User:YasaSheep/Sandbox

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Revision as of 22:05, 27 June 2020 by YasaSheep (talk | contribs) (Created page with "{| class="wikitable sortable" ! Category !! Start !! End !! Size !! class="unsortable" | Description |- | Primary Engine and Critical Data Bank || 000000 || 0001FF || 000200 |...")
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Category Start End Size Description
Primary Engine and Critical Data Bank 000000 0001FF 000200 ROM Header Data
Primary Engine and Critical Data Bank 000200 007E03 007c03 Important ASM (EDIT AT OWN RISK)
Primary Engine and Critical Data Bank 007E04 0081FF 0003fb Flyover Data and Various GUI Including Text Windows
Primary Engine and Critical Data Bank 008200 00836F 000170 Important ASM (EDIT AT OWN RISK)
Primary Engine and Critical Data Bank 008370 008590 000221 More Important ASM (EDIT AT OWN RISK)
Primary Engine and Critical Data Bank 008591 00AD05 002775 Unclassified Data
Primary Engine and Critical Data Bank 00AD06 00ADA7 0000a2 Music Loading Routine
Primary Engine and Critical Data Bank 00ADA8 00BA20 000c79 Unclassified Data
Primary Engine and Critical Data Bank 00BA21 00BA23 000003 Execute Load Saved Game Pointer
Primary Engine and Critical Data Bank 00BA24 00BBB7 000194 Unclassified Data
Primary Engine and Critical Data Bank 00BBB8 00BBBA 000003 Execute Introduction Sequence Pointer
Text Bank 050200 051D11 001b12 Conditional Pointers for Store Dialogue
Text Bank 051D12 0A012E 04e41d Primary Dialogue Bank
Text Bank 0A012F 0A01FF 0000d1 Nullspace
Animation Bank 0A0200 0AD9A0 00d7a1 Battle BGs: Primary Data Group
Animation Bank 0AD9A1 0ADB3C 00019c Battle BGs: Graphics Pointer Table
Animation Bank 0ADB3D 0ADCD8 00019c Battle BGs: Arrangement Pointer Table
Animation Bank 0ADCD9 0ADEA0 0001c8 Battle BGs: Palette Pointer Table