If you are still using the old URL (datacrystal.romhacking.net), please update your bookmarks! The old URL may stop working soon.
The current URL is datacrystal.tcrf.net.
The current URL is datacrystal.tcrf.net.
Might and Magic: Secret of the Inner Sanctum/ROM map
Jump to navigation
Jump to search
The following article is a ROM map for Might and Magic: Secret of the Inner Sanctum.
Graphics
* 0x40010 to 0x4100F = Text * 0x41010 to 0x4200F = Town Tiles * 0x42010 to 0x4300F = Cave Tiles * 0x43010 to 0x4400F = Cave Tiles 2 * 0x44010 to 0x4500F = Castle Tiles * 0x45010 to 0x4600F = Overworld Tiles * 0x46010 to 0x4680F = Interface Tiles * 0x4680F to 0x4E80F = Portraits 1 * 0x4E80F to 0x4F80F = Fire/Interface/Shooting/Slashing Sprites * 0x50010 to 0x5100F = Unused Japanese Intro Text 1 * 0x51010 to 0x5200F = Title Screen Tiles * 0x52010 to 0x5800F = Title Screen Owl Animation * 0x58010 to 0x5980F = Automap Tiles * 0x5A810 to 0x5B80F = Portraits 2 * 0x5B010 to 0x5C00F = Unused Japanese Intro Text 2 * 0x5C010 to 0x6000F = Sorpigal Gallery Tiles * 0x60010 to 0x6500F = Treasure Chests/Locations/Portraits 3 * 0x65010 to 0x6580F = Fly/Monster Explosion/Interface Graphics * 0x65810 to 0x8000F = Monster Graphics
Palletes
* 0x16EE1 to 0x16EF0 = Title Screen Sprites Pallete * 0x1723E to 0x1724D = Title Screen Pallete * 0x28936 to 0x28C53 = Title Screen Owl Pallete * 0x397DC to 0x397DF = Darkness Pallete
Sprites
* 0x2822C to 0x2824E = Blacksmith Sprite * 0x2824E to 0x2826F = Portsmith Blacksmith Sprite * 0x28270 to 0x28291 = Innkeeper Sprite * 0x28292 to 0x282B3 = Portsmith Innkeeper Sprite * 0x282B4 to 0x282D5 = Training Sprite * 0x282D6 to 0x282F7 = Portsmith Training Sprite * 0x282F8 to 0x28319 = Food Shop Sprite * 0x2831A to 0x2833B = Portsmith Food Shop Sprite * 0x2842A to 0x2844B = Guards Sprite * 0x284F6 to 0x28517 = Zom Sprite * 0x2855C to 0x2857D = Guildmaster Sprite * 0x2857E to 0x2859F = Chained Sprite * 0x2868E to 0x286AF = Castle Entrance 1 Sprite * 0x286B0 to 0x286D1 = Castle Entrance 2 Sprite * 0x2875A to 0x2877B = Cave Exit Sprite * 0x2877C to 0x2879D = Cabin Sprite * 0x287C0 to 0x287E1 = Oracle of Okzar Sprite * 0x28804 to 0x28825 = Gypsy Seer Sprite * 0x28826 to 0x28847 = Fortune Teller Sprite * 0x288F2 to 0x28913 = Cleric of the South Sprite * 0x28914 to 0x28935 = Tavern Sprite * 0x21C34 to 0x21C34 = Enemy Assembly 1 * 0x21C74 to 0x21CB4 = Enemy Assembly 2 * 0x28C65 to 0x28CA3 = Portrait Assembly 1 * 0x28CA4 to 0x28CE3 = Portrait Assembly 2 * 0x3C6F8 to 0x3C707 = Automap Arrow
Game Data
* 0x18A76 to 0x19778 = Enemy List * 0x1C0F4 to 0x1CBE8 = Item List * 0x26589 to 0x2659A = Sorpigal Blacksmith * 0x2859B to 0x265AC = Portsmith Blacksmith * 0x265AD to 0x265BE = Algary Blacksmith * 0x265BF to 0x265D0 = Dusk Blacksmith * 0x265D0 to 0x265E2 = Erliquin Blacksmith * 0x267B9 to 0x267BD = Food Prices
Text
* 0x012E6 to 0x01301 = Text * 0x01418 to 0x017E8 = Portsmith Text * 0x017E9 to 0x019E2 = Algary Text * 0x019E3 to 0x01C17 = Dusk Text * 0x01C18 to 0x01DE9 = Erliquin Text * 0x02557 to 0x02581 = Misc. Text 1 * 0x02C16 to 0x02C1E = Erliquin Password * 0x0365F to 0x038A0 = Sorpigal Cavern Text * 0x038C8 to 0x03A4C = N-Barrier Text * 0x1826D to 0x18A75 = Monster Names * 0x1CDE9 to 0x1D9FF = Item Names * 0x29451 to 0x295A6 = Spell Names * 0x38E7E to 0x39EFE = Location Names
