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Super Sprint (NES)/ROM map
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The following article is a ROM map for Super Sprint (NES).
- Program Address = Base Address + 0x10000
- Ram Address = Base Address - 0x00010
Track Data
Table is in order of data, not order of look-up table listings
Data Type | Size (hex) | Description |
---|---|---|
Tile Mapping | (varies) | Left-to-right tile placement |
Attribute Table | 40 | Full attribute table definition |
Palette | 10 | Background palette colors |
Tile Direction | 300 | Speed and direction for AI racers, also affects player steering |
Tile Behavior | 300 | Function pointer for checkpoints , plus wall handling |
Checkpoint Data | 3C | Direction cars must cross checkpoint, plus bridge handling data |
Wrenches | 18 | Coordinates wrenches can appear |
Traffic Cones | 6 | Coordinates for each traffic cone |
Bonus Points | 14 | Coordinates bonus points can appear |
Puddles/Spills | 14 | Coordinates puddles/spills can appear |
Roadblocks | 6 | PPU address for pop-up roadblocks |
- Track Data Look-Up Tables (indexed by $0014)
0x0D357,0x0D35E Roadblock Nametable Addresses 0x0D50B,0x0D512 Bonus Point Coordinates 0x0D519,0x0D520 Puddle/Spill Coordinates 0x0D527,0x0D52E Traffic Cone Coordinates 0x0E171,0x0E178 Tile Directions 0x0E17F,0x0E186 Wrench Coordinates 0x0E18D,0x0E19E Tile Mapping 0x0E1AF,0x0E1C0 Attribute Tables 0x0E1D1,0x0E1E2 Background Palettes 0x0F480,0x0F487 Tile Behavior 0x0F48E,0x0F495 Checkpoint Data
- Tile Mappings
0x08010 Track 1 0x0893D Track 2 0x09259 Track 3 0x09BEB Track 4 0x0A547 Track 5 0x0AE8B Track 6 0x0B7D6 Track 7
- Attribute Tables
0x08265 Track 1 0x08B81 Track 2 0x09513 Track 3 0x09E6F Track 4 0x0A7B3 Track 5 0x0B0FE Track 6 0x0B9BB Track 7
- Background Palettes
0x082A5 Track 1 0x08BC1 Track 2 0x09553 Track 3 0x09EAF Track 4 0x0A7F3 Track 5 0x0B13E Track 6 0x0B9FB Track 7
- Tile Directions
0x082B5 Track 1 0x08BD1 Track 2 0x09563 Track 3 0x09EBF Track 4 0x0A803 Track 5 0x0B14E Track 6 0x0BA0B Track 7
- Tile Behaviors
0x085B5 Track 1 0x08ED1 Track 2 0x09863 Track 3 0x0A1BF Track 4 0x0AB03 Track 5 0x0B44E Track 6 0x0BD0B Track 7
- Checkpoint Directions
0x088B5 Track 1 0x091D1 Track 2 0x09B63 Track 3 0x0A4BF Track 4 0x0AE03 Track 5 0x0B74E Track 6 0x0C00B Track 7
- Wrench Locations
0x088F1 Track 1 0x0920D Track 2 0x09B9F Track 3 0x0A4FB Track 4 0x0AE3F Track 5 0x0B78A Track 6 0x0C047 Track 7
- Traffic Cone Locations
0x08909 Track 1 0x09225 Track 2 0x09BB7 Track 3 0x0A513 Track 4 0x0AE57 Track 5 0x0B7A2 Track 6 0x0C05F Track 7
- Bonus Point Locations
0x0890F Track 1 0x0922B Track 2 0x09BBD Track 3 0x0A519 Track 4 0x0AE5D Track 5 0x0B7A8 Track 6 0x0C065 Track 7
- Puddle/Spill Locations
0x08923 Track 1 0x0923F Track 2 0x09BD1 Track 3 0x0A52D Track 4 0x0AE71 Track 5 0x0B7BC Track 6 0x0C079 Track 7
- Roadblock Nametable Addresses
0x08937 Track 1 0x09253 Track 2 0x09BE5 Track 3 0x0A541 Track 4 0x0AE85 Track 5 0x0B7D0 Track 6 0x0C08D Track 7
- Pole Positions (indexed by track)
