The 7th Saga/RAM map

From Data Crystal
< The 7th Saga
Revision as of 11:18, 22 June 2018 by Alphamule (talk | contribs) (→‎SRAM: Filling in gaps with unused data ranges (will make note of other save slots in those ranges later))
Jump to navigation Jump to search

SRAM

File Structure (0x2000 = 8192 bytes)

	Offset | Len  | Description
	_______|______|_____________________
	0x0000 |    2 | Checksum?
	0x0002 |  510 | Unused
	0x0200 |    ? | ?
	0x0700 | 1024 | Unused
	0x1100 |    ? | ?

Save Slot Structure (Unknown size)

	Offset | Len | Description
	_______|_____|______________________
	0x0000 |   ? | ?

Character Structure A (Unknown size)

	Offset | Len | Description
	_______|_____|_____________________
	0x0000 |   ? | ?

Default for 0x0002-0x1100 is 0x60 until a saved game exists.  Unused areas generally follow this pattern.