The Legend of Zelda: Oracle of Seasons/RAM map

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< The Legend of Zelda: Oracle of Seasons
Revision as of 21:16, 23 April 2023 by Deakula (talk | contribs) (Additions and organization. More to come.)
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NOTE: All values in Table are Hexadecimal unless noted otherwise.

Chip tiny.png The following article is a RAM map for The Legend of Zelda: Oracle of Seasons.

TBD

RAM Size Purpose
C5C0-C5FF Unappraised rings carried
C602-C606 Player name
C616-C61D Rings owned
C61E-C61F 2 Bytes Deaths
C622-C625 4 Bytes Time passed since start of game
C63A 1 Byte Current level bank
C63B 1 Byte Current Overworld Screen


Enemies killed since...

RAM Size Purpose
C63E 1 Byte Enemies killed since last Maple encounter
C64C 1 Byte Enemies killed since Gasha Seed planted at ??
C64D 1 Byte Enemies killed since Gasha Seed planted at ??
C64E 1 Byte Enemies killed since Gasha Seed planted at ??
C64F 1 Byte Enemies killed since Gasha Seed planted at ??
C650 1 Byte Enemies killed since Gasha Seed planted at ??
C651 1 Byte Enemies killed since Gasha Seed planted at ??
C652 1 Byte Enemies killed since Gasha Seed planted at ??
C653 1 Byte Enemies killed since Gasha Seed planted at ??
C654 1 Byte Enemies killed since Gasha Seed planted at ??
C655 1 Byte Enemies killed since Gasha Seed planted at ??
C656 1 Byte Enemies killed since Gasha Seed planted at K7
C657 1 Byte Enemies killed since Gasha Seed planted at ??
C658 1 Byte Enemies killed since Gasha Seed planted at ??
C659 1 Byte Enemies killed since Gasha Seed planted at ??
C65A 1 Byte Enemies killed since Gasha Seed planted at ??
C65B 1 Byte Enemies killed since Gasha Seed planted at M9


Mysterious Counter

C65C-C65D A counter for ??? for which various actions add to
Action Incrementation
Great Fairy Heal 0x40
Bomb a Wall 0x32
Collect a Fairy 0x18
Screen Transition (excluding entering and exiting structures) 0x05
Collecting a Heart 0x04
Slaying an Enemy 0x03


Items/Collectables

RAM Size Purpose
C680-C691 Items
C6A2 1 Byte Current Hearts
C6A3 1 Byte Max Hearts
C6A5-C6A6 2 Bytes Rupees
C6A7-C6A8 2 Bytes Ore Chunks
C6A9 1 Byte Shield level
C6AA 1 Byte Current Bombs
C6AC 1 Byte Sword level
C6B1 1 Byte Boomerang level
C6B3 1 Byte Slingshot level
C6B4 1 Byte Roc's feather level
C6B5 1 Byte Ember Seeds
C6B6 1 Byte Scent Seeds
C6B7 1 Byte Pegasus Seeds
C6B8 1 Byte Gale Seeds
C6B9 1 Byte Mystery Seeds
C6BA 1 Byte Gasha Seeds
C6BB 1 Byte Essences
C6C6 1 Byte Ring Box level


TBD

RAM Size Purpose
C700-C7FF Overworld Screen Flags (used to track events and map exploration)
CC30 1 Byte Enemies left on screen
CE00-CEAF Current Screen Collision Data (dynamically generated from the screen tile data. this space is also used as a temporary store for compressed level data read from ROM)
CF00-CFAF Current Screen Tile Data