Map Headers
* 0x38E7E to 0x38ECB = Sorpigal Header * 0x38ECC to 0x38F19 = Portsmith Header * 0x38F1A to 0x38F67 = Algary Header * 0x38F68 to 0x38FB5 = Dusk Header * 0x38FB6 to 0x39003 = Erliquin Header * 0x39004 to 0x39051 = Sorpigal Cavern Header * 0x39052 to 0x3909F = C2 Cave Header * 0x390A0 to 0x390ED = Portsmith Cavern Header * 0x390EE to 0x3913B = Erliquin Cavern Header * 0x3913C to 0x39189 = Dusk Cavern Header * 0x3918A to 0x391D7 = Korin Bluffs * 0x391D8 to 0x39225 = Volcano Header * 0x39226 to 0x39273 = Square Puzzle Cave Header * 0x39274 to 0x392C1 = White Wolf Cave Header * 0x392C2 to 0x3930F = Varn A1 Header * 0x39310 to 0x3935D = Varn A2 Header * 0x3935E to 0x393AB = Varn A3 Header * 0x393AC to 0x393F9 = Varn A4 Header * 0x393FA to 0x39447 = Varn B1 Header * 0x39448 to 0x39495 = Varn B2 Header * 0x39496 to 0x394E3 = Varn B3 Header * 0x394E4 to 0x39531 = Varn B4 Header * 0x39532 to 0x3957F = Varn C1 Header * 0x39580 to 0x395CD = Varn C2 Header * 0x395CE to 0x3961B = Varn C3 Header * 0x3961C to 0x39669 = Varn C4 Header * 0x3966A to 0x396B7 = Varn D1 Header * 0x396B8 to 0x39705 = Varn D2 Header * 0x39706 to 0x39753 = Varn D3 Header * 0x39754 to 0x397A1 = Varn D4 Header * 0x397A2 to 0x397EF = Varn E1 Header * 0x397F0 to 0x3983D = Varn E2 Header * 0x3983E to 0x3988B = Varn E3 Header * 0x3988C to 0x398D9 = Varn E4 Header * 0x398DA to 0x39927 = Castle Doom Header * 0x39928 to 0x39975 = Castle White Wolf Header * 0x39976 to 0x399C3 = Castle Alamar Header * 0x399C4 to 0x39A11 = Castle Blackridge North Header * 0x39A12 to 0x39A5F = Castle Blackridge South Header * 0x39A60 to 0x39AAD = Castle Dragadune Header * 0x39AAE to 0x39AFB = Castle Dragadune Dungeon 1 Header * 0x39AFC to 0x39B49 = Castle Dragadune Dungeon 2 Header * 0x39B4A to 0x39B97 = Castle Dragadune Dungeon 3 Header * 0x39B98 to 0x39BE5 = Enchanted Forest F1 Header * 0x39BE6 to 0x39C33 = Enchanted Forest F2 Header * 0x39C34 to 0x39C81 = Wizard's Lair F1 Header * 0x39C82 to 0x39CCF = Wizard's Lair F2 Header * 0x39CD0 to 0x39D1D = Raven's Wood F1 Header * 0x39D1E to 0x39D6B = Raven's Wood F2 Header * 0x39D6C to 0x39DB9 = City Of Gold F1 Header * 0x39DBA to 0x39E07 = City Of Gold F2 Header * 0x39E08 to 0x39E55 = City Of Gold F3 Header * 0x39E56 to 0x39EA3 = City Of Gold F4 Header * 0x39EA4 to 0x39EF1 = Astral Plane Header * 0x39EF2 to 0x39F3F = Soul Maze Header
Tile Assembly
* 0x1734C to 0x173DB = Sorpigal Castle Plaque * 0x173E0 to 0x1747F = Sorpigal Og Plaque * 0x17474 to 0x17503 = Sorpigal Brothers Plaque * 0x17508 to 0x17597 = Sorpigal Gala Plaque * 0x1759C to 0x1762B = Sorpigal Dragon Plaque * 0x1763C to 0x176CB = Sorpigal Wheel Plaque * 0x176C4 to 0x17753 = Sorpigal Corak Plaque * 0x17758 to 0x177E7 = Sorpigal Element Plaque * 0x2091A to 0x209C1 = Grey Minotaur Assembly * 0x20A96 to 0x20B3D = Winged Beast Assembly * 0x217DC to 0x21883 = Paul Pead Assembly * 0x21AAA to 0x21BBC = Fly Assembly
Internal Data for Might and Magic: Secret of the Inner Sanctum
| |
---|---|