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Might and Magic: Secret of the Inner Sanctum/Charater Data
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This is a sub-page of Might and Magic: Secret of the Inner Sanctum.
$00 Gender 01 = Male 02 = Female $01 Alignment - Original 01 = Good 02 = Evil 03 = Neutral $02 Alignment - Current $03 Race 01 = Human 02 = Elf 03 = Dwarf 04 = Gnome 05 = H-Orc $04 Class 01 = Knight 02 = Paladin 03 = Archer 04 = Cleric 05 = Wizard 06 = Robber $05 Intelligence - Permanent $06 Intelligence - Current $07 Might - Permanent $08 Might - Current $09 Personality - Permanent $0A Personality - Current $0B Endurance - Permanent $0C Endurance - Current $0D Speed - Permanent $0E Speed - Current $0F Accuracy - Permanent $10 Accuracy - Current $11 Luck - Permanent $12 Luck - Current $13 Level - Permanent $14 Level - Current $15 Age $16 Rest Times $17-19 Experience $1B-1C Magic - Current $1D-1E Magic - Maximum $1F Spell Level $21-22 Gems $23-24 Current HP $25-26 Current HP $27-28 Max HP $29-2B Gold $2D AC $2F Food $30 Status 00 = No Status 10 = Poison 20 = Paralyzed 40 = Unconscious 80 = Blind A0 = Stone C0 = Dead FF = Eradicated $31-36 Equipped Items $37-3C Backpack Items $3D-42 Item Charges - Equipped $43-48 Item Charges - Backpack $49-4A Magic Protection $4B-4C Fire Protection $4D-4E Cold Protection $4F-50 Electric Protection $51-52 Acid Protection $53-54 Fear Protection $55-56 Poison Protection $57-58 Sleep Protection $5D Trap Disarm Rate Thieves start out with a 64(100) $5E Quested $5F Prisoner Rating $61 Scroll Quests $62 Prisoners Visited $65 Aura 01 = Red 02 = Blue 03 = Green 04 = Yellow 05 = Purple 06 = Orange 07 = Black 08 = White $66 Inspectron Quests Current $67 Hacker Quest Current $68 Ironfist Quest Current $6A Inspectron Quests Completed $6B Hacker Quest Completed $6C Ironfist Quest Completed $6C Worthy $6D Endgame Flag $6F Town 01 = Sorpigal 02 = Portsmith 03 = Algary 04 = Dusk 05 = Erliquin