If you are still using the old URL (datacrystal.romhacking.net), please update your bookmarks! The old URL may stop working soon.
The current URL is datacrystal.tcrf.net.
The current URL is datacrystal.tcrf.net.
Bionic Commando (NES)/TBL
Jump to navigation
Jump to search
The following article is a Text Table for Bionic Commando (NES).
Notes:
- Excluding the title screen, the game draws the text to tile data directly, rather than assigning each character a tile and placing tiles in the nametable accordingly. The tile data was arranged into four sets of 16 characters each -- {0 to E}, {F to U}, {V to -}, and {+ and bullet icon} -- then tiled together, hence the awkward arrangement.
- Each of the values left blank have absolutely no associated tile data and may safely be edited for custom use.
- The carat ^ is used here to represent the bullet icon.
- The asterisk * corresponds to a single ellipsis ⋯ dot, to distinguish it from a period.
- Lowercase letters correspond to communicators α, β, γ and δ respectively.
US Version
00= 01=F 02=0 03=G 04=1 05=H 06=2 07=I 08=3 09=J 0a=4 0b=K 0c=5 0d=L 0e=6 0f=M 10=7 11=N 12=8 13=O 14=9 15=P 16=A 17=Q 18=B 19=R 1a=C 1b=S 1c=D 1d=T 1e=E 1f=U 20=V 21=+ 22=W 23=^ 24=X 25= 26=Y 27= 28=Z 29= 2a=, 2b= 2c=' 2e=* 30=. 31= 32=? 33= 34=! 35= 36=a 37= 38=b 39= 3a=c 3b= 3c=d 3d= 3e=- 3f=
Internal Data for Bionic Commando
| |
---|---|