INY 
C1/DD3F:	845B    	STY $5B
C1/DD41:	60      	RTS

C1/DD42 unknow

C1/DD42:	7B      	TDC 			(from C1/D9E3, X = 63)
C1/DD43:	1A      	INC A
C1/DD44:	20D9DD  	JSR $DDD9
C1/DD47:	AEF67A  	LDX $7AF6		(animation ID)
C1/DD4A:	A75B    	LDA [$5B]
C1/DD4C:	8526    	STA $26
C1/DD4E:	6427    	STZ $27
C1/DD50:	C220    	REP #$20
C1/DD52:	BDD774  	LDA $74D7,X
C1/DD55:	38      	SEC 
C1/DD56:	E526    	SBC $26
C1/DD58:	9DD774  	STA $74D7,X
C1/DD5B:	1010    	BPL $DD6D
C1/DD5D:	BDE864  	LDA $64E8,X
C1/DD60:	99C380  	STA $80C3,Y		(Store to enemy's X-coord.)
C1/DD63:	BDEA64  	LDA $64EA,X
C1/DD66:	99CF80  	STA $80CF,Y
C1/DD69:	E65B    	INC $5B
C1/DD6B:	8019    	BRA $DD86
C1/DD6D:	A514    	LDA $14
C1/DD6F:	18      	CLC 
C1/DD70:	6528    	ADC $28
C1/DD72:	99CF80  	STA $80CF,Y
C1/DD75:	A001    	LDY #$01
C1/DD77:	00B7    	BRK #$B7
C1/DD79:	5B      	TCD 
C1/DD7A:	29FF00  	AND #$00FF
C1/DD7D:	8522    	STA $22		(Animation Script pointer)
C1/DD7F:	A55B    	LDA $5B
C1/DD81:	38      	SEC 
C1/DD82:	E522    	SBC $22		(Animation Script pointer)
C1/DD84:	855B    	STA $5B
C1/DD86:	7B      	TDC 
C1/DD87:	E220    	SEP #$20
C1/DD89:	AEF67A  	LDX $7AF6		(animation ID)
C1/DD8C:	60      	RTS

C1/DD8D unknow

C1/DD8D:	7B      	TDC 			(from C1/D9E3, X = 62)
C1/DD8E:	20D9DD  	JSR $DDD9
C1/DD91:	AEF67A  	LDX $7AF6		(animation ID)
C1/DD94:	A75B    	LDA [$5B]
C1/DD96:	8526    	STA $26
C1/DD98:	6427    	STZ $27
C1/DD9A:	C220    	REP #$20
C1/DD9C:	BDD774  	LDA $74D7,X
C1/DD9F:	38      	SEC 
C1/DDA0:	E526    	SBC $26
C1/DDA2:	9DD774  	STA $74D7,X
C1/DDA5:	1012    	BPL $DDB9
C1/DDA7:	A514    	LDA $14
C1/DDA9:	99CF80  	STA $80CF,Y
C1/DDAC:	BDD974  	LDA $74D9,X
C1/DDAF:	29FF00  	AND #$00FF
C1/DDB2:	9DD774  	STA $74D7,X
C1/DDB5:	E65B    	INC $5B
C1/DDB7:	8019    	BRA $DDD2
C1/DDB9:	A514    	LDA $14
C1/DDBB:	18      	CLC 
C1/DDBC:	6528    	ADC $28
C1/DDBE:	99CF80  	STA $80CF,Y
C1/DDC1:	A00100    	LDY #$0001
C1/DDC4:	B75B            LDA [$5B],Y
C1/DDC6:	29FF00  	AND #$00FF
C1/DDC9:	8522    	STA $22		(Animation Script pointer)
C1/DDCB:	A55B    	LDA $5B
C1/DDCD:	38      	SEC 
C1/DDCE:	E522    	SBC $22		(Animation Script pointer)
C1/DDD0:	855B    	STA $5B
C1/DDD2:	7B      	TDC 
C1/DDD3:	E220    	SEP #$20
C1/DDD5:	AEF67A  	LDX $7AF6		(animation ID)
C1/DDD8:	60      	RTS

