Metroid/ROM map

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< Metroid
Revision as of 15:52, 18 December 2005 by 69.143.78.199 (talk) (Began to edit the Metroid ROM map page on December 18, 2005 by submitting all valid hexadecimal addresses for Brinstar's and Norfair's object /door /room data. More to be added soon...)
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Chip tiny.png The following article is a ROM map for Metroid.


BRINSTAR OBJECT /DOOR /ENEMY DATA

Notes: All data below is valid assuming that pointer tables to Brinstar rooms remain unchanged.


  • (6451-6463) = BRINSTAR Room 00 Object /Door /Enemy Data
  • (6464-646B) = BRINSTAR Room 01 Object /Door /Enemy Data
  • (646C-648F) = BRINSTAR Room 02 Object /Door /Enemy Data
  • (6490-64CA) = BRINSTAR Room 03 Object /Door /Enemy Data
  • (64CB-64FC) = BRINSTAR Room 04 Object /Door /Enemy Data
  • (64FD-6533) = BRINSTAR Room 05 Object /Door /Enemy Data
  • (6534-6569) = BRINSTAR Room 06 Object /Door /Enemy Data
  • (656A-6596) = BRINSTAR Room 07 Object /Door /Enemy Data
  • (6597-65C8) = BRINSTAR Room 08 Object /Door /Enemy Data
  • (65C9-65EC) = BRINSTAR Room 09 Object /Door /Enemy Data
  • (65ED-6624) = BRINSTAR Room 0A Object /Door /Enemy Data
  • (6625-6644) = BRINSTAR Room 0B Object /Door /Enemy Data
  • (6645-6670) = BRINSTAR Room 0C Object /Door /Enemy Data
  • (6671-669C) = BRINSTAR Room 0D Object /Door /Enemy Data
  • (669D-66C0) = BRINSTAR Room 0E Object /Door /Enemy Data
  • (66C1-66EA) = BRINSTAR Room 0F Object /Door /Enemy Data
  • (66EB-6724) = BRINSTAR Room 10 Object /Door /Enemy Data
  • (6725-674B) = BRINSTAR Room 11 Object /Door /Enemy Data
  • (674C-6777) = BRINSTAR Room 12 Object /Door /Enemy Data
  • (6778-679A) = BRINSTAR Room 13 Object /Door /Enemy Data
  • (679B-67B2) = BRINSTAR Room 14 Object /Door /Enemy Data
  • (67B3-67DF) = BRINSTAR Room 15 Object /Door /Enemy Data
  • (67E0-6800) = BRINSTAR Room 16 Object /Door /Enemy Data
  • (6801-682A) = BRINSTAR Room 17 Object /Door /Enemy Data
  • (682B-686A) = BRINSTAR Room 18 Object /Door /Enemy Data
  • (686B-689A) = BRINSTAR Room 19 Object /Door /Enemy Data
  • (689B-68C0) = BRINSTAR Room 1A Object /Door /Enemy Data
  • (68C1-68F6) = BRINSTAR Room 1B Object /Door /Enemy Data
  • (68F7-691F) = BRINSTAR Room 1C Object /Door /Enemy Data
  • (6920-693A) = BRINSTAR Room 1D Object /Door /Enemy Data
  • (693B-697A) = BRINSTAR Room 1E Object /Door /Enemy Data
  • (697B-69A6) = BRINSTAR Room 1F Object /Door /Enemy Data
  • (69A7-69D5) = BRINSTAR Room 20 Object /Door /Enemy Data
  • (69D6-6A05) = BRINSTAR Room 21 Object /Door /Enemy Data
  • (6A06-6A2F) = BRINSTAR Room 22 Object /Door /Enemy Data
  • (6A30-6A65) = BRINSTAR Room 23 Object /Door /Enemy Data
  • (6A66-6AB3) = BRINSTAR Room 24 Object /Door /Enemy Data
  • (6AB4-6AF5) = BRINSTAR Room 25 Object /Door /Enemy Data
  • (6AF6-6B28) = BRINSTAR Room 26 Object /Door /Enemy Data
  • (6B29-6B57) = BRINSTAR Room 27 Object /Door /Enemy Data
  • (6B58-6B80) = BRINSTAR Room 28 Object /Door /Enemy Data
  • (6B81-6BA1) = BRINSTAR Room 29 Object /Door /Enemy Data
  • (6BA2-6BCE) = BRINSTAR Room 2A Object /Door /Enemy Data
  • (6BCF-6C33) = BRINSTAR Room 2B Object /Door /Enemy Data
  • (6C34-6C5C) = BRINSTAR Room 2C Object /Door /Enemy Data
  • (6C5D-6C79) = BRINSTAR Room 2D Object /Door /Enemy Data
  • (6C7A-6C93) = BRINSTAR Room 2E Object /Door /Enemy Data



NORFAIR OBJECT /DOOR /ENEMY DATA

Notes: All data below is valid assuming that pointer tables to Norfair rooms remain unchanged.