0x0E1F3 Y-coordinate Car 1 0x0E1FA Y-coordinate Car 2 0x0E201 Y-coordinate Car 3 0x0E208 Y-coordinate Car 4 0x0E20F X-coordinate (all cars) 0x0E216 Direction
- Wall Normal Vectors (ref. "Tile Behavior")
0x0F49C Normal Vectors (direction perpendicular to wall)
- Tile Behavior Functions
0x0F4CE Routine Addresses (ref. Super Sprint (NES) Analysis)
Non-Track Screen Data
Data Type | Size (hex) | Description |
---|---|---|
Tile Mapping | (varies) | Left-to-right tile placement |
Attribute Table | 40 | Full attribute table definition |
Palette | 10 | Background palette colors |
- Screen Data Look-Up Tables (indexed by $0014)
0x0E193,0x0E1A4 Tile Mapping 0x0E1B6,0x0E1C7 Attribute Table 0x0E1D8,0x0E1E9 Background Palette
- Tile Mappings
0x0C093 Upgrade Screen (repeats 2 times) 0x0C3F1 Winner Screen (repeats 4 times) 0x0C67A Tengen Logo 0x0C73B Title Screen 0x0C9B9 Main Menu 0x0CB69 Credits Screen
- Attribute Tables
0x0C391 Upgrade Screen (repeats 2 times) 0x0C5B3 Winner Screen (repeats 4 times) 0x0C6EB Tengen Logo 0x0C969 Title Screen 0x0CB19 Main Menu 0x0CCF7 Credits Screen
- Background Palettes
0x0C3D1 Upgrade Screen Car 1 0x0C3E1 Upgrade Screen Car 2 0x0C5F3 Winner Screen Car 1 0x0C603 Winner Screen Car 2 0x0C613 Winner Screen Car 3 0x0C623 Winner Screen Car 4 0x0C72B Tengen Logo 0x0C9A9 Title Screen 0x0CB59 Main Menu 0x0CD37 Credits Screen
Sprite Palettes
0x0E249 Car 1 0x0E24D Car 2 0x0E251 Car 3 0x0E255 Car 4 0x0E259 Menu Steering Wheel 0x0E25D Upgrade Steering Wheel 0x0E261 Upgrade Wrench 0x0E265 Upgrade Numbers 0x0E269 Winner Helmet 1 0x0E26D Winner Helmet 2 0x0E271 Winner Helmet 3 0x0E275 Winner Helmet 4 0x0E279 Winner Screen Clouds
Car Data
- AI Speed Tables
0x0E37D AI Driving Speed Look-Up Table (indexed by $000E) 0x0E27D Level 0 0x0E2BD Level 1 0x0E2FD Level 2 0x0E33D Level 3
- AI RPM Limits
0x0E7C9 RPM Limit Look-Up Table 0x0E6C9 Level 0 0x0E6D9 Level 1 0x0E6E9 Level 2 0x0E6F9 Level 3 0x0E709 Level 4 0x0E719 Level 5 0x0E729 Level 6 0x0E739 Level 7 0x0E749 Level 8 0x0E759 Level 9 0x0E769 Level 10 0x0E779 Level 11 0x0E789 Level 12 0x0E799 Level 13 0x0E7A9 Level 14 0x0E7B9 Level 15
- AI Max Tile RPM
Tiles specify max RPM on scale of 0-7, ref. above table
0x0E154 AI Max Tile RPM
- Player Speed Tables
0x0E505 Player Driving Speed Look-Up Table (indexed by $008D) 0x0E385 Level 1 0x0E3C5 Level 2 0x0E405 Level 3 0x0E445 Level 4 0x0E485 Level 5 0x0E4C5 Level 6
- Player Acceleration Tables (indexed by $0074)
0x0E5D1 Player Acceleration Look-Up Table (indexed by $0089) 0x0E511 Level 1 0x0E531 Level 2 0x0E551 Level 3 0x0E571 Level 4 0x0E591 Level 5 0x0E5B1 Level 6
- Player Turning Tables
0x0E6BD Player Turning Look-Up Table (indexed by $0085) 0x0E5FD Level 1 0x0E61D Level 2 0x0E63D Level 3 0x0E65D Level 4 0x0E67D Level 5 0x0E69D Level 6
- Deceleration Table
0x0E5DD Deceleration Rate (indexed by $0074)
- Miscellaneous
0x0E21D AI Starting Delay (00 = start immediately)
Miscellaneous Data
- Precalculated Arithmetic
0x0E221 Math: pi*sin(Y)/16 0x0E229 Math: pi*cos(Y)/16
- Roadblock Animation (indexed by $0331)
0x0EDCB Roadblock Tile ID
Internal Data for Super Sprint
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