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User:YasaSheep/Sandbox
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Category | Start | End | Size | Description |
---|---|---|---|---|
Primary Engine and Critical Data Bank | 000000 | 0001FF | 000200 | ROM Header Data |
Primary Engine and Critical Data Bank | 000200 | 007E03 | 007c03 | Important ASM (EDIT AT OWN RISK) |
Primary Engine and Critical Data Bank | 007E04 | 0081FF | 0003fb | Flyover Data and Various GUI Including Text Windows |
Primary Engine and Critical Data Bank | 008200 | 00836F | 000170 | Important ASM (EDIT AT OWN RISK) |
Primary Engine and Critical Data Bank | 008370 | 008590 | 000221 | More Important ASM (EDIT AT OWN RISK) |
Primary Engine and Critical Data Bank | 008591 | 00AD05 | 002775 | Unclassified Data |
Primary Engine and Critical Data Bank | 00AD06 | 00ADA7 | 0000a2 | Music Loading Routine |
Primary Engine and Critical Data Bank | 00ADA8 | 00BA20 | 000c79 | Unclassified Data |
Primary Engine and Critical Data Bank | 00BA21 | 00BA23 | 000003 | Execute Load Saved Game Pointer |
Primary Engine and Critical Data Bank | 00BA24 | 00BBB7 | 000194 | Unclassified Data |
Primary Engine and Critical Data Bank | 00BBB8 | 00BBBA | 000003 | Execute Introduction Sequence Pointer |
Text Bank | 050200 | 051D11 | 001b12 | Conditional Pointers for Store Dialogue |
Text Bank | 051D12 | 0A012E | 04e41d | Primary Dialogue Bank |
Text Bank | 0A012F | 0A01FF | 0000d1 | Nullspace |
Animation Bank | 0A0200 | 0AD9A0 | 00d7a1 | Battle BGs: Primary Data Group |
Animation Bank | 0AD9A1 | 0ADB3C | 00019c | Battle BGs: Graphics Pointer Table |
Animation Bank | 0ADB3D | 0ADCD8 | 00019c | Battle BGs: Arrangement Pointer Table |
Animation Bank | 0ADCD9 | 0ADEA0 | 0001c8 | Battle BGs: Palette Pointer Table |