  • (A3BB-A3CD) = NORFAIR Room 00 Object /Door /Enemy Data
  • (A3CE-A3D5) = NORFAIR Room 01 Object /Door /Enemy Data
  • (A3D6-A407) = NORFAIR Room 02 Object /Door /Enemy Data
  • (A408-A43E) = NORFAIR Room 03 Object /Door /Enemy Data
  • (A43F-A482) = NORFAIR Room 04 Object /Door /Enemy Data
  • (A483-A4BA) = NORFAIR Room 05 Object /Door /Enemy Data
  • (A4BB-A504) = NORFAIR Room 06 Object /Door /Enemy Data
  • (A505-A536) = NORFAIR Room 07 Object /Door /Enemy Data
  • (A537-A56E) = NORFAIR Room 08 Object /Door /Enemy Data
  • (A56F-A5A7) = NORFAIR Room 09 Object /Door /Enemy Data
  • (A5A8-A5E8) = NORFAIR Room 0A Object /Door /Enemy Data
  • (A5E9-A626) = NORFAIR Room 0B Object /Door /Enemy Data
  • (A627-A64D) = NORFAIR Room 0C Object /Door /Enemy Data
  • (A64E-A687) = NORFAIR Room 0D Object /Door /Enemy Data
  • (A688-A6B9) = NORFAIR Room 0E Object /Door /Enemy Data
  • (A6BA-A6EE) = NORFAIR Room 0F Object /Door /Enemy Data
  • (A6EF-A71D) = NORFAIR Room 10 Object /Door /Enemy Data
  • (A71E-A758) = NORFAIR Room 11 Object /Door /Enemy Data
  • (A759-A78D) = NORFAIR Room 12 Object /Door /Enemy Data
  • (A78E-A7C2) = NORFAIR Room 13 Object /Door /Enemy Data
  • (A7C3-A7F5) = NORFAIR Room 14 Object /Door /Enemy Data
  • (A7F6-A83A) = NORFAIR Room 15 Object /Door /Enemy Data
  • (A83B-A861) = NORFAIR Room 16 Object /Door /Enemy Data
  • (A862-A88E) = NORFAIR Room 17 Object /Door /Enemy Data
  • (A88F-A8C1) = NORFAIR Room 18 Object /Door /Enemy Data
  • (A8C2-A8EB) = NORFAIR Room 19 Object /Door /Enemy Data
  • (A8EC-A918) = NORFAIR Room 1A Object /Door /Enemy Data
  • (A919-A956) = NORFAIR Room 1B Object /Door /Enemy Data
  • (A957-A988) = NORFAIR Room 1C Object /Door /Enemy Data
  • (A989-A9BA) = NORFAIR Room 1D Object /Door /Enemy Data
  • (A9BB-A9E4) = NORFAIR Room 1E Object /Door /Enemy Data
  • (A9E5-AA0E) = NORFAIR Room 1F Object /Door /Enemy Data
  • (AA0F-AA3F) = NORFAIR Room 20 Object /Door /Enemy Data
  • (AA40-AA7E) = NORFAIR Room 21 Object /Door /Enemy Data
  • (AA7F-AAB6) = NORFAIR Room 22 Object /Door /Enemy Data
  • (AAB7-AAE3) = NORFAIR Room 23 Object /Door /Enemy Data
  • (AAE4-AB0F) = NORFAIR Room 24 Object /Door /Enemy Data
  • (AB10-AB43) = NORFAIR Room 25 Object /Door /Enemy Data
  • (AB44-AB7F) = NORFAIR Room 26 Object /Door /Enemy Data
  • (AB80-ABB4) = NORFAIR Room 27 Object /Door /Enemy Data
  • (ABB5-ABDF) = NORFAIR Room 28 Object /Door /Enemy Data
  • (ABEA-AC0F) = NORFAIR Room 29 Object /Door /Enemy Data
  • (AC10-AC51) = NORFAIR Room 2A Object /Door /Enemy Data
  • (AC52-AC81) = NORFAIR Room 2B Object /Door /Enemy Data
  • (AC82-ACA8) = NORFAIR Room 2C Object /Door /Enemy Data
  • (ACA9-ACC8) = NORFAIR Room 2D Object /Door /Enemy Data