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The Legend of Zelda/Sound Effects
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Offsets are from the beginning of the ROM. To get the offset from the beginning of an iNES (.nes) file, add 0x10 (16 decimal).
From | To | Description |
---|---|---|
185B | shield sound pointer | |
185C | boomerang stun pointer | |
185D | rod sound pointer | |
185E | pick up heart pointer | |
185F | dialog sound pointer | |
1860 | bomb placement pointer | |
1861 | low hearts pointer | |
1862 | low hearts sound | |
1877 | shield sound | |
1882 | rod sound | |
18A1 | dialog sound (also affects arrow chirp) | |
18A7 | boomerang stun sound | |
18B7 | pick up heart sound | |
18C2 | bomb placement sound | |
1EF9 | 1EFE | stairs sound |
1FB2 | 1FBB | sword swoosh sound |
1FBC | 1FC0 | boomerang swish sound |
1FC1 | 1FD0 | fire sound |
1A3D | 1A54 | bomb explosion sound |
Internal Data for The Legend of Zelda
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