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Wizardry: Knight of Diamonds (NES)/Notes
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20-2F Special Tiles
The following table notes what the 20-2F "special tiles" are for each floor of the maze. The specifics on how these are actually defined will be covered elsewhere.
- | floor | - | - | - | - | - | |
---|---|---|---|---|---|---|---|
Address Value | B1 | B2 | B3 | B4 | B5 | B6 | |
20 | Stairs to Castle | Stairs to 5E5N1D | Stairs to 0E0N2D | Stairs to 12E12N3D | Stairs to 7E12N4D | Stairs to 8E4N5D | |
21 | Stairs to 5E5N2D | Stairs to 16E2N1D | Stairs to 18E1N2D | Stairs to 16E2N3D | Stairs to 0E0N6D | “One Alone” (Teleport to castle if more than one member in party) | |
22 | Stairs to 16E2N2D | Stairs to 0E0N3D | Stairs to 12E12N4D | Stairs to 7E12N5D | KOD's Gauntlets Door | Room on Fire- If character not equipped with KOD equipment, kills them and dumps them back at the castle. | |
23 | Nothing | “Three roads to follow” square | “Ever considered…” square | Nothing | Rock! | Exchange KOD equipment for Staff of Gnilda, teleport to 14E14N1D | |
24 | Kobold King (And Gory Badge) | Stairs to 17E2N3D | Stairs to 16E2N4D | Trade Mithril key for Master Key | Entrance of Cavern | "It is beyond my support..." | |
25 | Corroded Key square | Trade Gory Badge for Weird Emblem | Trade Weird Emblem for Mithril Key | Teleporter to 8E11N4D | Shattered Stone | "The most evil voice..." | |
26 | Trade Corroded Key for Key of Ebony | Trade Key of Ebony for Key of Cloister | Chute to 3E4N4D | Teleporter to 11E11N4D | A cavern’s dark.. | Tombstone- WORTHLESS RESTS HERE | |
27 | Teleporter to 11E10N1D | Teleporter to 17E16N2D | Chute to 6E14N4D | 100K Gold for information and to teleport to 10E0N4D | As the inside.. | Foul Smell- Leave it to the brave | |
28 | Teleporter to 14E17N1D | Teleporter to 5E2N2D | Chute to 17E16N4D | Square where you get the information after paying the gold | Down the hall.. | Teleporter to 0E0N6D | |
29 | Proclamation of Gnilda | Teleporter to 10E10N2D | 5K Gold to teleport to Castle | Teleporter to 16E16N4D | ...a clear blue fountain | Teleporter to 19E4N6D | |
2A | KOD's Armor | KOD's Shield | Hrathnir | KOD's Helmet | KOD's Gauntlets | Nothing | |
2B | “Are you ready?” square | Teleporter to 5E15N2D | Teleporter to 2E13N3D | Teleport to Castle (Mapiro Mahama Diromat) | "You are almost ruined." | Teleporter to 8E9N6D | |
2C | “Officers Only” (At least Weird Emblem required) | Corroded Key Door | Teleporter to 16E11N3D | Anti-magic (Need to at least leave floor to reset) | Nothing | Teleporter to 1E5N6D | |
2D | Search to fight Murphy’s Ghost | Gory Badge Door | Key of Cloister Door | Nothing | Nothing | Teleporter to 3E13N6D | |
2E | Pit | Ebony Key Door | Master Key Door | Spinner Tile | OUCH (Take damage) | Spinner | |
2F | Stronger Pit | Mithril Key Door | Rock! | Rock! | Even Stronger Pit | Demon Lord, but more research is needed on what actually triggers the fight to appear. |
Internal Data for Wizardry: The Knight of Diamonds (NES)
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