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EarthBound/Condiment Configuration Table
This is a sub-page of EarthBound.
Condiment Configuration Table | |
Game | EarthBound |
Start Address | 0x15EC77 |
End Address | 0x15EDAA |
# of Entries | 44 |
Entry Length | 7 bytes (0x07) |
Total Length | 308 bytes (0x134) |
Back to the ROM map |
The Condiment Configuration Table stores the effects for eatting foods (type 32 items) when condiments (type 40 items) are present. Condiments apply themselves to foods automatically.
Format
Food
- Length: 1 byte
- Offset within entry: 0x00
- Range of values: 0-255 (0x00-0xFF), but it must be a valid index in the Item Properties Table
The index in the Item Properties Table of the food item. This item must be of type 32 (food).
Condiment #1
- Length: 1 byte
- Offset within entry: 0x01
- Range of values: 0-255 (0x00-0xFF), but it must be a valid index in the Item Properties Table
The index in the Item Properties Table of a condiment item, which is good with the food. This item must be of type 40 (condiment). All condiments except condiment #1 and condiment #2 are considered bad condiments.
Condiment #2
- Length: 1 byte
- Offset within entry: 0x02
- Range of values: 0-255 (0x00-0xFF), but it must be a valid index in the Item Properties Table
The index in the Item Properties Table of a condiment item, which is good with the food. This item must be of type 40 (condiment). All condiments except condiment #1 and condiment #2 are considered bad condiments.
Effect
- Length: 1 byte
- Offset within entry: 0x03
- Range of values: 0-9
The effect of eatting the food.
Value | Effect |
---|---|
00 | Restore HP |
01 | Restore PP |
02 | Restore HP/PP |
03 | Like rock candy (random stat + 1) |
04 | Increase IQ |
05 | Increase Guts |
06 | Increase Speed |
07 | Increase Vitality |
08 | Increase Luck |
09 | No visible effect (that's what it says if you use it) |
Good recover
- Length: 1 byte
- Offset within entry: 0x04
- Range of values: 0-255 (0x00-0xFF)
The amount of the increase/recovery with a good condiment. Note that HP recovers that value * 6. Also note that a random factor is involved, you will not get the same amount (in game) every time.
Bad recover
- Length: 1 byte
- Offset within entry: 0x05
- Range of values: 0-255 (0x00-0xFF)
The amount of the increase/recovery with a bad condiment. Note that HP recovers that value * 6. Also note that a random factor is involved, you will not get the same amount (in game) every time.
Run time
- Length: 1 byte
- Offset within entry: 0x06
- Range of values: 0-255 (0x00-0xFF)
How long this food causes you to run in tenths of a second. Running in EarthBound is often referred to as the skip sandwich effect because the skip sandwich is the only item in the game which uses this feature.
This byte has no relation to condiments. It is here because it only applies to food items.