If you are still using the old URL (datacrystal.romhacking.net), please update your bookmarks! The old URL may stop working soon.
The current URL is datacrystal.tcrf.net.
The current URL is datacrystal.tcrf.net.
Castlevania II: Belmont's Revenge/RAM map
Jump to navigation
Jump to search
The following article is a RAM map for Castlevania II: Belmont's Revenge.
Please add more.
Legend: [u] is unsigned, [s] is signed, [d] is binary-coded decimal. [2] is a 2 byte word, [3] and so on likewise. [b] is big-endian; otherwise, values are assumed to be little-endian.
0x7FFF [u] index of currently-loaded swappable bank. 0xC00F [s2] Belmont's Y velocity. Negative is upward 0xC011 [u] Belmont's Y subpixel 0xC012 [u] Belmont's Y pixel 0xC014 [s2] Belmont's X velocity. Negative is leftward. 0xC016 [u] Belmont's X subpixel 0xC017 [u] Belmont's X pixel 0xC018 [u] hitstun 0xC880 game mode (0: konami logo. 1: title screen. 2: title fade-in. 3: stage select and title screen selected. 4: stage entry. 5: normal gameplay. 6: death. 7: game over. D: password entry. E: intro reel.) 0xC886 current input (1: right. 2: left. 4: up. 8: down. 10: A. 20: B. 40: select. 80: start) 0xC887 input pressed (like 0xC886, but only what was just pressed this frame.) 0xC8C0 [d3] points 0xC8c5 [d] lives ("rest") 0xC8D0 subweapon (0: none. 1: axe (us) / cross (jp). 2: holy water) 0xCC80 [d2] time remaining 0xCC86 [d] hearts 0xCC89 [u] Belmont's hitpoints
0xFF80-0xFFFE stack (127 bytes)