C1/DDD9 unknow

C1/DDD9:	48      	PHA 			(from C1/DD44, C1/DD8E)
C1/DDDA:	AEF67A  	LDX $7AF6		(animation ID)
C1/DDDD:	BD386A  	LDA $6A38,X		(Caster's sprite position ID?_RuneLancer)
C1/DDE0:	297F    	AND #$7F
C1/DDE2:	38      	SEC 
C1/DDE3:	E904    	SBC #$04
C1/DDE5:	0A      	ASL A
C1/DDE6:	A8      	TAY 
C1/DDE7:	8CF87A  	STY $7AF8
C1/DDEA:	A75B    	LDA [$5B]
C1/DDEC:	C220    	REP #$20
C1/DDEE:	8526    	STA $26
C1/DDF0:	B9AB80  	LDA $80AB,Y
C1/DDF3:	8510    	STA $10
C1/DDF5:	B9B780  	LDA $80B7,Y
C1/DDF8:	8512    	STA $12
C1/DDFA:	7B      	TDC 
C1/DDFB:	E220    	SEP #$20
C1/DDFD:	68      	PLA 
C1/DDFE:	F005    	BEQ $DE05
C1/DE00:	20FEDE  	JSR $DEFE
C1/DE03:	8003    	BRA $DE08
C1/DE05:	20A0DF  	JSR $DFA0
C1/DE08:	AEF67A  	LDX $7AF6		(animation ID)
C1/DE0B:	A9FF    	LDA #$FF
C1/DE0D:	8F044200	STA $004204
C1/DE11:	8F054200	STA $004205
C1/DE15:	BDD974  	LDA $74D9,X
C1/DE18:	8F064200	STA $004206
C1/DE1C:	ACF87A  	LDY $7AF8
C1/DE1F:	C220    	REP #$20
C1/DE21:	A510    	LDA $10
C1/DE23:	99AB80  	STA $80AB,Y
C1/DE26:	18      	CLC 
C1/DE27:	7DE864  	ADC $64E8,X
C1/DE2A:	99C380  	STA $80C3,Y		(Store to enemy's X-coord.)
C1/DE2D:	A512    	LDA $12
C1/DE2F:	99B780  	STA $80B7,Y
C1/DE32:	18      	CLC 
C1/DE33:	7DEA64  	ADC $64EA,X
C1/DE36:	48      	PHA 
C1/DE37:	99CF80  	STA $80CF,Y
C1/DE3A:	BDD774  	LDA $74D7,X
C1/DE3D:	29FF00  	AND #$00FF
C1/DE40:	8522    	STA $22		(Animation Script pointer)
C1/DE42:	AF144200	LDA $004214
C1/DE46:	8524    	STA $24
C1/DE48:	20F418  	JSR $18F4
C1/DE4B:	7B      	TDC 
C1/DE4C:	E220    	SEP #$20
C1/DE4E:	A22000    	LDX #$0020
C1/DE51:	86      	PLA
C1/DE52:	24A5    	BIT $A5
C1/DE54:	274A    	AND [$4A]
C1/DE56:	18      	CLC 
C1/DE57:	6980    	ADC #$80
C1/DE59:	20676C  	JSR $6C67
C1/DE5C:	FA      	PLX 
C1/DE5D:	8614    	STX $14
C1/DE5F:	ACF87A  	LDY $7AF8
C1/DE62:	AEF67A  	LDX $7AF6		(animation ID)
C1/DE65:	60      	RTS

C1/DE66 unknow

C1/DE66:	AEF67A  	LDX $7AF6		(animation ID)		 
C1/DE69:	BD386A  	LDA $6A38,X		(Caster's sprite position ID?_RuneLancer)
C1/DE6C:	297F    	AND #$7F
C1/DE6E:	38      	SEC 
C1/DE6F:	E904    	SBC #$04
C1/DE71:	0A      	ASL A
C1/DE72:	A8      	TAY 
C1/DE73:	8CF87A  	STY $7AF8
C1/DE76:	BDD974  	LDA $74D9,X
C1/DE79:	8524    	STA $24
C1/DE7B:	BDDA74  	LDA $74DA,X
C1/DE7E:	8525    	STA $25
C1/DE80:	BDDB74  	LDA $74DB,X
C1/DE83:	18      	CLC 
C1/DE84:	6940    	ADC #$40
C1/DE86:	20676C  	JSR $6C67
C1/DE89:	AEF67A  	LDX $7AF6		(animation ID)
C1/DE8C:	ACF87A  	LDY $7AF8
C1/DE8F:	C220    	REP #$20
C1/DE91:	A528    	LDA $28
C1/DE93:	18      	CLC 
C1/DE94:	7DE864  	ADC $64E8,X
C1/DE97:	99C380  	STA $80C3,Y		(Store to enemy's X-coord.)
C1/DE9A:	7B      	TDC 
C1/DE9B:	E220    	SEP #$20
C1/DE9D:	BDDB74  	LDA $74DB,X
C1/DEA0:	20676C  	JSR $6C67
C1/DEA3:	AEF67A  	LDX $7AF6		(animation ID)
C1/DEA6:	A9FF    	LDA #$FF
C1/DEA8:	8F044200	STA $004204
C1/DEAC:	8F054200	STA $004205
C1/DEB0:	BDDD74  	LDA $74DD,X
C1/DEB3:	F004    	BEQ $DEB9
C1/DEB5:	A9FF    	LDA #$FF
C1/DEB7:	8003    	BRA $DEBC
C1/DEB9:	BDDC74  	LDA $74DC,X
C1/DEBC:	8F064200	STA $004206
C1/DEC0:	ACF87A  	LDY $7AF8
C1/DEC3:	BDD974  	LDA $74D9,X
C1/DEC6:	C220    	REP #$20
C1/DEC8:	8522    	STA $22		(Animation Script pointer)
C1/DECA:	A528    	LDA $28
C1/DECC:	48      	PHA 
C1/DECD:	AF144200	LDA $004214
C1/DED1:	8524    	STA $24
C1/DED3:	20F418  	JSR $18F4
C1/DED6:	7B      	TDC 
C1/DED7:	E220    	SEP #$20
C1/DED9:	A22000    	LDX #$0020
C1/DEDC:	86      	PLA
C1/DEDD:	24A5    	BIT $A5
C1/DEDF:	274A    	AND [$4A]
C1/DEE1:	18      	CLC 
C1/DEE2:	6980    	ADC #$80
C1/DEE4:	20676C  	JSR $6C67
C1/DEE7:	ACF87A  	LDY $7AF8
C1/DEEA:	AEF67A  	LDX $7AF6		(animation ID)
C1/DEED:	C220    	REP #$20
C1/DEEF:	68      	PLA 
C1/DEF0:	18      	CLC 
C1/DEF1:	6528    	ADC $28
C1/DEF3:	18      	CLC 
C1/DEF4:	7DEA64  	ADC $64EA,X
C1/DEF7:	99CF80  	STA $80CF,Y
C1/DEFA:	7B      	TDC 
C1/DEFB:	E220    	SEP #$20
C1/DEFD:	60      	RTS

