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EarthBound/ASM/Decompression Routine
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This is a sub-page of EarthBound/ASM.
This subroutine takes a section of ROM that is compressed and outputs decompressed data to WRAM.
Subroutine Inputs
- 0E-11 = Compressed data start (long pointer)
- 12-15 = Decompressed output WRAM location (long pointer)
Compression Format
Data is compressed using a hybrid compression scheme common to many HAL Laboratories games of the NES/SNES/GB era.
Libraries/Tools
This page is rather stubbly and could use some expansion. Are you a bad enough dude to rescue this article? |