EarthBound/ASM/Decompression Routine

From Data Crystal
< EarthBound
Revision as of 03:46, 12 May 2023 by Esorth (talk | contribs) (Create stub)
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Jump to navigation Jump to search

This is a sub-page of EarthBound/ASM.

This subroutine takes a section of ROM that is compressed and outputs decompressed data to WRAM.

Subroutine Inputs

  • 0E-11 = Compressed data start (long pointer)
  • 12-15 = Decompressed output WRAM location (long pointer)

Compression Format

Data is compressed using hybrid compression scheme common to many HAL Laboratories games of the NES/SNES/GB era.

Libraries/Tools

So very stubbly.
This page is rather stubbly and could use some expansion.
Are you a bad enough dude to rescue this article?