C1/DEFE unknow

C1/DEFE:	BDDC74  	LDA $74DC,X
C1/DF01:	8522    	STA $22		(Animation Script pointer)
C1/DF03:	BDDD74  	LDA $74DD,X
C1/DF06:	8524    	STA $24
C1/DF08:	6423    	STZ $23
C1/DF0A:	6425    	STZ $25
C1/DF0C:	6429    	STZ $29
C1/DF0E:	A522    	LDA $22		(Animation Script pointer)
C1/DF10:	C524    	CMP $24
C1/DF12:	9046    	BCC $DF5A
C1/DF14:	A412    	LDY $12
C1/DF16:	BDDA74  	LDA $74DA,X
C1/DF19:	300E    	BMI $DF29
C1/DF1B:	C220    	REP #$20
C1/DF1D:	A510    	LDA $10
C1/DF1F:	38      	SEC 
C1/DF20:	E526    	SBC $26
C1/DF22:	8510    	STA $10
C1/DF24:	7B      	TDC 
C1/DF25:	E220    	SEP #$20
C1/DF27:	800C    	BRA $DF35
C1/DF29:	C220    	REP #$20
C1/DF2B:	A510    	LDA $10
C1/DF2D:	18      	CLC 
C1/DF2E:	6526    	ADC $26
C1/DF30:	8510    	STA $10
C1/DF32:	7B      	TDC 
C1/DF33:	E220    	SEP #$20
C1/DF35:	BDDB74  	LDA $74DB,X
C1/DF38:	3010    	BMI $DF4A
C1/DF3A:	BDD674  	LDA $74D6,X
C1/DF3D:	8528    	STA $28
C1/DF3F:	207CE0  	JSR $E07C
C1/DF42:	A528    	LDA $28
C1/DF44:	9DD674  	STA $74D6,X
C1/DF47:	8412    	STY $12
C1/DF49:	60      	RTS

C1/DF4A unknow

C1/DF4A:	BDD674  	LDA $74D6,X
C1/DF4D:	8528    	STA $28
C1/DF4F:	2099E0  	JSR $E099
C1/DF52:	A528    	LDA $28
C1/DF54:	9DD674  	STA $74D6,X
C1/DF57:	8412    	STY $12
C1/DF59:	60      	RTS

