Bionic Commando (NES)/TBL

From Data Crystal
< Bionic Commando (NES)
Revision as of 02:41, 24 January 2024 by Xkeeper (talk | contribs) (Xkeeper moved page Bionic Commando:TBL to Bionic Commando/TBL: normalize subpages and titles)
Jump to navigation Jump to search

Chip tiny.png The following article is a Text Table for Bionic Commando (NES).

Notes:

  • Excluding the title screen, the game draws the text to tile data directly, rather than assigning each character a tile and placing tiles in the nametable accordingly. The tile data was arranged into four sets of 16 characters each -- {0 to E}, {F to U}, {V to -}, and {+ and bullet icon} -- then tiled together, hence the awkward arrangement.
  • The underscore _ is used for #00 to distinguish it from the values intentionally left blank, as it is reserved for spacing. The blank values #25 and up are not used, nor do they have any corresponding tile data. It is safe to use them for custom characters.
  • The carat ^ is used here to represent the bullet icon.
  • The asterisk * corresponds to a single ellipsis ⋯ dot, to distinguish it from a period.
  • Lowercase letters correspond to communicators α, β, γ and δ respectively.

US Version

00=_
01=F
02=0
03=G
04=1
05=H
06=2
07=I
08=3
09=J
0a=4
0b=K
0c=5
0d=L
0e=6
0f=M
10=7
11=N
12=8
13=O
14=9
15=P
16=A
17=Q
18=B
19=R
1a=C
1b=S
1c=D
1d=T
1e=E
1f=U
20=V
21=+
22=W
23=^
24=X
25=
26=Y
27=
28=Z
29=
2a=,
2b=
2c='
2e=*
30=.
31=
32=?
33=
34=!
35=
36=a
37=
38=b
39=
3a=c
3b=
3c=d
3d=
3e=-
3f=