Mario vs. Donkey Kong 2: March of the Minis/Actors

From Data Crystal
Jump to navigation Jump to search

This is a sub-page of Mario vs. Donkey Kong 2: March of the Minis.

Actor ID Description Parameters
01 Nothing?
03 Minimario
04 Crashes the game
05 Nothing?
06 Nothing?
07 Nothing?
07 Nothing?
08 Nothing?
09 Nothing?
10 Nothing?
11 Nothing?
12 Nothing?
13 Nothing?
14 Causes Mini Mario icon to appear on top screen
15 Causes Mini Mario icon to appear on top screen
16 Causes Mini Mario icon to appear on top screen
1C Nothing?
2B Door
63 Fish Bob-omb
64 Bob-omb (From the Shy Guy Minigame)
65 Spark (no generator)
66 Oil drums (work like candles)
67 Minimario fireball
68 Thwomp
69 Cuttacutta (mechanical crab)

D0000000 A - Direction: 0 = Right 1 = Left

6A Piranha Plant

30 = Up
22 = Right
68 = Down
A4 = Left
02 = Right, open mouth
10 = Up, open mouth
48 = Down, open mouth
84 = Left, open mouth

6B Piranha Plant fireball
6C Boss 1 window
6D Blooper
6E Bob-omb fish
6F Podoboo
70 Nothing?
73 Candle
74 Snapjaw

D0000000 A - Direction: 0 = Right 1 = Left

75 Snapjaw on liana
96 Elevator platform
97 Donut block (doesn't fall?)
98 Water/Lava moving platform

D0000000 A - Direction: 0 = Right 1 = Left

99 Nothing?
9A Rock Blocks (destroyable with Bomb Blocks)
9B Bomb (generated from Bomb Blocks)
9C Shy Guy

D0000000 A - Direction: 0 = Right 1 = Left

9D Wooden barrel
9E Wooden crate
9F Blue springboard
A2 Balance Beams

A2 XX 00 00
XX = Rope height (XX*1/4)

A3 Donkey Kong (boss 1)
A4 Yellow Vertical Gate (loaded by tiles)
A5 Yellow Switch (loaded by tiles)
A6 Hammers
A7 Red Vertical Gate (loaded by tiles)
A8 Red Switch (loaded by tiles)
A9 Blue Vertical Gate (loaded by tiles)
AA Blue Switch (loaded by tiles)
AB Rotating pipe (90° angle)
AC Rotating pipe (180° angle)
AD Yellow Horizontal Gate (loaded by tiles)
AE Circus Kong
B2 Capture Kong 00 = Right

80 = Left

B3 Weird Brown Egg
B4 Starman
B5 Yellow springboard
B7 Spy Guy 00 = Right

80 = Left

B8 Fire Bar 00 = Clockwise

80 = Counterclockwise

B9 Crash Kong 00 = Right

80 = Left

BA Cool Kong 00 = Right

80 = Left

BB Moving platform on track (loaded by tiles)
BF Konga (Thwomp Kong)
C0 Donut Block
C1 Polterguy

A2 = Red, facing left, Y movement, down
21 = Red, facing right, Y movement, up
08 = Blue, facing right, X movement, right
89 = Blue, facing left, Y movement, down
09 = Blue, facing right, Y movement, up
8A = Blue, facing left, Y movement, up
88 = Blue, facing left, X movement, left
01 = Yellow, facing right, Y movement, down
82 = Yellow, facing left, Y movement, up

C2 Boo (unused) 00 = Right

80 = Left

C3 Mummy Guy 00 = Right

80 = Left

C4 Blue Shy Guy (Shoots a Snifit Bullet sometimes)
C5 Snifit

D0000000 A - Direction: 0 = Right 1 = Left

C9 Starman (again?)
D0 Blue Shield (From DK Basement Stage 2)

in addition to page editor(s), contributors are: TheMarioVariable and VGamer78