Might and Magic: Secret of the Inner Sanctum/Charater Data

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This is a sub-page of Might and Magic: Secret of the Inner Sanctum.

$00 Gender                      01 = Male 02 = Female 
$01 Alignment - Original        01 = Good 02 = Evil 03 = Neutral
$02 Alignment - Current
$03 Race                        01 = Human 02 = Elf 03 = Dwarf 04 = Gnome 05 = H-Orc
$04 Class                       01 = Knight 02 = Paladin 03 = Archer 04 = Cleric 05 = Wizard 06 = Robber
$05 Intelligence - Permanent
$06 Intelligence - Current
$07 Might - Permanent
$08 Might - Current
$09 Personality - Permanent
$0A Personality - Current
$0B Endurance - Permanent
$0C Endurance - Current
$0D Speed - Permanent
$0E Speed - Current
$0F Accuracy - Permanent
$10 Accuracy - Current
$11 Luck - Permanent
$12 Luck - Current
$13 Level - Permanent
$14 Level - Current
$15 Age
$16 Rest Times
$17-19 Experience
$1B-1C Magic - Current
$1D-1E Magic - Maximum
$1F Spell Level
$21-22 Gems
$23-24 Current HP
$25-26 Current HP
$27-28 Max HP
$29-2B Gold
$2D AC
$2F Food
$30 Status                        00 = No Status 10 = Poison 20 = Paralyzed 40 = Unconscious 80 = Blind A0 = Stone C0 = Dead 
FF = Eradicated 
$31-36 Equipped Items
$37-3C Backpack Items
$3D-42 Item Charges - Equipped
$43-48 Item Charges - Backpack
$49-4A Magic Protection
$4B-4C Fire Protection
$4D-4E Cold Protection
$4F-50 Electric Protection
$51-52 Acid Protection
$53-54 Fear Protection
$55-56 Poison Protection
$57-58 Sleep Protection
$5D Trap Disarm Rate              Thieves start out with a 64(100)
$5E Quested
$5F Prisoner Rating
$61 Scroll Quests
$62 Prisoners Visited
$65 Aura                          01 = Red 02 = Blue 03 = Green 04 = Yellow 05 = Purple 06 = Orange 07 = Black 08 = White
$66 Inspectron Quests Current
$67 Hacker Quest Current
$68 Ironfist Quest Current
$6A Inspectron Quests Completed
$6B Hacker Quest Completed
$6C Ironfist Quest Completed
$6C Worthy
$6D Endgame Flag
$6F Town                          01 = Sorpigal 02 = Portsmith 03 = Algary 04 = Dusk 05 = Erliquin