This is a sub-page of EarthBound/Map Data.
Data blocks storing arrangements of four-tile-by-four-tile chunks for map tilesets. Data for a given map tileset is found using the Tile Arrangement Pointer Table.
Terminology note: In EarthBound modding, these four-tile-by-four-tile chunks are often referred to ambiguously as "tiles", while the individual 8x8 pixel tiles making up the tile chunks are often referred to as "minitiles".
Blocks
Block 1
Map Data: Compressed Tile Arrangement Data, Block 1
|
Game
|
EarthBound
|
Start Address
|
0x17C800
|
End Address
|
0x17FDE7
|
# of Entries
|
1
|
Entry Length
|
Varies
|
Total Length
|
13800 bytes (0x35E8), 26624 bytes (0x6800) after decompression
|
Back to the ROM map
|
Address |
Tileset name |
Tileset index |
Compressed length |
Decompressed length |
Num chunks
|
0x17C800 |
Lost Underworld |
00 |
13800 bytes (0x35E8) |
26624 bytes (0x6800) |
832
|
Block 2
Map Data: Compressed Tile Arrangement Data, Block 2
|
Game
|
EarthBound
|
Start Address
|
0x190200
|
End Address
|
0x19D051
|
# of Entries
|
4
|
Entry Length
|
Varies
|
Total Length
|
52818 bytes (0xCE52), 100192 bytes (0x018760) after decompression
|
Back to the ROM map
|
Address |
Tileset name |
Tileset index |
Compressed length |
Decompressed length |
Num chunks
|
0x190200 |
Onett |
01 |
13545 bytes (0x34E9) |
27040 bytes (0x69A0) |
845
|
0x1936E9 |
Twoson |
02 |
13250 bytes (0x33C2) |
26464 bytes (0x6760) |
827
|
0x196AAB |
Threed |
03 |
9514 bytes (0x252A) |
16768 bytes (0x4180) |
524
|
0x198FD5 |
Fourside |
04 |
16509 bytes (0x407D) |
29920 bytes (0x74E0) |
935
|
Block 3
Map Data: Compressed Tile Arrangement Data, Block 3
|
Game
|
EarthBound
|
Start Address
|
0x1A0200
|
End Address
|
0x1A7EA6
|
# of Entries
|
3
|
Entry Length
|
Varies
|
Total Length
|
31911 bytes (0x7CA7), 61152 bytes (0xEEE0) after decompression
|
Back to the ROM map
|
Address |
Tileset name |
Tileset index |
Compressed length |
Decompressed length |
Num chunks
|
0x1A0200 |
Magicant |
05 |
4930 bytes (0x1342) |
9184 bytes (0x23E0) |
287
|
0x1A1542 |
Outdoors |
06 |
15201 bytes (0x3B61) |
28000 bytes (0x6D60) |
875
|
0x1A50A3 |
Summers |
07 |
11780 bytes (0x2E04) |
23968 bytes (0x5DA0) |
749
|
Block 4
Map Data: Compressed Tile Arrangement Data, Block 4
|
Game
|
EarthBound
|
Start Address
|
0x1B0200
|
End Address
|
0x1BF4EA
|
# of Entries
|
6
|
Entry Length
|
Varies
|
Total Length
|
62187 bytes (0xF2EB), 124096 bytes (0x01E4C0) after decompression
|
Back to the ROM map
|
Address |
Tileset name |
Tileset index |
Compressed length |
Decompressed length |
Num chunks
|
0x1B0200 |
Dusty Dunes Desert |
08 |
9921 bytes (0x26C1) |
20096 bytes (0x4E80) |
628
|
0x1B28C1 |
Dalaam |
09 |
15038 bytes (0x3ABE) |
29856 bytes (0x74A0) |
933
|
0x1B637F |
Indoors 4 |
16 |
6819 bytes (0x1AA3) |
12480 bytes (0x30C0) |
390
|
0x1B7E22 |
Winters |
17 |
5622 bytes (0x15F6) |
10976 bytes (0x2AE0) |
343
|
0x1B9418 |
Indoors 1 |
10 |
13492 bytes (0x34B4) |
27872 bytes (0x6CE0) |
871
|
0x1BC8CC |
Indoors 2 |
11 |
11295 bytes (0x2C1F) |
22816 bytes (0x5920) |
713
|
Block 5
Map Data: Compressed Tile Arrangement Data, Block 5
|
Game
|
EarthBound
|
Start Address
|
0x1C0200
|
End Address
|
0x1CB222
|
# of Entries
|
6
|
Entry Length
|
Varies
|
Total Length
|
45091 bytes (0xB023), 85472 bytes (0x014DE0) after decompression
|
Back to the ROM map
|
Address |
Tileset name |
Tileset index |
Compressed length |
Decompressed length |
Num chunks
|
0x1C0200 |
Stores 1 |
12 |
8138 bytes (0x1FCA) |
14784 bytes (0x39C0) |
462
|
0x1C21CA |
Caves 1 |
13 |
14706 bytes (0x3972) |
28224 bytes (0x6E40) |
882
|
0x1C5B3C |
Indoors 3 |
14 |
3903 bytes (0x0F3F) |
6496 bytes (0x1960) |
203
|
0x1C6A7B |
Stores 2 |
15 |
2629 bytes (0x0A45) |
4576 bytes (0x11E0) |
143
|
0x1C74C0 |
Scaraba |
18 |
7050 bytes (0x1B8A) |
14240 bytes (0x37A0) |
445
|
0x1C904A |
Caves 2 |
19 |
8665 bytes (0x21D9) |
17152 bytes (0x4300) |
536
|
Format
Tile arrangement data for each map tileset is individually compressed. See Compression Format.
Decompressed Format
Each entry, once decompressed, consists of a variable number of tile arrangements (four-tile-by-four-tile chunks), each 32 bytes. Arrangements are found from an index using the formula arrangement_offset = arrangement_index * 32
.
Each arrangement contains 16 tilemap entries, each 2 bytes. The 16 tilemap entries represent a 4x4 grid of background tiles with each row in left-to-right order, followed by the next row, etc. Thus, within a tile arrangement, the tilemap entry for a given 0-3/0-3 x/y coordinate can be found using the formula entry_offset = y * 8 + x % 8 * 2
.
Tilemap Entry Format
See SNES Background Tilemap.
VH0PPP0CCCCCCCCC
- V (bit 0x8000): Vertical flip. If set, tile will be flipped vertically from how it is stored in Tileset Character Data.
- H (bit 0x4000): Horizontal flip. If set, tile will be flipped horizontally from how it is stored in Tileset Character Data.
- 0 (bit 0x2000): Always zero in tile arrangement data loaded from ROM. This represents the BG Priority Bit once loaded into the tilemap, but the EarthBound engine sets it automatically when loading foreground/background paired tileset characters. See Tileset Character Data Decompressed Format.
- PPP (bits 0x1C00): Palette selection. Always between 2 and 7 (inclusive), as those indices are where EarthBound loads map palettes into CGRAM. A palette selection value can be determined from an EarthBound map subpalette number using the formula
palette_selection = subpalette_number + 2
.
- 0CCCCCCCCC (bits 0x03FF): Tileset character selection. Character index into the currently loaded map tileset of a background tile. Always between 0 and 511 (inclusive) as those are the characters that EarthBound uses as background tiles. For characters paired with a foreground character, EarthBound will automatically generate the tilemap entry for the paired foreground tile. See Tileset Character Data Decompressed Format.
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