Pokémon Mystery Dungeon: Red Rescue Team/Function Script/Pointer Table

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< Pokémon Mystery Dungeon: Red Rescue Team
Revision as of 15:03, 13 May 2020 by Rabbit (talk | contribs) (fixed the link to the script debug names)
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This is a sub-page of Pokémon Mystery Dungeon: Red Rescue Team/Function Script.

Function Script: Pointer Table
Game Pokémon Mystery Dungeon: Red Rescue Team
Start Address 0x012F1F8
End Address 0x013050B
# of Entries 407
Entry Length 12 bytes (0x12)
Total Length 4884 bytes (0x1314)
Back to the ROM map

Every corresponds to a script. For the list of scripts, see Script Debug Names.

Below is described the entry structure:

Address   Size     Description
--------  ----   ----------------
{
  0000    0002   the index used to call the command.
  0002    0002   use unknown, maybe is only for debug purposes
  0004    0004   little-endian GBA pointer to script debug name
  0008    0004   little-endian GBA pointer to script data
}
Repeats for every entry.