Donkey Kong (NES, Famicom Disk System)/RAM map

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< Donkey Kong (NES, Famicom Disk System)
Revision as of 14:03, 27 December 2005 by AnyoneEB (talk | contribs) (Donkey Kong.:RAM map moved to Donkey Kong:RAM map)
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Chip tiny.png The following article is a RAM map for Donkey Kong (NES, Famicom Disk System).

RAM Purpose
010 Local copy of PPU register 2000
011 Local copy of PPU register 2001
02E-02F 4 digit time remaining using BCD (4bits per digit)
044 Slow Timer that starts Demo Mode
053 Wich Zone you're on (1-3)
054 Number of times Zone 3 has been completed. Appears under the (L)
055 Marios remaining
058 01 While in Demo Mode
096 Mario's Satus: 01-Hor, 02-Ver, 08-Falling, 0A-Has Mallet, 31-Jump, FF-Dead
200-2FF Sprite Ram that is transferred via DMA every NMI
400 Zone number for player 1
401 Zone number for player 2
402 Level number for player 1
403 Level number for player 2
404 Player 1 Marios remaining
405 Player 2 Marios remaining
So very stubbly.
This page is rather stubbly and could use some expansion.
Are you a bad enough dude to rescue this article?