C1/DF5A unknow

C1/DF5A:	A410    	LDY $10
C1/DF5C:	BDDB74  	LDA $74DB,X
C1/DF5F:	300E    	BMI $DF6F
C1/DF61:	C220    	REP #$20
C1/DF63:	A512    	LDA $12
C1/DF65:	38      	SEC 
C1/DF66:	E526    	SBC $26
C1/DF68:	8512    	STA $12
C1/DF6A:	7B      	TDC 
C1/DF6B:	E220    	SEP #$20
C1/DF6D:	800C    	BRA $DF7B
C1/DF6F:	C220    	REP #$20
C1/DF71:	A512    	LDA $12
C1/DF73:	18      	CLC 
C1/DF74:	6526    	ADC $26
C1/DF76:	8512    	STA $12
C1/DF78:	7B      	TDC 
C1/DF79:	E220    	SEP #$20
C1/DF7B:	BDDA74  	LDA $74DA,X
C1/DF7E:	3010    	BMI $DF90
C1/DF80:	BDD674  	LDA $74D6,X
C1/DF83:	8528    	STA $28
C1/DF85:	2042E0  	JSR $E042
C1/DF88:	A528    	LDA $28
C1/DF8A:	9DD674  	STA $74D6,X
C1/DF8D:	8410    	STY $10
C1/DF8F:	60      	RTS

C1/DF90 unknow

C1/DF90:	BDD674  	LDA $74D6,X		(from only C1/DF7E)
C1/DF93:	8528    	STA $28
C1/DF95:	205FE0  	JSR $E05F
C1/DF98:	A528    	LDA $28
C1/DF9A:	9DD674  	STA $74D6,X
C1/DF9D:	8410    	STY $10
C1/DF9F:	60      	RTS

C1/DFA0 unknow

C1/DFA0:	BDDC74  	LDA $74DC,X
C1/DFA3:	8522    	STA $22		(Animation Script pointer)
C1/DFA5:	BDDD74  	LDA $74DD,X
C1/DFA8:	8524    	STA $24
C1/DFAA:	6423    	STZ $23
C1/DFAC:	6425    	STZ $25
C1/DFAE:	6429    	STZ $29
C1/DFB0:	A522    	LDA $22		(Animation Script pointer)
C1/DFB2:	C524    	CMP $24
C1/DFB4:	9046    	BCC $DFFC
C1/DFB6:	A412    	LDY $12
C1/DFB8:	BDDA74  	LDA $74DA,X
C1/DFBB:	300E    	BMI $DFCB
C1/DFBD:	C220    	REP #$20
C1/DFBF:	A510    	LDA $10
C1/DFC1:	18      	CLC 
C1/DFC2:	6526    	ADC $26
C1/DFC4:	8510    	STA $10
C1/DFC6:	7B      	TDC 
C1/DFC7:	E220    	SEP #$20
C1/DFC9:	800C    	BRA $DFD7
C1/DFCB:	C220    	REP #$20
C1/DFCD:	A510    	LDA $10
C1/DFCF:	38      	SEC 
C1/DFD0:	E526    	SBC $26
C1/DFD2:	8510    	STA $10
C1/DFD4:	7B      	TDC 
C1/DFD5:	E220    	SEP #$20
C1/DFD7:	BDDB74  	LDA $74DB,X
C1/DFDA:	3010    	BMI $DFEC
C1/DFDC:	BDD674  	LDA $74D6,X
C1/DFDF:	8528    	STA $28
C1/DFE1:	2099E0  	JSR $E099
C1/DFE4:	A528    	LDA $28
C1/DFE6:	9DD674  	STA $74D6,X
C1/DFE9:	8412    	STY $12
C1/DFEB:	60      	RTS

C1/DFEC unknow

C1/DFEC:	BDD674  	LDA $74D6,X
C1/DFEF:	8528    	STA $28
C1/DFF1:	207CE0  	JSR $E07C
C1/DFF4:	A528    	LDA $28
C1/DFF6:	9DD674  	STA $74D6,X
C1/DFF9:	8412    	STY $12
C1/DFFB:	60      	RTS

C1/DFFC unknow

C1/DFFC:	A410    	LDY $10
C1/DFFE:	BDDB74  	LDA $74DB,X
C1/E001:	300E    	BMI $E011
C1/E003:	C220    	REP #$20
C1/E005:	A512    	LDA $12
C1/E007:	18      	CLC 
C1/E008:	6526    	ADC $26
C1/E00A:	8512    	STA $12
C1/E00C:	7B      	TDC 
C1/E00D:	E220    	SEP #$20
C1/E00F:	800C    	BRA $E01D
C1/E011:	C220    	REP #$20
C1/E013:	A512    	LDA $12
C1/E015:	38      	SEC 
C1/E016:	E526    	SBC $26
C1/E018:	8512    	STA $12
C1/E01A:	7B      	TDC 
C1/E01B:	E220    	SEP #$20
C1/E01D:	BDDA74  	LDA $74DA,X
C1/E020:	3010    	BMI $E032
C1/E022:	BDD674  	LDA $74D6,X
C1/E025:	8528    	STA $28
C1/E027:	205FE0  	JSR $E05F
C1/E02A:	A528    	LDA $28
C1/E02C:	9DD674  	STA $74D6,X
C1/E02F:	8410    	STY $10
C1/E031:	60      	RTS