If you are still using the old URL (datacrystal.romhacking.net), please update your bookmarks! The old URL may stop working soon.
The current URL is datacrystal.tcrf.net.
The current URL is datacrystal.tcrf.net.
Solomon's Club/RAM map
Jump to navigation
Jump to search
The following article is a ROM map for Solomon's Club.
- C100 - Level (0-based)
- 00-04 - Levels 1 through 5
- 05 - Special
- Loads the shop first but then valid levels if you leave, with the level as S
- C101 - Room (0-based)
- 00-09 = Rooms 00 through 10
- 0A = Hidden level
- 0B = Shows as the current level with glitched tiles for the room, but loads the first room of the next level
- 0C = Second room of the next level, etc
- C122 - Skips time decrement and collision checks when set to a non-zero value
- D400-D4?? - Temporary string storage
- D600-D648 - Current level map. Format is 8 rows of 9 single byte metatile indices
- See [Solomon's_Club:Notes#Metatile_list_for_levels|here]] for a list of tiles.
- FFC0-FFC1 - (big endian) Time remaining
- FFC2-FFC6 - Time remaining as tile indices
- FFC7 - Control scheme
- 00 = A
- 01 = B
- FFC8 - Lives (a value of 01 shows P×0 in the pause screen)
- FFC9 - Lives as a tile index
- FFCB - Number of fairies collected
- FFCC-FFCE - (big endian) Money
- FFD0-FFD6 - Money as tile indices
- FFD8 - Number of fireballs
- FFD9 - Number of hammers
- FFDA - Number of water guns
- FFDB - Number of hourglasses
- FFDC - 1 if shoes are obtained, 0 if not
- FFDD - 1 if hat is obtained, 0 if not
Internal Data for Solomon's Club
| |
---|---|