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L'Empereur/RAM map
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The following article is a RAM map for L'Empereur.
RAM | Function | Details |
0x007B | Wait timer | # of frames to wait |
0x0098 - 0x009B | Current PRG Bank pages | Mirrors values stored to 0x5114 - 0x5117 |
0x0700 | Palette flag | Indicates that palettes are to be updated |
0x0701 - 0x0720 | Palette data | |
0x6005 - 0x6EF5 | Officer data | Start of officer stats = 0x6005 + 0x0F * (Officer ID)
|
0x6EF6 - 0x6FD6 | Nations' Diplomatic Statuses |
Relationship between Nation 1 & Nation 2 is located at: 0x6EF6 + 0x0F * (Nation 1 ID) + (Nation 2 ID) Note that diplomatic statuses are mirrored to both possible locations when they are altered, so it doesn't matter what order the Nations are in. For example, 0x6EF7 (France/Holland) and 0x6F05 (Holland/France) will always contain the same value. |
0x6FD7 - 0x6FE5 | Nations' Aggression vs. France |
Located at: 0x6FD7 + (Nation ID) 0x6FD7 (France's aggression towards itself) is permanently set at zero. France is the only nation toward whom aggression is directly tracked in memory. If the aggression between two other nations is to be calculated, it is done by finding the difference between their aggression toward France. |
0x6FE6 - 0x6FE7 | Year | |
0x6FE8 | Month | |
0x6FE9 | Season |
|
0x6FEA | Scenario | |
0x6FEB | Game State | |
0x6FEC | Settings |
|
0x6FED | Speed | Lower = faster |
0x6FEF | Phase |
|
0x6FF0 | Nation Turn # | |
0x6FF1 | City Turn # | |
0x6FF2 - 0x7001 | Nation turns | The 1-byte IDs of all nations are stored here in order of their randomized turn number |
0x7002 - 0x7030 | City turns | The 1-byte IDs of all cities are stored here in order of their randomized turn number |
0x7031 - 0x705E | City used turn flag | |
0x705F | # of National Actions left | |
0x7060 | Nelson alive | |
0x7068 - 0x7175 | Nation data |
|
0x7176 - 0x767D | City data |
|
0x7B5B - 0x7B5C | Menu x-position | |
0x7B5D - 0x7B5E | Menu y-position | |
0x7CE8 - 0x7CE9 | Text window x-position | |
0x7CEA - 0x7CEB | Text window y-position |