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Final Fantasy I & II: Dawn of Souls/Notes
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The following article is a Notes Page for Final Fantasy I & II: Dawn of Souls.
ROM Data Formats
Items, Weapons and Armor Data
Item Data Table
0x19F07C — 0x19F33B
16*44
0x0-0x1: Sorting Order
0x2: Effect -------------------------------- $00 Sleep/Tent/Cottage effect $00 Sleep/Tent/Cottage effect $01 Max HP up by Power*10 $02 Max MP up by Power $03 Strength up by [1..Power] $04 Stamina up by [1..Power] $05 Intellect up by [1..Power] $06 Agility up by [1..Power] $07 Luck up by [1..Power] $08 Giant Tonic $09 Faerie Tonic $0A Strength Tonic $0B Protect Drink $0C Speed Drink $0D Restore HP $0E Restore MP $0F Elixir/Megalixir (0 or 1) $10 Phoenix Down $11 Remedy $12 Use (Power)th Spell effect
0x3: Targeting -------------------------------- 0x00 Automatic 0x01 All Enemies 0x02 One Enemy 0x04 User 0x08 All Allies 0x10 One Ally
0x4: Usage -------------------------------- $1 Field $2 Battle $4 Anytime
0x5: Animation (PC Casters only; monsters use Spell ID as index) 0x6-0x7: Power 0x8-0xB: Purchase Cost 0xC-0xF: Sale Price
Class Equip Bits 0x01 Knight/Paladin 0x02 Thief/Ninja 0x04 Monk/Master 0x08 Red Mage/Wizard 0x10 White Mage/Wizard 0x20 Black Mage/Wizard
Weapon Data Table
0x19F33C — 0x19FA75
28*65
0x00-0x01: Sorting Order
0x02: Who Equips (Base classes) 0x03: Who Equips (Advanced classes) 0x04: Attack 0x05: Accuracy 0x06: Evade 0x07: Spell cast when used 0x08-09: Elemental infusion 0x0A: Monster Family effectiveness 0x0B: Strength Modifier 0x0C: Stamina Modifier 0x0D: Agility Modifier 0x0E: Intellect Modifier 0x0F: Critical Rate (chance out of 200) 0x10: HP Boost (%) 0x11: MP Boost (%) 0x12-13: [Unused] 0x14-17: Purchase Cost 0x18-1B: Sale Price