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Solar Jetman: Hunt for the Golden Warpship/RAM map
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The following article is a RAM map for Solar Jetman: Hunt for the Golden Warpship.
Zero Page
Address | Function | Detail |
0x0008-0b | Input Buffers | |
0x003b | Current Map ID | 00-0c are worlds 1-13 |
0x003c | Saved Map ID | Used for transitioning between submaps |
0x004c-4d | X Scroll | |
0x004e-4f | Y Scroll | |
0x0066 | Carried object | Local object index, 00 is empty |
0x00c6-c7 | Health | |
0x00c8-c9 | Max Health | |
0x00cb-d0 | Money | Stored as decimal, 1 byte per digit |
0x00dc | Permanent Upgrades | 0x80: Shield, 0x40: Boosters, 0x02: Italian Racing Jetpod, 0x01: Nippon Sports Jetpod |
0x00de-df | Warpship Pieces | 1 bit per piece, starting at 0xde high bit |
Local Objects
Address | Function | Detail |
0x0197-1b5 | X position fractional byte | |
0x0200-21e | X position low byte | Pixels |
0x021f-23d | X position high byte | |
0x023e-25c | Y position fractional byte | |
0x025d-27b | Y position low byte | Pixels |
0x027c-29a | Y position high byte | |
0x029b-2b9 | X velocity low byte | Absolute value, fractional per frame |
0x02ba-2d8 | X velocity high byte | Absolute value, pixels per frame |
0x02d9-2f7 | Y velocity low byte | Absolute value, fractional per frame |
0x02f8-316 | Y velocity high byte | Absolute value, pixels per frame |
0x0317-335 | Object Type | |
0x0336-354 | X velocity negative flag | 1: left, 0: right |
0x0355-373 | Y velocity negative flag | 1: down, 0: up |
0x0374-392 | Sprite ID | |
0x0393-3b1 | Custom data | Usage varies based on object type |
This page is rather stubbly and could use some expansion. Are you a bad enough dude to rescue this article? |