A Nightmare on Elm Street (NES)/RAM map

From Data Crystal
Revision as of 02:41, 24 January 2024 by Xkeeper (talk | contribs) (Xkeeper moved page A Nightmare on Elm Street (NES):RAM map to A Nightmare on Elm Street (NES)/RAM map: normalize subpages and titles)
Jump to navigation Jump to search

Chip tiny.png The following article is a RAM map for A Nightmare on Elm Street (NES).

Address Entry size # of entries Description Notes
$0113 1 byte 1 Boss HP
$0139 1 byte 4 # of lives for each player
$03F4 1 byte 4 X-position for each player
(low byte)
Subpixels
$040B 1 byte 4 X-position for each player
(mid byte)
Pixels
$0422 1 byte 4 X-position for each player
(mid byte)
Screen sections
$0439 1 byte 4 X-speed for each player
(low byte)
Subpixels/frame (unsigned)
$0450 1 byte 4 X-speed for each player
(high byte)
Pixels/frame (unsigned)
$069A 1 byte 4 "Game over" flag for each player
  • 00 = Playable
  • 01 = Game over (or not selected)
$06AE 1 byte 4 X-position for each player sprite
(low byte)
Pixels
$06B2 1 byte 4 X-position for each player sprite
(high byte)
Screen sections
$06C8 1 byte 4 Sleep meter for each player
(high byte)
Units of on-screen meter
$06CC 1 byte 4 Sleep meter for each player
(low byte)